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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
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Old 03-28-2011 , 18:34   Re: Polymorph: Mod Manager
Reply With Quote #341

Quote:
Originally Posted by Ricardo_dS View Post
When I change the map the MOD keeps the same :S
Like, the map is a he_ and I change for sj_ and the mod keeps at he :S
Mods are not specific to particular types of maps. You can play any mod on any map if you wanted to do so. You have to change the amx_nextmod before you change the map.

Quote:
Originally Posted by Ricardo_dS View Post
Can I use "mapspermod" with different value at in different mods? Like, at he mod I have mapspermod 6 and at sj mod I have mapspermod 2.
That can originate conflicts?
Yes, they can be different values (that is why they are in the MOD configuration files) without conflicts.
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fysiks
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Old 03-29-2011 , 19:13   Re: Polymorph: Mod Manager
Reply With Quote #342

Quote:
Originally Posted by Conan1018 View Post
it didnt work. same thing happened.
I think this should solve it. I'm quite sure it was because you had less than 6 maps on some of your mods.

Also, I think I just found another mistake and fixed it (not directly related to your infinite loop issue).

EDIT: Attachment removed (non-working).
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Last edited by fysiks; 04-03-2011 at 01:11.
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Conan1018
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Old 03-30-2011 , 18:22   Re: Polymorph: Mod Manager
Reply With Quote #343

this is weird. i've just tried the later polymorph you posted above. but it still wont work. same problem.

the problem is actually will occur on a mod that has less than 7 maps, not 6. i've tested with 6 maps just now, and the problem still happen. while on a 7 map mod, the problem gone.
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fysiks
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Old 04-03-2011 , 01:11   Re: Polymorph: Mod Manager
Reply With Quote #344

Quote:
Originally Posted by Conan1018 View Post
this is weird. i've just tried the later polymorph you posted above. but it still wont work. same problem.

the problem is actually will occur on a mod that has less than 7 maps, not 6. i've tested with 6 maps just now, and the problem still happen. while on a 7 map mod, the problem gone.
Ok, I think I figured it out. I tested it this time but was very time consuming to test many scenarios. Let me know if this version works or not:
Attached Files
File Type: sma Get Plugin or Get Source (polymorph_conan.sma - 468 views - 27.4 KB)
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Conan1018
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Join Date: Oct 2010
Old 04-03-2011 , 02:11   Re: Polymorph: Mod Manager
Reply With Quote #345

i just tested it and it works. so big thanks to you. check your pm. i've sent some suggestions
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Joeyman
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Join Date: Dec 2010
Old 04-09-2011 , 09:19   Re: Polymorph: Mod Manager
Reply With Quote #346

hi

how i can create a .ini ?
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georgik57
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Old 04-09-2011 , 09:23   Re: Polymorph: Mod Manager
Reply With Quote #347

Quote:
Originally Posted by Joeyman View Post
hi

how i can create a .ini ?
ummm...create a .txt file and change the extension to .ini ?
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Joeyman
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Old 04-09-2011 , 09:52   Re: Polymorph: Mod Manager
Reply With Quote #348

i've already tried do do it, but it don't change

Last edited by Joeyman; 04-09-2011 at 09:54.
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fysiks
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Old 04-09-2011 , 18:03   Re: Polymorph: Mod Manager
Reply With Quote #349

Quote:
Originally Posted by Joeyman View Post
i've already tried do do it, but it don't change
That's probably because you are using Windows and you have "hide extensions for known file types" enabled.

You will either need to disable that (which is one of the first things I do when installing Windows ) or you need to get a program like Notepad++ and open a new file then save it as "filename.ini".
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zzzzzjames
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Join Date: Feb 2009
Location: New Zealand
Old 04-11-2011 , 00:42   Re: Polymorph: Mod Manager
Reply With Quote #350

very nice will have to try this
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