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Sudden Death Melee Redux


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IllegalGuy
Member
Join Date: Apr 2009
Location: Hamburg, Germany
Old 06-06-2009 , 11:50   Re: Sudden Death Melee Redux
Reply With Quote #321

hmmm maybe...

but how does it come then that i DON`T have this bug? perhaps you should both try the latest sourcemod snapshot-release^^ ..
I am using 1.3.0-hg2736 right now, and it works perfectly...

Greetz, IllegalGuy
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Choucas
Member
Join Date: May 2009
Old 06-06-2009 , 13:21   Re: Sudden Death Melee Redux
Reply With Quote #322

I don't like using snapshot as it may be unstable.

That's the only problem I have with this release (and we're not sure it come from that). So, on my server, I will stick to the stable release.
If I have some time, I will give a try to the snapshot version on a test server.
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theowl
Junior Member
Join Date: Jun 2009
Old 06-07-2009 , 23:41   Re: Sudden Death Melee Redux
Reply With Quote #323

Tried this with a SM 1.2.1 snapshot - both the .smx from the first post, as well as compiling it myself and compiling it at sourcemod.net and it does not work properly. Everyone spawns without any weapons (from client perspective, you're holding a weapon and no one else is - but you can't attack) and the models float/skate rather than a walk animation; if they pick up the intel they get stuck and can't move. Though I don't have any class restriction plugins installed, I tried the plugin disable cvar both on and off.

EDIT: Tried the latest SM 1.3 snapshot now and have the same results.

Last edited by theowl; 06-07-2009 at 23:47.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 06-08-2009 , 02:10   Re: Sudden Death Melee Redux
Reply With Quote #324

Windows or Linux?
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theowl
Junior Member
Join Date: Jun 2009
Old 06-08-2009 , 02:34   Re: Sudden Death Melee Redux
Reply With Quote #325

Windows 2003.
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blakeoxx
Member
Join Date: Jan 2009
Old 06-08-2009 , 04:48   Re: Sudden Death Melee Redux
Reply With Quote #326

I tried the suggestion of compiling myself too. Running plugin version 1.1.2a on snapshot 1.2.2-hg2711 Linux, compiled with the compiler included with the snapshot. On both servers I tested, using sm_forcestalemate causes the server to crash. No error logs.
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Choucas
Member
Join Date: May 2009
Old 06-08-2009 , 07:05   Re: Sudden Death Melee Redux
Reply With Quote #327

blakeoxx, do you have a class restriction plug-in ?
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marrr
Senior Member
Join Date: Jun 2008
Old 06-08-2009 , 13:05   Re: Sudden Death Melee Redux
Reply With Quote #328

Im getting the same problem as theowl... I posted about it earlier on page 31.
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theowl
Junior Member
Join Date: Jun 2009
Old 06-08-2009 , 23:54   Re: Sudden Death Melee Redux
Reply With Quote #329

I would love to get this one working...
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blakeoxx
Member
Join Date: Jan 2009
Old 06-09-2009 , 03:19   Re: Sudden Death Melee Redux
Reply With Quote #330

Quote:
Originally Posted by Choucas View Post
blakeoxx, do you have a class restriction plug-in ?
Nope. I havent gotten a chance to try disabling all other plugins yet. Will try that later and report the results.

Edit: I figured out sm_forcestalemate crashes the server if there is only one player in the game. Otherwise, I get the same model mismatch issues, etcetera already reported. Another note, is sm_forcestalemate supposed to change the map when the sudden death round ends? Because its not.

Last edited by blakeoxx; 06-09-2009 at 04:40.
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