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[CS:S/CS:GO] GunGame


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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-10-2012 , 02:27   Re: GunGame
Reply With Quote #3271

I can say the lose event should work fine. Please keep in mind that I am only applying it to logs. You can confirm by watching in HLSW.

Also I track it with my stats and remove points based on it:
http://www.ibisgaming.com/gg_stats/player.php?id=3242

Here you can see on the 2nd when I lost once and my skill fell dramatically (-2500 for a loss).

In addition it just triggered the level down once for each level that you went down. For example if you get knifed and go down one level it will trigger once. If you get slayed or kill yourself and lose two levels it will trigger twice. I have confirmed this by watching live events in HLSW.
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cssBOT
Senior Member
Join Date: Apr 2009
Old 07-10-2012 , 07:34   Re: GunGame
Reply With Quote #3272

Quote:
Originally Posted by zeroibis View Post
I can say the lose event should work fine. Please keep in mind that I am only applying it to logs. You can confirm by watching in HLSW.

Also I track it with my stats and remove points based on it:
http://www.ibisgaming.com/gg_stats/player.php?id=3242

Here you can see on the 2nd when I lost once and my skill fell dramatically (-2500 for a loss).

In addition it just triggered the level down once for each level that you went down. For example if you get knifed and go down one level it will trigger once. If you get slayed or kill yourself and lose two levels it will trigger twice. I have confirmed this by watching live events in HLSW.
Okay I can confirm that gg_lose does log properly in hlx.

To clarify on the leveling down issue and the example you give above, are you saying that Altex's logging plugin only fires once for multi level down situations and your version records both?

These are good features and I recommend they are added to distribution.

Last edited by cssBOT; 07-11-2012 at 06:34. Reason: further testing
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Fragenstein
Member
Join Date: Mar 2005
Old 07-10-2012 , 15:22   Re: GunGame
Reply With Quote #3273

Quote:
Originally Posted by zeroibis View Post
I can say the lose event should work fine. Please keep in mind that I am only applying it to logs. You can confirm by watching in HLSW.

Also I track it with my stats and remove points based on it:
http://www.ibisgaming.com/gg_stats/player.php?id=3242

Here you can see on the 2nd when I lost once and my skill fell dramatically (-2500 for a loss).

In addition it just triggered the level down once for each level that you went down. For example if you get knifed and go down one level it will trigger once. If you get slayed or kill yourself and lose two levels it will trigger twice. I have confirmed this by watching live events in HLSW.
How did you implement the gg stats into your psychostats page. Is that a theme mod?
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KOkokosz
Junior Member
Join Date: Jul 2012
Old 07-10-2012 , 16:28   Re: GunGame
Reply With Quote #3274

Hi. First i'm sorry for my English ;-). I have some problems and quastions.

1: How do I do so that people will get deliveries of weapons to lvl

2: How to make: <number lvl> per round for one man in one round

3: As I do so that people could not raise other weapons

4: How to Change language in menu



I need Quick help ;-)
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cssBOT
Senior Member
Join Date: Apr 2009
Old 07-11-2012 , 06:39   Re: GunGame
Reply With Quote #3275

Quote:
Originally Posted by KOkokosz View Post
Hi. First i'm sorry for my English ;-). I have some problems and quastions.

1: How do I do so that people will get deliveries of weapons to lvl

2: How to make: <number lvl> per round for one man in one round

3: As I do so that people could not raise other weapons

4: How to Change language in menu



I need Quick help ;-)
All gg functions are controlled by gungame.config.txt except for the weapon order which is in gungame.equip.txt

The menu language is controlled by sourcemod not the gungame plugin. Set language in addons/sourcemod/configs/core.cfg
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EGood
Member
Join Date: Feb 2011
Location: Israel
Old 07-13-2012 , 20:32   Re: GunGame
Reply With Quote #3276

hi i have problem with the mod !
im trying to make it where u kill someone then advance to new gun. right now its at where u kill someone then u have to die to get new gun.

help me please
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-13-2012 , 20:55   Re: GunGame
Reply With Quote #3277

Quote:
Originally Posted by EGood View Post
hi i have problem with the mod !
im trying to make it where u kill someone then advance to new gun. right now its at where u kill someone then u have to die to get new gun.

help me please

EDIT: duh, I'm silly, sorry, I think you simply want to change the sm_gg_turbo to 1.
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Last edited by SlimeCounty; 07-13-2012 at 21:01.
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mr t
Member
Join Date: Aug 2009
Location: New Zealand
Old 07-17-2012 , 04:59   Re: GunGame
Reply With Quote #3278

does anyone else get a problem when sometimes u go randomly thru the floor of the map and can not get a kill as bullets do not hit anyone as u are in floor????? been getting complaints on it for a few months but have not found a fix?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 07-17-2012 , 07:11   Re: GunGame
Reply With Quote #3279

try +duck
it works for me
i think this is engine bug, i dont think there is a fix for that
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Krillin
Senior Member
Join Date: Jul 2004
Old 07-20-2012 , 01:42   Re: GunGame_SDK_HOOKS Fatal Error
Reply With Quote #3280

We enabled gungame_sdkhooks module of the game and upon restarting the server we noticed a fatal error loading the plugin (as we have for some time) and thought now would be a good time to report the problem.

