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[L4D(2)] SuperVersus [1.5.4]


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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 07-16-2009 , 17:49   Re: [L4D] Super Versus
Reply With Quote #301

Hi,
im new to this , so i was wonder if somone will help,please don't send me to steam forum ...
im renting linux server i have sourcemode and metamode installed + few other plugins(muchinegunspawn,weapons menu,smokers cloud dmg,survival upgrades)
i have the superversus installed ,but it seems i can't get more than 4 players to join,
i start campaign there is 8 bots than 3 other friends can join thru ip adress but when somone elses trying to join than he will get :conection with sesion was lost,but there is 4 players and 4 bots, so there should be 4 more slots available no?

all i want is to run 8 players CO-OP no vs no survival

so i was wonder if somone can tell me what commands i need to put in config, also sorry for my english , i'm not native speaker
thank you

this is my sourcemod.cfg
Code:
/ SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.
 
// Specifies how admin activity should be relayed to users.  Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
//sm_show_activity 13
//  
sm_show_activity 12
// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1
// Specifies how long of a delay, in seconds, should be used in between votes 
// that are "public" or can be spammed.  Whether or not this delay is obeyed 
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30
// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/.../strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"
// Sets how SourceMod should check immunity levels when administrators target 
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
//  
sm_immunity_mode 2
// Sets how many seconds SourceMod should adjust time values for incorrect 
// server clocks.  This can be positive or negative and will affect every 
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0
// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75
// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0
// Specifies the number of reserved player slots.  Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0
// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (visible) or 1 (hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0
// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (disabled) or 1 (enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1
// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0
// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1
 
// 
sm_cvar sv_visiblemaxplayers 8
sm_cvar l4d_maxplayers 8
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 8
sm_cvar z_max_player_zombies 8
sm_cvar l4d_XtraHP 1
sm_cvar l4d_killreservation 1
sm_cvar l4d_infectedbots_max_player_zombies 8
sm_cvar z_boomer_limit 1 //1
sm_cvar z_smoker_limit 2 //1
sm_cvar z_minion_limit 16 //3
sm_cvar z_hunter_limit 5 //1
sm_cvar z_gas_limit 2 //1
sm_cvar z_exploding_limit 1 //1
 
 
sm_cvar sm_l4dstats_updaterate 5
sm_cvar sm_l4dstats_announcemode 2
//  
//sm_cvar sm_l4dstats_medkitmode 1
sm_cvar sm_l4dstats_medkitmode 1
//
//sm_cvar sm_l4dstats_minhumans 2
sm_cvar sm_l4dstats_minhumans 1
and this is my server.cfg
Code:
// Rcon Cvars ===== ===== =====
// Set’s remote control password
rcon_password xxxxxxxxxxxxxxxxxxxx
 
// Server Cvars ===== ===== =====
//hostname "GameTracker"
 
// Server password for entry into multiplayer games
//  Password to server Public Server
//sv_password xxxxxx
//sv_password xxxxxx
// Force heartbeat of master servers
// Necessary for sv_search_key on Semi-Private Servers should not affect other types of servers.
heartbeat
// Toggles whether or not to show the MOTD to clients when they connect.
// See http://www.left4dead411.com/left-4-dead-server-motd
motd_enabled 1
// Prevents a userid from being auto-kicked
//  
//mp_disable_autokick 1
mp_disable_autokick 0
// Allow or disallow the wait command on clients connected to this server.
sv_allow_wait_command 0
// Players can hear all other players, no team restrictions
sv_alltalk 1
// If set, server only simulates entities on even numbered ticks.
sv_alternateticks 0
// Clear memory of server side hints displayed to the player.
sv_clearhinthistory 0
// Whether the server enforces file consistency for critical files
//  
//sv_consistency 1
sv_consistency 0
// Contact email for server sysop
//sv_contact [email protected]
// Location from which clients can download missing files
//sv_downloadurl “”
// Server not pausable
sv_pausable 0
// Let people talk
sv_voiceenable 1
// Added per "http://www.blog.last-save.com/2008/1...-server-setup/" for Campaign only.
sv_visibleplayers -1
sv_visiblemaxplayers 8
// Used to provide extra information to clients when they're browsing for servers.
sv_tags l8d,tankbuster,sourcemode"
 
