Hi,
im new to this , so i was wonder if somone will help,please don't send me to steam forum
...
im renting linux server i have sourcemode and metamode installed + few other plugins(muchinegunspawn,weapons menu,smokers cloud dmg,survival upgrades)
i have the superversus installed ,but it seems i can't get more than 4 players to join,
i start campaign there is 8 bots than 3 other friends can join thru ip adress but when somone elses trying to join than he will get :conection with sesion was lost,but there is 4 players and 4 bots, so there should be 4 more slots available no?
all i want is to run 8 players CO-OP
no vs
no survival
so i was wonder if somone can tell me what commands i need to put in config, also sorry for my english , i'm not native speaker
thank you
this is my sourcemod.cfg
Code:
/ SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.
// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
//sm_show_activity 13
//
sm_show_activity 12
// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1
// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30
// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/.../strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"
// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
//
sm_immunity_mode 2
// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0
// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75
// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0
// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0
// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (visible) or 1 (hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0
// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (disabled) or 1 (enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1
// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0
// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1
//
sm_cvar sv_visiblemaxplayers 8
sm_cvar l4d_maxplayers 8
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 8
sm_cvar z_max_player_zombies 8
sm_cvar l4d_XtraHP 1
sm_cvar l4d_killreservation 1
sm_cvar l4d_infectedbots_max_player_zombies 8
sm_cvar z_boomer_limit 1 //1
sm_cvar z_smoker_limit 2 //1
sm_cvar z_minion_limit 16 //3
sm_cvar z_hunter_limit 5 //1
sm_cvar z_gas_limit 2 //1
sm_cvar z_exploding_limit 1 //1
sm_cvar sm_l4dstats_updaterate 5
sm_cvar sm_l4dstats_announcemode 2
//
//sm_cvar sm_l4dstats_medkitmode 1
sm_cvar sm_l4dstats_medkitmode 1
//
//sm_cvar sm_l4dstats_minhumans 2
sm_cvar sm_l4dstats_minhumans 1
and this is my server.cfg
Code:
// Rcon Cvars ===== ===== =====
// Set’s remote control password
rcon_password xxxxxxxxxxxxxxxxxxxx
// Server Cvars ===== ===== =====
//hostname "GameTracker"
// Server password for entry into multiplayer games
// Password to server Public Server
//sv_password xxxxxx
//sv_password xxxxxx
// Force heartbeat of master servers
// Necessary for sv_search_key on Semi-Private Servers should not affect other types of servers.
heartbeat
// Toggles whether or not to show the MOTD to clients when they connect.
// See http://www.left4dead411.com/left-4-dead-server-motd
motd_enabled 1
// Prevents a userid from being auto-kicked
//
//mp_disable_autokick 1
mp_disable_autokick 0
// Allow or disallow the wait command on clients connected to this server.
sv_allow_wait_command 0
// Players can hear all other players, no team restrictions
sv_alltalk 1
// If set, server only simulates entities on even numbered ticks.
sv_alternateticks 0
// Clear memory of server side hints displayed to the player.
sv_clearhinthistory 0
// Whether the server enforces file consistency for critical files
//
//sv_consistency 1
sv_consistency 0
// Contact email for server sysop
//sv_contact [email protected]
// Location from which clients can download missing files
//sv_downloadurl “”
// Server not pausable
sv_pausable 0
// Let people talk
sv_voiceenable 1
// Added per "http://www.blog.last-save.com/2008/1...-server-setup/" for Campaign only.
sv_visibleplayers -1
sv_visiblemaxplayers 8
// Used to provide extra information to clients when they're browsing for servers.
sv_tags l8d,tankbuster,sourcemode"
// Lan or internet play, Server region cvars ===== ===== =====
// If server is a lan server: no heartbeat, no authentication, no non-class C addresses
// 0 = Internet server, 1 = LAN server
sv_lan 0
// Region Codes: 0-US East, 1-US West, 2-S.America, 3-Europe, 4-Asia, 5-Australia, 6-MiddleEast, 7-Africa, 255-World
sv_region 0
// Server Logging ===== ===== =====
//Log server information to only one file.
sv_log_onefile 0
//Log server bans in the server logs.
sv_logbans 1
//Echo log information to the console.
sv_logecho 0
//Log server information in the log file.
sv_logfile 1
//Flush the log file to disk on each write (slow).
sv_logflush 0
//Folder in the game directory where server logs will be stored.
sv_logsdir logs
//(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxcmdrate 100
// This is the difficulty setting (Easy, Normal, Hard, Impossible)
z_difficulty Hard
//z_difficulty Impossible
// Allow direct connections - NOT just lobby connections
//
sv_allow_lobby_connect_only 0
//sv_allow_lobby_connect_only 1
//exec banned_user.cfg
//exec banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg
exec extra/BoomerSmokerHunter_Coop.cfg
exec extra/TankWitchZombie_Coop.cfg
exec extra/AmmoReviveVarie_Coop.cfg
exec extra/SuperVersus_Coop.cfg
writeid
writeip
// The ID of the steam group that this server belongs to. You can find your
// group's ID on the admin profile page in the steam community.
// Public Hybrid / Semi-Private Hybrid
// left4dead411 Steam Group ID 883
// this is your group’s steam group id.. allows members to join from main menu add
//
//
//
// Semi-Private Group Server
// If set, only members of Steam group will be able to join the server when it's empty,
// public people will be able to join the server only if it has players.
// This seems to break sv_search_key lobbies at the moment. If you want to run a
// Semi-Private Steam Group server this may work. However, this may only work if
// group members connect directly from the Steam Group Server menu. Furthermore,
// random players can find their way in by friends lists. It seems to me this option
// is not fully implemented as expected as of yet.
// sv_steamgroup_exclusive 1
// to make it exclusive and private
//
//sv_steamgroup_exclusive 1
sv_steamgroup_exclusive 0
// restrict search to only dedicated servers having the same sv_search_key.
//sv_search_key "left4dead411"
//
//sv_gametypes "versus,coop,survival"
//mp_gamemode coop
//
sv_gametypes coop
mp_gamemode coop
//
//sv_gametypes versus
//mp_gamemode versus
//
//sv_gametypes survival
//mp_gamemode survival
//
so if somone of you guys can see what i did wrong ,or how i should set the commands for l8d CO-OP only server
oh i and i didn't install that snapshot because im not sure where exactly i should put it and if i really need it
and one more litlle thing is there command that will not kick me out when i go idle and i'm by myself on the server? this command mp_disable_autokick 0 seems to have no affect at all when set to 1 or 0
again THANK YOU for any help