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[TF2] Respawn System


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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 07-11-2011 , 20:32   Re: [TF2] Respawn System
Reply With Quote #301

Bump Again...anyone know the answer to my question?

Thanks.
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Smurfette
Member
Join Date: Oct 2010
Old 07-22-2011 , 02:26   Re: [TF2] Respawn System
Reply With Quote #302

I am having trouble getting this mod to work. I wanted to create on a map to map basis, currently I have set goldrush to this:-

sm_respawn_time_enabled "1"
sm_respawn_time_blue "5.0" //Attackers
sm_respawn_time_red "10.0" //Defenders

But it does not work, it just respawns after 6 seconds no matter what. Anyone got any ideas?
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Smurfette
Member
Join Date: Oct 2010
Old 08-03-2011 , 02:05   Re: [TF2] Respawn System
Reply With Quote #303

bump
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 08-03-2011 , 09:00   Re: [TF2] Respawn System
Reply With Quote #304

Quote:
Originally Posted by lamasniu View Post
Just wondering if this respawning plugin could effect Valve's new Quick Play system?



TF2 Quickplay Overview - Steam Source of above information.

Thanks in advance for response.
I want to know as well. As Valve did write that if any servers are found to be cheating with the respawn times etc...that Quickplay server will get a score penalty
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Scoutt
Junior Member
Join Date: Jul 2011
Location: At...
Old 08-22-2011 , 01:28   Re: [TF2] Respawn System
Reply With Quote #305

Nice.
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Scythe1337
Member
Join Date: Sep 2010
Old 08-29-2011 , 20:59   Re: [TF2] Respawn System
Reply With Quote #306

can you make a cvar sm_forcerespawnsalematelooser 1/0 or so to force the loosing team to instant-respawn after they lost the stalemate, until the scoreboard appears?
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Tl5419
Junior Member
Join Date: Mar 2009
Old 09-10-2011 , 23:07   Re: [TF2] Respawn System
Reply With Quote #307

Quote:
Originally Posted by lamasniu View Post
Just wondering if this respawning plugin could effect Valve's new Quick Play system?



TF2 Quickplay Overview - Steam Source of above information.

Thanks in advance for response.

By using sv_tags in console or through HLSW it will display server tags on that server.

This plugin does not register an sv_tag

I came here wondering the same but i don't think Valve is going to register it as a server tag.

Hope it helps
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Smurfette
Member
Join Date: Oct 2010
Old 10-05-2011 , 00:59   Re: [TF2] Respawn System
Reply With Quote #308

Has anyone got this mod working?
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Rads
AlliedModders Donor
Join Date: Feb 2008
Location: Achievement what
Old 10-05-2011 , 09:09   Re: [TF2] Respawn System
Reply With Quote #309

Yup works just fine
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Smurfette
Member
Join Date: Oct 2010
Old 11-09-2011 , 01:14   Re: [TF2] Respawn System
Reply With Quote #310

Alright well I will try again then, I have posted my previous issues with it and noone had any advice.
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