// Lan or internet play, Server region cvars ===== ===== =====
// If server is a lan server: no heartbeat, no authentication, no non-class C addresses
// 0 = Internet server, 1 = LAN server
sv_lan 0
// Region Codes: 0-US East, 1-US West, 2-S.America, 3-Europe, 4-Asia, 5-Australia, 6-MiddleEast, 7-Africa, 255-World
sv_region 0
 
// Server Logging ===== ===== =====
//Log server information to only one file.
sv_log_onefile 0
//Log server bans in the server logs.
sv_logbans 1
//Echo log information to the console.
sv_logecho 0
//Log server information in the log file.
sv_logfile 1
//Flush the log file to disk on each write (slow).
sv_logflush 0
//Folder in the game directory where server logs will be stored.
sv_logsdir logs
//(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxcmdrate 100
// This is the difficulty setting (Easy, Normal, Hard, Impossible)
z_difficulty Hard
//z_difficulty Impossible
// Allow direct connections - NOT just lobby connections
//  
sv_allow_lobby_connect_only 0
//sv_allow_lobby_connect_only 1
//exec banned_user.cfg
//exec banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg
exec extra/BoomerSmokerHunter_Coop.cfg
exec extra/TankWitchZombie_Coop.cfg
exec extra/AmmoReviveVarie_Coop.cfg
exec extra/SuperVersus_Coop.cfg
writeid
writeip
// The ID of the steam group that this server belongs to. You can find your
// group's ID on the admin profile page in the steam community.
// Public Hybrid / Semi-Private Hybrid
// left4dead411 Steam Group ID 883
// this is your group’s steam group id.. allows members to join from main menu add
// 
//
// 
 
// Semi-Private Group Server
// If set, only members of Steam group will be able to join the server when it's empty,
// public people will be able to join the server only if it has players.
// This seems to break sv_search_key lobbies at the moment.  If you want to run a
// Semi-Private Steam Group server this may work.  However, this may only work if
// group members connect directly from the Steam Group Server menu. Furthermore,
// random players can find their way in by friends lists. It seems to me this option
// is not fully implemented as expected as of yet.
// sv_steamgroup_exclusive 1
// to make it exclusive and private
//  
//sv_steamgroup_exclusive 1
sv_steamgroup_exclusive 0
// restrict search to only dedicated servers having the same sv_search_key.
//sv_search_key "left4dead411"
//  
//sv_gametypes "versus,coop,survival"
//mp_gamemode coop
//
sv_gametypes coop
mp_gamemode coop
//
//sv_gametypes versus
//mp_gamemode versus
//
//sv_gametypes survival
//mp_gamemode survival
//
so if somone of you guys can see what i did wrong ,or how i should set the commands for l8d CO-OP only server
oh i and i didn't install that snapshot because im not sure where exactly i should put it and if i really need it
and one more litlle thing is there command that will not kick me out when i go idle and i'm by myself on the server? this command mp_disable_autokick 0 seems to have no affect at all when set to 1 or 0
again THANK YOU for any help
dave_with_beer_bottle is offline
Bigbuck
Senior Member
Join Date: Jul 2009
Old 07-16-2009 , 18:02   Re: [L4D] Super Versus
Reply With Quote #302

Here is the server.cfg I use on my 8 player Coop server. Make sure you have the Left4Downtown extension installed and -maxplayers 8 in the command line of your server.
Attached Files
File Type: cfg server.cfg (2.5 KB, 378 views)

Last edited by Bigbuck; 07-17-2009 at 00:28. Reason: Forgot the file
Bigbuck is offline
jax
Junior Member
Join Date: Jul 2009
Old 07-17-2009 , 00:51   Re: [L4D] Super Versus
Reply With Quote #303

Hi guys I created a 8vs8 l4d unrest server for Australian players courtesy of ipgn (iprimus). All was going well till steam released a new update today. Now Players keep getting randomly kicked from the server. I am using a modified version of this script which a user posted and that fixed a similar problem in the past. Now its pretty much the same problem again.

