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[CS:S/CS:GO] GunGame


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scso1502
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Join Date: Dec 2007
Location: Windsor, CA USA
Old 02-21-2012 , 19:47   Re: GunGame
Reply With Quote #3151

I figured that was the one you might be using. I saw lots of crash reports in the thread and the limited support for guns and the weapon order do need some re-vamping. Too bad it doesn't have all the options Altex gave for this plugin. He's done a great job.


Thanks for the info Poi5on, and good luck with your server.
Mike
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 02-21-2012 , 20:18   Re: GunGame
Reply With Quote #3152

I am having a issue with KnifePro.

I am trying to make it so you don't steal a level when you are on the nade level.

Code:
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"
I have this set but it still allows people to steal levels on nade level. Any idea why?

EDIT:

To be clear the player on nade level will not go up a level but will cause the player he knifed to still lose a level. This can be very annoying if multi people have reached nade level.
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Last edited by Fearts; 02-21-2012 at 20:23.
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Archey
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Join Date: Aug 2009
Old 02-21-2012 , 20:44   Re: GunGame
Reply With Quote #3153

for some reason at the end of the round it isnt displaying the winner in the motd, i've got the option set to 1 and i have the .php file uploaded to my website
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 02-21-2012 , 20:50   Re: GunGame
Reply With Quote #3154

I think being able to knife another player on nade level makes the game more challenging. But of course we each have our own way of playing.

As for the setting you're looking for, I don't believe it currently exists in this plugin. If it did, I guess it would look something like this.

/**
* Disable level down on knifepro when killer is on nade level.
*
* 1 - Level down disabled on nade-level
* 0 - Level down enabled on nade-level
*/
"DisableLevelDownOnNadeLevel" "1"

Maybe Altex can add it in a future release?

Mike
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Last edited by scso1502; 02-21-2012 at 20:59.
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scso1502
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Join Date: Dec 2007
Location: Windsor, CA USA
Old 02-21-2012 , 20:52   Re: GunGame
Reply With Quote #3155

Please post your server's IP:port and the sm_plugins list you currently have running on your server. I might be able to help you more then.

Mike
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 02-21-2012 , 21:00   Re: GunGame
Reply With Quote #3156

Yes if would be nice if this was added. Also a cvar to remove armor at round start if someone is on nade level:

/**
*Disable Armor on spawn if a player is on nade level.
*
*1 - Disables armor if someone is on nade level
*0 - Doesn't remove armor
*/
"DisableArmorOnNade" "1"
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scso1502
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Join Date: Dec 2007
Location: Windsor, CA USA
Old 02-21-2012 , 21:04   Re: GunGame
Reply With Quote #3157

Now that would be very cool... Good idea....

Mike
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-22-2012 , 02:24   Re: GunGame
Reply With Quote #3158

added 2 last posts in todo list
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Archey
Member
Join Date: Aug 2009
Old 02-22-2012 , 02:27   Re: GunGame
Reply With Quote #3159

Quote:
Originally Posted by altex View Post
added 2 last posts in todo list
any idea why on win it doesn't show the motd? I'm testing against bots, but that shouldnt matter, should it?

Code:
/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://archey.clanservers.com/gg_winner.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "1"
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altex
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Join Date: May 2009
Location: Russia
Old 02-22-2012 , 02:29   Re: GunGame
Reply With Quote #3160

no ideas
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