The error which shows up in the console is:
Code:
L 07/20/2012 - 01:53:21: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/20/2012 - 01:53:21: [SM] Displaying call stack trace for plugin "gungame_sdkhooks.smx":
L 07/20/2012 - 01:53:21: [SM]   [0]  Line 3, gungame/natives.sp::OnCreateNatives()
L 07/20/2012 - 01:53:21: [SM]   [1]  Line 64, gungame.sp::AskPluginLoad2()
We updated our old 2.0 SDK_HOOKS to 2.1.0 thinking it would solve any issues we are having with another plugin which isn't working.

Here is our Meta Mod Source Version:
Code:
meta version
Metamod:Source version 1.8.7
Build ID: 772:99b7a0a11fec
Loaded As: Valve Server Plugin
Compiled on: Jun 23 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Meta MOD plugins installed:
Code:
meta list
Listing 6 plugins:
  [01] sbsrc (4.3.1) by IceMatrix, Live, Asherkin
  [02] SourceMod (1.4.4) by AlliedModders LLC
  [03] Stripper (1.2.2) by BAILOPAN
  [04] CS:S Tools (1.4.4) by AlliedModders LLC
  [05] SDK Tools (1.4.4) by AlliedModders LLC
  [06] SDK Hooks (2.1.0) by Tsunami, psychonic
source mod version:
Code:
sm version
 SourceMod Version Information:
    SourceMod Version: 1.4.4
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.4)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Jul  3 2012 15:35:16
    Build ID: 3523:29186166cc99
    http://www.sourcemod.net/
And Finally Source Mod Plugins:
Code:
sm plugins list
[SM] Listing 41 plugins:
  01 "Admin Menu" (1.4.4) by AlliedModders LLC
  02 "Fun Votes" (1.4.4) by AlliedModders LLC
  03 "DeathMatch:SM Ragdoll Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  04 "Player Commands" (1.4.4) by AlliedModders LLC
  05 "GunGame:SM Afk Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  06 "Hide Chat Triggers" (1.0.0.0) by AlliedModders LLC
  07 "DeathMatch:SM Spawn Protection" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  08 "Admin Help" (1.4.4) by AlliedModders LLC
  09 "Basic Votes" (1.4.4) by AlliedModders LLC
  10 "SM Bot Tools" (1.2) by AMP
  11 "Sound Commands" (1.4.4) by AlliedModders LLC
  12 "GunGame:SM Config Reader" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  13 "SQL Admins (Prefetch)" (1.4.4) by AlliedModders LLC
  14 "SM GunGame Buylevel" (1.1) by Miraculix
  15 "GunGame:SM Map Vote Starter" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  16 "SQL Admin Manager" (1.4.4) by AlliedModders LLC
  17 "DeathMatch:SM Weapons Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  18 "GunGame:SM Stats" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  19 "RandomCycle" (1.4.4) by AlliedModders LLC
  20 "GunGame:SM" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  21 "Reserved Slots" (1.4.4) by AlliedModders LLC
  22 "Basic Comm Control" (1.4.4) by AlliedModders LLC
  23 "Basic Chat" (1.4.4) by AlliedModders LLC
  24 "GunGame:SM (with SDK Hooks support)" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  25 "Basic Info Triggers" (1.4.4) by AlliedModders LLC
  26 "Anti-Rejoin" (2.0.0) by exvel
  27 "Kigen's Anti-Cheat" (1.2.2.0) by CodingDirect LLC
  28 "Anti-Flood" (1.4.4) by AlliedModders LLC
  29 "DeathMatch:SM" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  30 "Basic Commands" (1.4.4) by AlliedModders LLC
  31 "DeathMatch:SM Elimination" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  32 "RCON Lock" (0.6.7) by devicenull
  33 "DeathMatch:SM Preset Spawns" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
  34 "Fun Commands" (1.4.4) by AlliedModders LLC
  35 "GunGame:SM Display Winner" (1.1.9.1) by bl4nk, Otstrel.ru Team
  36 "GunGame:SM TK Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  37 "Client Preferences" (1.4.4) by AlliedModders LLC
  38 "Roll The Dice" (0.5.4) by ata-clan.de, dataviruset
  39 "GunGame:SM Winner Logger" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  40 "GunGame:SM Bot Protection" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
  41 "Nextmap" (1.4.4) by AlliedModders LLC
If there is anything more you need from us, please let us know.

Sincerely,
Krillin
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