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[CS:S/CS:GO] GunGame


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avitardotnet
Junior Member
Join Date: Feb 2009
Location: CA, USA
Old 02-26-2012 , 23:36   Re: GunGame
Reply With Quote #3171

I have this fully configured and it is running great except for one issue: sounds

I am using the latest version 1.1.9.1, and this is what I have tried so far without success. Also, i am using the setting: sv_pure 0

- tried default slashes and double backwards slashes (running a windows server so my guess is double backwards are appropriate).
- sounds didnt download, so used sm_download to ensure the downloads come down and precache before joining the server.
- adding sound/ and sound\\ prefix to default sounds listed, ie.:

None of these worked (see the one line exerpts) :

Code:
"IntroSound" "gungame/gungame2.wav"
Code:
"IntroSound" "sound/gungame\\gungame2.wav"
Code:
"IntroSound" "/gungame/gungame2.wav"
Code:
"IntroSound" "/sound/gungame/gungame2.wav"
Code:
"IntroSound" "gungame\\gungame2.wav"
Code:
"IntroSound" "sound\\gungame\\gungame2.wav"
Code:
"IntroSound" "\\gungame\\gungame2.wav"
Code:
"IntroSound" "\\sound\\gungame\\gungame2.wav"
There are no errors in error log. Here is my plugin list:



Anyone else having this issue with some sort of resolution.
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 02-27-2012 , 03:02   Re: GunGame
Reply With Quote #3172

Dear avitardotnet,

First, make sure you have the all the gungame sounds that came with the mod correctly copied onto your server in the following folder:

\css\cstrike\sound\gungame

The default sounds should work perfectly without changing anything if they are on the server and the sounds block in the gungame.config.txt is set as it came originally.The default sounds block is located at the end of the \css\cstrike\cfg\sourcemod\gungame\gungame.co nfig.txt file and should appear like the example below for it to work as programmed:

"Sounds"
{
"IntroSound" "gungame/gungame2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
"WarmupTimerSound" "ambient/tones/floor1.wav"
}

Remember, if you already have the sounds on your game client, they should not need to download again. This may be why you aren't seeing them download when you connect to your server. If you wish to test them or download fresh copies of the sounds, simply delete the sounds\gungame folder on your PC's Steam CSS client and it should download them again when you first connect to your server. If you're using a high-speed download server for your game content, make sure the sounds are on that server in the same location or it won't download them.

If you have already done all this, double-check yourself. It's very easy to make one small error and have the whole shabang not work as intended.

Let us know how it goes.
Mike
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Last edited by scso1502; 02-27-2012 at 03:03.
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CrazyGuy158
New Member
Join Date: Mar 2012
Old 03-03-2012 , 03:34   Re: GunGame
Reply With Quote #3173

Nevermind. I fixed it now, somehow.

Last edited by CrazyGuy158; 03-03-2012 at 04:12.
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avitardotnet
Junior Member
Join Date: Feb 2009
Location: CA, USA
Old 03-03-2012 , 23:50   Re: GunGame
Reply With Quote #3174

Quote:
Originally Posted by scso1502 View Post
Dear avitardotnet,

First, make sure you have the all the gungame sounds that came with the mod correctly copied onto your server in the following folder:

\css\cstrike\sound\gungame

The default sounds should work perfectly without changing anything if they are on the server and the sounds block in the gungame.config.txt is set as it came originally.The default sounds block is located at the end of the \css\cstrike\cfg\sourcemod\gungame\gungame.co nfig.txt file and should appear like the example below for it to work as programmed:

"Sounds"
{
"IntroSound" "gungame/gungame2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
"WarmupTimerSound" "ambient/tones/floor1.wav"
}

Remember, if you already have the sounds on your game client, they should not need to download again. This may be why you aren't seeing them download when you connect to your server. If you wish to test them or download fresh copies of the sounds, simply delete the sounds\gungame folder on your PC's Steam CSS client and it should download them again when you first connect to your server. If you're using a high-speed download server for your game content, make sure the sounds are on that server in the same location or it won't download them.

If you have already done all this, double-check yourself. It's very easy to make one small error and have the whole shabang not work as intended.

Let us know how it goes.
Mike
Ahh haa.. it seems that if you have them download also via the simple sm download plugin there seems to be some sort of error created.. my guess is that there may be a bug on how precache is implemented in the api.. so if a sound is cached.. it precaches again causing issues.
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joshknifer
Veteran Member
Join Date: Jun 2011
Location: Denver, CO
Old 03-16-2012 , 16:29   Re: GunGame
Reply With Quote #3175

Quote:
Originally Posted by ositoe View Post
Is there a way to set the GG to TEAMPLAY mode like how AVALANCHEs AMXX GG is in 1.6 is or is there a plug-in to enable it??
Quote:
Originally Posted by joshknifer View Post
I am looking for the same thing. Anybody have anything like this?
Still no options or potential for a Team Gungame Mod or option?
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TugaGaming
New Member
Join Date: Mar 2012
Old 03-23-2012 , 08:03   Re: GunGame
Reply With Quote #3176

Hello, How can I disable bots? I deleted gungame_bot.smx and nothing happened. Can you tell me what I have to do?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-23-2012 , 08:22   Re: GunGame
Reply With Quote #3177

Quote:
Originally Posted by TugaGaming View Post
Hello, How can I disable bots? I deleted gungame_bot.smx and nothing happened. Can you tell me what I have to do?
i think you should ask google about basic srcds configuration
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TugaGaming
New Member
Join Date: Mar 2012
Old 03-23-2012 , 09:25   Re: GunGame
Reply With Quote #3178

Quote:
Originally Posted by altex View Post
i think you should ask google about basic srcds configuration
But when I add this plugin, it automaticaly add bots to my game server.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-23-2012 , 09:34   Re: GunGame
Reply With Quote #3179

Quote:
Originally Posted by TugaGaming View Post
But when I add this plugin, it automaticaly add bots to my game server.
Now i understand the issue.
No, gungame is not adding any bots automaticaly.
So the very first advise is still the best answer - your should look into your server.cfg
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Last edited by altex; 03-23-2012 at 09:34.
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TugaGaming
New Member
Join Date: Mar 2012
Old 03-23-2012 , 09:36   Re: GunGame
Reply With Quote #3180

Quote:
Originally Posted by altex View Post
Now i understand the issue.
No, gungame is not adding any bots automaticaly.
So the very first advise is still the best answer - your should look into your server.cfg
There is my server.cfg:

// server name
hostname "TugaGaming.com | GunGame "

// Advanced RCON
sv_rcon_banpenalty 60
sv_rcon_maxfailures 2
sv_rcon_minfailures 2
sv_rcon_minfailuretime 10

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 0
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 30
mp_chattime 10
sv_timeout 120

// round specific cvars
mp_freezetime 0
mp_roundtime 0
mp_startmoney 16000
mp_c4timer 30
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 0

// bandwidth rates/settings
sv_minrate 4000
sv_maxrate 8000
decalfrequency 60
sv_maxupdaterate 60
sv_minupdaterate 10

// server logging

// operation
sv_lan 0
sv_region 3
sv_contact [email protected]
sv_unlag
sv_allow_dlfile

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
// cvars
log off
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 1
mp_logmessages 0
mp_logdetail 0
sv_unlag 1
sv_maxunlag .1
fps_max 600
sm_noblock 1
cl_allowdownload 1
cl_allowupload 1
cl_downloadfilter all
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