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Eye Test module


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ThatOneGuy
Veteran Member
Join Date: Jul 2012
Location: Oregon, USA
Old 07-27-2014 , 00:23   Re: Eye Test module
Reply With Quote #331

Quote:
Originally Posted by Jargon View Post
You could set up map configs and change this cvar on/off for the maps that you are having issues with:
Code:
// [smac_eyetest.smx] Automatically ban players on eye test detections.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_ban "1"
Hmmm...great idea...however, now that I look at it, it has happened so far on these 3 maps:
mg_lt_galaxy_v5 (4 counts)
mg_smee_tower_fix2 (2 counts)
mg_n64_goldeneye_v2 (1 count)

goldeney and smee dont do anything weird and are closer to pub maps than other MG maps, so I'm now starting to doubt that it is map related (although most of the counts have been on galaxy). Not sure at this point.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 08-12-2014 , 04:08   Re: Eye Test module
Reply With Quote #332

Hi.
We have two popular server with game CS:S.
Since there is no update for the SMAC, we have more and more cheater with aimbot who knows bypassing the SMAC. If we see that cheater from spectator, his screen shaking well. But the SMAC can not detect it. For example, the BH4X cheat with first aimbot level. So. If I modify the smac_eyetest module with the lowest values​​, maybe the SMAC will be detecting the first level from this aimbot cheat? In theory? I'm talking about these values:
Code:
        case Group_EP2V:
        {
            // ± normal limit * 1.5 as a buffer zone.
            if (angles[0] > -135.0 && angles[0] < 135.0 && angles[1] > -270.0 && angles[1] < 270.0)
                return Plugin_Continue;
        }
If i know well, the CS:S game using the EP2V engine.
What are the minimal value for this game, what not causes false detections?
Opinion?

Ps.: Sorry for my terrible English. I hope my writing is understandable.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 08-15-2014 , 20:57   Re: Eye Test module
Reply With Quote #333

Quote:
Originally Posted by pubhero View Post
Hi.
Since there is no update for the SMAC, we have more and more cheater with aimbot who knows bypassing the SMAC. If we see that cheater from spectator, his screen shaking well. But the SMAC can not detect it.
I have several unreleased detections that may be of interest to you. I will send them to you via PM.

Quote:
Originally Posted by pubhero View Post
So. If I modify the smac_eyetest module with the lowest values​​, maybe the SMAC will be detecting the first level from this aimbot cheat? In theory? I'm talking about these values:
I don't think it will help.
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Ade
I love purple
Join Date: May 2010
Old 08-18-2014 , 05:01   Re: Eye Test module
Reply With Quote #334

i don't think smac shud bother with obvious hax tho, like the free simple dead obvious speedhack which doesn't allow jumping, for instance, same goes for screen shakers; either ban on spot or let vac handle em
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 08-18-2014 , 05:03   Re: Eye Test module
Reply With Quote #335

Quote:
Originally Posted by Ade View Post
let vac handle em
It can take VAC hours to ban a person, even if they are using a known hack. :\
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-18-2014 , 10:48   Re: Eye Test module
Reply With Quote #336

Quote:
Originally Posted by ddhoward View Post
It can take VAC hours to ban a person, even if they are using a known hack. :\
it can take MONTHS ;)
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kindly regards SMAC Team. TwOzCaR
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-18-2014 , 12:37   Re: Eye Test module
Reply With Quote #337

Hi,

true or false please:
Quote:
L 08/18/2014 - 12:19:57: [smac_eyetest.smx] Warez 20 *******S L4D2 (ID: STEAM_1:0:21110682 | IP: ) is suspected of tampering with an old movement command (tickcount). CmdNum: 1433524 | [2157:2177:2194]
L 08/18/2014 - 12:20:26: [smac_eyetest.smx] Warez 20 *******S L4D2 (ID: STEAM_1:0:21110682 | IP: ) is suspected of tampering with an old movement command (tickcount). CmdNum: 1433524 | [2157:5180:5188]
L 08/18/2014 - 12:21:15: [smac_eyetest.smx] Warez 20 *******S L4D2 (ID: STEAM_1:0:21110682 | IP: ) is suspected of reusing old movement commands. CmdNum: 8210 PrevCmdNum: 1433524 | [2157:10039:10047]
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Ade
I love purple
Join Date: May 2010
Old 08-19-2014 , 03:40   Re: Eye Test module
Reply With Quote #338

Nah, for those dead obvious ones it's a couple of hours... For a wallhack I saw it act within the day, I called out someone on it and next day bam, vac ban too bad not all are so easy and indeed it's a matter of months
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 08-19-2014 , 03:46   Re: Eye Test module
Reply With Quote #339

Quote:
Originally Posted by Ade View Post
Nah, for those dead obvious ones it's a couple of hours... For a wallhack I saw it act within the day, I called out someone on it and next day bam, vac ban too bad not all are so easy and indeed it's a matter of months
So why do you suggest to let VAC handle it and keep SMAC out of it? Not all servers have an admin on constantly.
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Ade
I love purple
Join Date: May 2010
Old 08-20-2014 , 03:39   Re: Eye Test module
Reply With Quote #340

for the 3rd times: i was only referring to the obvious ones since he said he could easily see the screen was shacking when spectatin that player, which also means an admin was there at that time, so why not ban on spot? or wait for vac to do its job, no use in adding something to smac for these obv ones, IMHO (development is halted anyway )
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