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[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]


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schmurgel1983
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Old 08-03-2014 , 08:13   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #321

Quote:
Originally Posted by PinHeaDi View Post
Yes.. Its a issue because normally i cant kill it thought the window.
give me please mapname
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PinHeaDi
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Old 08-03-2014 , 08:18   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #322

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Originally Posted by schmurgel1983 View Post
give me please mapname
deathrun_countryside_final is the map used for the test, but every deathrun map, or any other with a window would work. (the window/wall must not be breakable) And try with any weapon that doesnt take damage though objects.

Last edited by PinHeaDi; 08-03-2014 at 16:10.
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schmurgel1983
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Old 08-03-2014 , 09:49   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #323

Quote:
Originally Posted by PinHeaDi View Post
deathrun_countryside_final is the map used for the test, but every deathrun map, or any other with a window would work. (the window/wall must not be breakable) And try with any weapon that doent take damage though objects.
Really strange O.o do more tests later, thanks.


EDIT:
This is when i aiming on the wall
Spoiler


This is when bug is happen
Spoiler


I tried StartSolid = 0 but the bug is still there, so it must be totally different.
When someone else have a theory, tell us.
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Last edited by schmurgel1983; 08-03-2014 at 12:18. Reason: after some tests
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PinHeaDi
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Old 08-04-2014 , 10:21   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #324

killed self with door not working proper.. it doesnt kill you if you're not close and the render is on
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schmurgel1983
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Old 08-05-2014 , 01:31   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #325

Quote:
Originally Posted by PinHeaDi View Post
killed self with door not working proper.. it doesnt kill you if you're not close and the render is on
Is fixed in v3.1.0 + added damage handler for all supported entity classes, can changed with tsc_file_editor plugin (suggested by georgik57)

and about the bug/glitch with invisible walls i tested other semiclips:
Code:
ConnorMcLeod (semiclip_team.sma 0.1.0) with groupinfo bug is still there
ConnorMcLeod (team_semiclip.sma 0.3.4) same bug
G. (SemiHologram.sma) same bug
SchlumPF* (team-semiclip.sma 1.2) same bug
i was really hoping that groupinfo fix this, but it does not :/

EDIT1: http://youtu.be/woJ3gPjMz7k with rendermode 0 and rendercolor 255 255 255

EDIT2: This bug effect all func_wall and maybe other entities too, tested on gg_aztec_fire. With usp and knife (semiclip_knife_trace 0) O.o

EDIT3: This glitch works only for ONE wall, two walls dosen't work and weapons they are can shoot trough 1 wall don't glitch with 2 walls.
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Last edited by schmurgel1983; 08-05-2014 at 03:01.
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PinHeaDi
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Old 08-05-2014 , 03:23   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #326

Well thank you very much. Is there any approximate date of the 3.1.0 release?
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schmurgel1983
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Old 08-05-2014 , 03:42   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #327

Quote:
Originally Posted by PinHeaDi View Post
Well thank you very much. Is there any approximate date of the 3.1.0 release?
No Problem! But I still don't understand why it is.

Release date not yet known.
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georgik57
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Old 08-05-2014 , 03:45   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #328

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Originally Posted by schmurgel1983 View Post
No Problem! But I still don't understand why it is.

Release date not yet known.
it's because volvo are good script0rz and can't make a single bug-free game(not that they would care or anything).
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schmurgel1983
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Old 08-05-2014 , 04:09   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #329

Quote:
Originally Posted by georgik57 View Post
it's because volvo are good script0rz and can't make a single bug-free game(not that they would care or anything).
I know you mean Valve ^^
Because http://en.wikipedia.org/wiki/Volvo
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PinHeaDi
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Old 08-05-2014 , 04:44   Re: [CS1.6|CZ] Team Semiclip 3.0.2 [10th Feb 2014]
Reply With Quote #330

Working on:
Team Semiclip v3.1.0 (Main: 99% |
Editor: 100% | Creator: 100%)

Can you realease something like beta, because i really need those things fixed.
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