Some error logs:

Dropped player: 15730113, 110000100f005c1!
Waiting for a new host[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f005c1!
Player shadow left the game
Player i.c.weiners left the game
Player PacMan left the game
Player wang two. left the game
Player Icy left the game
Dropped player: 15730121, 110000100f005c9!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f005c9!
Dropped player: 15772404, 110000100f0aaf4!
Waiting for a new host[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f0aaf4!
Dropped player: 15772430, 110000100f0ab0e!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f0ab0e!
Dropped player: 15772410, 110000100f0aafa!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f0aafa!
Dropped player: 15730117, 110000100f005c5!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000100f005c5!
Null client pointer in ClientDropped!
Null client pointer in ClientDropped!
Null client pointer in ClientDropped!


Dropped player: 47443773, 110000102d3ef3d!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 110000102d3ef3d!

If anyone has any suggestions or a fix that would be greatly appreciated. Cheers.

Also says 8/8 now when there is 8 people in the server and people can't join after that. I check hlsw and it says it is 16 slots still. Not sure if this is a problem with the Left4Downtown extension or this plugin.

When the server has 8 human players and you try to join it just says connection has been lost click ok.

connect 210.50.4.37:27019)
Connecting to public(210.50.4.37:27019)
Sending UDP connect to public IP 210.50.4.37:27019
Server using lobbies #0, requiring pw no, lobby id 18401746ff00400
RememberIPAddressForLobby: lobby 18401746ff00400 from address 210.50.4.37:27019

Last edited by jax; 07-17-2009 at 02:13.
jax is offline
ProBoomer
Member
Join Date: Feb 2009
Old 07-17-2009 , 01:14   Re: [L4D] Super Versus
Reply With Quote #304

Quote:
so if somone of you guys can see what i did wrong ,or how i should set the commands for l8d CO-OP only server
oh i and i didn't install that snapshot because im not sure where exactly i should put it and if i really need it
1) Go into /cfg/sourcemod and put disable all cvars with //

2) You need also InfectedBots 1.7.2b Plugins

3) Edit my Config (where you have take it?) SuperVersus_Coop.cfg

4) The Extra Folder is created under /cfg not under /cfg/sourcemod, but you can also put my _COOP.cfg into the same dir where server.cfg is located, only remove the extra/ path

//
//Evil Boomer Config
//email: [email protected]
//
//SuperVersus
//
sm_cvar sv_visiblemaxplayers 16
sm_cvar l4d_maxplayers 16
sm_cvar z_max_player_zombies 12
sm_cvar l4d_XtraHP 1
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 8
sm_cvar l4d_killreservation 1
sm_cvar l4d_supertank 0
sm_cvar l4d_tank_hpmulti "0.01"
//
// Limits
//
sm_cvar z_minion_limit 12 //3
sm_cvar z_exploding_limit 4 //1
sm_cvar z_gas_limit 3 //1
sm_cvar z_hunter_limit 5 //1
sm_cvar z_versus_boomer_limit 4 //1
sm_cvar z_versus_smoker_limit 3 //1
//
// Infected Bots 1.7.2
//
sm_cvar l4d_infectedbots_allow_boomer 1
sm_cvar l4d_infectedbots_allow_hunter 1
sm_cvar l4d_infectedbots_allow_smoker 1
sm_cvar l4d_infectedbots_enabled_on_coop 1
sm_cvar l4d_infectedbots_director_spawn 0
sm_cvar l4d_infectedbots_max_player_zombies 12
sm_cvar l4d_infectedbots_normalize_spawntime 0
sm_cvar l4d_infectedbots_spawn_time 20
sm_cvar l4d_infectedbots_showhud 1
sm_cvar l4d_versus_hunter_limit 5
__________________
ProBoomer is offline
sxulocktor
Member
Join Date: Jul 2009
Old 07-17-2009 , 02:18   Re: [L4D] Super Versus
Reply With Quote #305

hello

today i installed this plugin in my server. I used this plugin to transform my server A Left 8 Dead Cooperative server.

