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[CS:S/CS:GO] GunGame


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fullmetal03
Junior Member
Join Date: Aug 2012
Old 08-24-2012 , 15:33   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3391

okay guys, if I installed GG on my server and should i turn Arms Race game mode on...or leave as classic casual mode? since Arms Race is part of GG and what about maps by GG or rename to AR_maps file?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-24-2012 , 16:18   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3392

Quote:
Originally Posted by fullmetal03 View Post
okay guys, if I installed GG on my server and should i turn Arms Race game mode on...or leave as classic casual mode? since Arms Race is part of GG and what about maps by GG or rename to AR_maps file?
1) you should NOT run ARM RACE with SM GUNGAME, run classic
2) you can add any maps into you gamemodes_server.txt without renaming
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fullmetal03
Junior Member
Join Date: Aug 2012
Old 08-24-2012 , 20:04   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3393

Quote:
Originally Posted by altex View Post
1) you should NOT run ARM RACE with SM GUNGAME, run classic
2) you can add any maps into you gamemodes_server.txt without renaming

great! i will check that out
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-24-2012 , 20:44   Release 1.2.0.0.beta5 CSS+CSGO
Reply With Quote #3394

Release 1.2.0.0.beta5 CSS+CSGO
-----------
* removed all old hacks! thanks to psychonic! So you will not update any gamedata/offsets anymore after css/csgo updates!
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apothegm
Member
Join Date: Jul 2012
Old 08-24-2012 , 21:51   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3395

I'm running on CS:GO. Anyone having issues with sm_mapvote being called within 5 (or whatever is specificed in cfg) levels?

I can issue sm_mapvote myself sucessfully.

I'm using MapChooser_Extended

I have config set like this:

mce_startfrags "5.0"

Actually, this may be more appropriate for the MCE thread. Not not really sure which plugin initiates this.

Last edited by apothegm; 08-24-2012 at 22:05.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-24-2012 , 21:57   Beta Release 1.2.0.0.beta6 CSS+CSGO
Reply With Quote #3396

Beta Release 1.2.0.0.beta6 CSS+CSGO
-----------
* Optimized CPU preformance. Rewrote hegrenade check. Thanks to ZR's author - rhelgeby. Hegrenade check is from his plugin.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-24-2012 , 22:01   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3397

Quote:
Originally Posted by apothegm View Post
I'm running on CS:GO. Anyone having issues with sm_mapvote being called within 5 (or whatever is specificed in cfg) levels?

I can issue sm_mapvote myself sucessfully.
try latest beta version
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Icettiflow
Senior Member
Join Date: Jan 2009
Old 08-24-2012 , 22:54   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3398

Nevermind, I fixed it.

Last edited by Icettiflow; 08-24-2012 at 22:56.
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apothegm
Member
Join Date: Jul 2012
Old 08-24-2012 , 23:22   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3399

Quote:
Originally Posted by altex View Post
try latest beta version
Thanks! Seems to work now. Although I think it started map vote 1 or 2 levels before end.

I guess this:
"VoteLevelLessWeaponCount" "2"

is taking precedence over the MCE configuration option.


Also, can't drop weapons now?
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 08-24-2012 , 23:24   Re: Release 1.2.0.0.beta5 CSS+CSGO
Reply With Quote #3400

Quote:
Originally Posted by altex View Post
Release 1.2.0.0.beta5 CSS+CSGO
-----------
* removed all old hacks! thanks to psychonic! So you will not update any gamedata/offsets anymore after css/csgo updates!
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