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[CS:S/CS:GO] GunGame


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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-20-2012 , 04:58   Re: GunGame_SDK_HOOKS Fatal Error
Reply With Quote #3281

Quote:
Originally Posted by Krillin View Post
We updated our old 2.0 SDK_HOOKS to 2.1.0...
Maybe check out the latest beta, as of this post 2.2b4

https://forums.alliedmods.net/showpo...postcount=1853
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-20-2012 , 17:41   Re: GunGame
Reply With Quote #3282

Quote:
Originally Posted by Fragenstein View Post
How did you implement the gg stats into your psychostats page. Is that a theme mod?
No it is a lot of php page edits.
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Fragenstein
Member
Join Date: Mar 2005
Old 07-28-2012 , 00:27   Re: GunGame
Reply With Quote #3283

Quote:
Originally Posted by zeroibis View Post
No it is a lot of php page edits.
I have created a new website dedicated to the continued support of Psychostats. You're welcome to come by the forums, if you would like to share your work. Site link in my sig...
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Apollyon
SourceMod Donor
Join Date: Dec 2007
Location: California
Old 07-28-2012 , 23:06   Re: GunGame
Reply With Quote #3284

Is it possible to add different weapon orders for leveling such as a reverse order of the regular one. It would be nice to have the server rotate between the different orders when the map changes. I do this with my CZ server and amxx Gungame plugin. It's a fun feature.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 08-05-2012 , 04:31   Re: GunGame
Reply With Quote #3285

Quote:
Originally Posted by cssBOT View Post
Okay I can confirm that gg_lose does log properly in hlx.

To clarify on the leveling down issue and the example you give above, are you saying that Altex's logging plugin only fires once for multi level down situations and your version records both?

These are good features and I recommend they are added to distribution.
Yes the default plugin only fires once regardless of how many times you level down.

In my case I have somethings that level a player down twice instead of once and I wanted to ensure that the stats identified the difference so that it would count each level a player lost and not just the fact that they leveled down.
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Psynyze
New Member
Join Date: Aug 2012
Old 08-11-2012 , 12:51   Re: GunGame
Reply With Quote #3286

Hello Coders..

In the name of many, we would really like to see a feature like this:

a weaponsequence changer for gungame.
https://forums.alliedmods.net/showthread.php?t=192537

Maybe the coder could implement native support here, or if anyone experienced here could make a workaround/plugin for this, that would be really great!

thats all.

I wish you all the best

cya

Last edited by Psynyze; 08-11-2012 at 12:52.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-11-2012 , 18:30   Re: GunGame
Reply With Quote #3287

Quote:
Originally Posted by Psynyze View Post
Hello Coders..

In the name of many, we would really like to see a feature like this:

a weaponsequence changer for gungame.
https://forums.alliedmods.net/showthread.php?t=192537

Maybe the coder could implement native support here, or if anyone experienced here could make a workaround/plugin for this, that would be really great!

thats all.

I wish you all the best

cya
you can simply create different configurations (cfg folders with gungame configs) and change them with sm_gg_cfgdirname variable (see first post)
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Nagato123
New Member
Join Date: Aug 2012
Old 08-12-2012 , 05:13   Re: GunGame
Reply With Quote #3288

Hi,

I have a few questions. Everything is installed correctly, its just setting perferences.

1) How do I turn the objectives off?
2) How do I make the rounds never end without using bots that are invisable?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-12-2012 , 05:14   Re: GunGame
Reply With Quote #3289

mp_ignore_round_win_conditions 1
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Nagato123
New Member
Join Date: Aug 2012
Old 08-12-2012 , 05:50   Re: GunGame
Reply With Quote #3290

Quote:
Originally Posted by altex View Post
mp_ignore_round_win_conditions 1
Does that just go into server.cfg?
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