But, i have a problem. i noticed that when too much people is talking with the microphone, the ping increases drastically and sometimes it auto-kicks some players.

when they are kicked this appears in the console:
Host_EndGame: Buffer overflow in net message


Its something strange, because when the server was in VS mode (without this plugin) and we enabled the Alltalk, this problem has never appeared.


PLEASE HELP!
sxulocktor is offline
dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 07-17-2009 , 04:27   Re: [L4D] Super Versus
Reply With Quote #306

Quote:
Originally Posted by Bigbuck View Post
Here is the server.cfg I use on my 8 player Coop server. Make sure you have the Left4Downtown extension installed and -maxplayers 8 in the command line of your server.
[quote=ProBoomer;874383]1) Go into /cfg/sourcemod and put disable all cvars with //

2) You need also InfectedBots 1.7.2b Plugins

3) Edit my Config (where you have take it?) SuperVersus_Coop.cfg

4) The Extra Folder is created under /cfg not under /cfg/sourcemod, but you can also put my _COOP.cfg into the same dir where server.cfg is located, only remove the extra/ path


really THANK YOU guys,finally its working.
dave_with_beer_bottle is offline
Caesar95
New Member
Join Date: Jul 2009
Old 07-17-2009 , 10:03   Re: [L4D] Super Versus
Reply With Quote #307

Greeting guys,

I was just wondering if this pluggin will only works in dedicated servers? I wanted to install this addon and host a 8 player coop game by creating a lan server.

While there were 8 survivors (4 bots) in my game but it seems the server (my PC) will only accept 4 human players before rejecting other connection attempts. My guess was the l4d_maxplayers was set at default and since I'm not using a dedicated server , I do not have a server.cfg file and thus unable to make any changes. Any help on my issue please kindly assists.

Thanks
Caesar95 is offline
Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 07-17-2009 , 20:06   Re: [L4D] Super Versus
Reply With Quote #308

You can create a server.cfg file yourself.
Its located in left 4 dead\left4dead\cfg\

Use notepad. File->Save As...-> "server.cfg"
WITH quotes.

Try adding -maxplayers 16 to your Set Launch Options in the Properties panel of your Steam's Left 4 Dead
Whosat is offline
blackphoenix
Junior Member
Join Date: Jul 2009
Old 07-17-2009 , 23:08   Re: [L4D] Super Versus
Reply With Quote #309

Hey your plugin worked like a charm for me! thanks for the share!

Right now im using it to host 8 player coop, and its worked so far.

However how do i change the gamemode to survival if i wanted to ? using 8 players only ?

I have set the max survivor limit to 8 and disabled people being special infected and etc...

However when people join my server i get that message saying that server's change to versus for .1 of a second and then back into coop this is not a problem for me right now since im hosting coop anyway but how will i change to survival if the gamemode is suddenly changed into coop as people join my "survival" game (since it would just change to coop the moment someone joined)?

I am also using Left4Downtown extension

Also what is "Shall we reserve lobby?"

Any help would be appreciated thanks in advance.
blackphoenix is offline
Bigbuck
Senior Member
Join Date: Jul 2009
Old 07-17-2009 , 23:11   Re: [L4D] Super Versus
Reply With Quote #310

I think your posting in the wrong thread. The Left8Dead plugin is the one that sets it to versus and then back to coop, not this one. To change it to survival just do that in the server.cfg.
Bigbuck is offline
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