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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Old 05-24-2012 , 05:37   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #341

You're on Randomizer 1.52..... Not sure if that's the issue, but... less inclined to support prior versions :/
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Last edited by FlaminSarge; 05-24-2012 at 05:38.
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Mike_BoG
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Old 05-24-2012 , 06:09   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #342

Oh, there's a new version, hah.... I'll upgrade and see!

Update: Nope, didn't fix anything.

Last edited by Mike_BoG; 05-24-2012 at 15:31.
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Mike_BoG
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Old 05-26-2012 , 14:41   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #343

Any suggestions? Updated to newest of everything, updated every gamedata on it and still crashing. I think it doesn't handle cleaning entities too well on 32 slot servers...
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FlaminSarge
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Old 05-27-2012 , 01:35   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #344

It should be cleaning entities fine though :/ I doublechecked last time I changed up the entity system. How long do your maps run?
I'll check my code again.

Also is there any way you can find out which entities they are?

Also, I'm correct in saying that entities are always cleaned up on mapchange, right?

Any errors in SM logs, btw?

EDIT: Found it! Fixing now!

Sorry, I'll have to post the fix tomorrow. My testing servers are moving so I can't make sure the changes work.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-27-2012 at 06:14.
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Mike_BoG
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Old 05-27-2012 , 18:08   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #345

The changes didn't work, still crashing :@
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Zhoporychka
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Join Date: Dec 2011
Location: Internet
Old 05-29-2012 , 20:02   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #346

I'm Having a problem with randomizer, players can't change the weapon in their hands to any other slot(like never only if the current weapon runs out of ammo). I had a quik look through this post but didn't find anything like this. Or maybe i just missed, so did anybody have this problem?
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FlaminSarge
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Old 05-30-2012 , 01:39   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #347

There's a conflict with TFDodgeball. Nothing I can do.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Zhoporychka
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Location: Internet
Old 05-30-2012 , 07:50   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #348

LoL. That's like the only Pluging i don't unload), i'll go and do something about it.
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Mike_BoG
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Old 05-30-2012 , 10:06   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #349

FlamingSarge: Still crashing, different error though and all my dumps are corrupt Segmentation fault this time.
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FlaminSarge
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Old 05-30-2012 , 20:52   Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Reply With Quote #350

That's not good.

(Dr. Obvious debuggin ur pluginz)
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-30-2012 at 20:53.
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