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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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rzrhome
Junior Member
Join Date: Sep 2016
Old 09-22-2016 , 17:35   Re: [CS:GO] Deathmatch (v2.0.6, 2015-08-29)
Reply With Quote #301

Cant Select:
Same weapons
Same weapons every round




Code:
"Deathmatch Config"
{
	"Options"
	{
		// Enable Deathmatch.
		// --
		// Default: yes
		"dm_enabled" "yes"

		// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
		// --
		// Default: no
		"dm_enable_valve_deathmatch" "no"

		// Display a message saying that your server is running Deathmatch.
		// --
		// Default: yes
		"dm_welcomemsg" "no"

		// Free for all mode.
		// --
		// Default: no
		"dm_free_for_all" "no"

		// Hides the radar from players.
		// --
		// Default: no
		"dm_hide_radar" "yes"

		// Display a panel showing health of the victim.
		// --
		// Default: "no"
		"dm_display_panel" "no"

		// Display a panel showing damage done to a player.
		// --
		// Default: "no"
		"dm_display_panel_damage" "no"
		
		// Enable the sounds of bodyshots.
		// --
		// Default: yes
		dm_sounds_bodyshots "yes"

		// Enable the sounds of headshots.
		// --
		// Default: yes
		dm_sounds_headshots "yes"

		// Headshot Only mode.
		// --
		// Default: no
		"dm_headshot_only" "no"

		// Headshot Only allow world kills.
		// --
		// Default: no
		"dm_headshot_only_allow_world" "no"

		// Headshot Only allow knife kills.
		// --
		// Default: no
		"dm_headshot_only_allow_knife" "no"

		// Headshot Only allow taser kills.
		// --
		// Default: no
		"dm_headshot_only_allow_taser" "no"

		// Headshot Only allow grenade kills.
		// --
		// Default: no
		"dm_headshot_only_allow_nade" "no"

		// Remove objectives (disables bomb sites, and removes c4 and hostages).
		// --
		// Default: yes
		"dm_remove_objectives" "yes"

		// Enable respawning.
		// --
		// Default: yes
		"dm_respawning" "yes"

		// Respawn time.
		// --
		// Default: 2.0
		"dm_respawn_time" "0.8"

		// Gun menu mode.
		// 1) Enabled.
		// 2) Pistol only mode.
		// 3) Random weapons every round.
		// 4) Disabled.
		// --
		// Default: 1
		"dm_gun_menu_mode" "1"

		// Enable line of sight spawning. If enabled, players will be spawned at
		// a point where they cannot see enemies, and enemies cannot see them.
		// --
		// Default: yes
		"dm_line_of_sight_spawning" "yes"

		// Maximum number of attempts to find a suitable line of sight spawn
		// point.
		// --
		// Default: 10
		"dm_line_of_sight_attempts" "10"

		// Minimum distance from enemies at which a player can spawn.
		// --
		// Default: 0.0
		"dm_spawn_distance_from_enemies" "0.0"

		// Spawn protection time.
		// --
		// Default: 1.0
		"dm_spawn_protection_time" "1.0"

		// Remove ground weapons.
		// --
		// Default: yes
		"dm_remove_weapons" "yes"

		// Replenish ammo reserve.
		// --
		// Default: yes
		"dm_replenish_ammo" "yes"

		// Replenish ammo clip.
		// --
		// Default: yes
		"dm_replenish_clip" "yes"

		// Unlimited player grenades.
		// --
		// Default: no
		"dm_replenish_grenade" "no"

		// Unlimited hegrenades.
		// --
		// Default: no
		"dm_replenish_hegrenade" "no"

		// Give players their grenade back on successful kill.
		// --
		// Default: no
		"dm_replenish_grenade_kill" "no"

		// Display grenade messages.
		// --
		// Default: yes
		"dm_display_grenade_messages" "yes"

		// Spawn Health Points (HP).
		// --
		// Default: 100
		"dm_player_hp_start" "100"

		// Maximum Health Points (HP).
		// --
		// Default: 100
		"dm_player_hp_max" "100"

		// Health Points (HP) per kill.
		// --
		// Default: 5
		"dm_hp_per_kill" "25"

		// Health Points (HP) per headshot kill.
		// --
		// Default: 10
		"dm_hp_per_headshot_kill" "30"

		// Health Points (HP) per knife kill.
		// --
		// Default: 50
		"dm_hp_per_knife_kill" "100"

		// Health Points (HP) per nade kill.
		// --
		// Default: 30
		"dm_hp_per_knife_nade" "30"

		// Display HP messages.
		// --
		// Default: yes
		"dm_display_hp_messages" "yes"

		// Spawn Armor Points (AP).
		// --
		// Default: 100
		"dm_player_ap_start" "100"

		// Maximum Armor Points (AP).
		// --
		// Default: 100
		"dm_player_ap_max" "100"

		// Armor Points (AP) per kill.
		// --
		// Default: 5
		"dm_ap_per_kill" "5"

		// Armor Points (AP) per headshot kill.
		// --
		// Default: 10
		"dm_ap_per_headshot_kill" "10"

		// Armor Points (AP) per knife kill.
		// --
		// Default: 50
		"dm_ap_per_knife_kill" "50"

		// Armor Points (AP) per nade kill.
		// --
		// Default: 30
		"dm_ap_per_knife_nade" "30"

		// Display AP messages.
		// --
		// Default: yes
		"dm_display_ap_messages" "yes"

	}

	"Weapons"
	{
		"Primary"
		{
			// Weapon.         // Limit.
			"weapon_ak47"			"0"
			"weapon_m4a1"     		"0"
			"weapon_m4a1_silencer"	"0"
			"weapon_awp"     		"-1"
			"weapon_p90"     		"0"
			"weapon_sg556"   		"0"
			"weapon_aug"     		"0"
			"weapon_galilar" 		"0"
			"weapon_famas"   		"0"
			"weapon_ssg08"   		"-1"
			"weapon_g3sg1"   		"0"
			"weapon_scar20"  		"0"
			"weapon_m249"    		"0"
			"weapon_negev"   		"0"
			"weapon_nova"    		"0"
			"weapon_xm1014"  		"0"
			"weapon_sawedoff"		"0"
			"weapon_mag7"    		"0"
			"weapon_mac10"   		"0"
			"weapon_mp9"     		"0"
			"weapon_mp7"     		"0"
			"weapon_ump45"   		"0"
			"weapon_bizon"   		"0"
			"random"         		"0"
		}

		"Secondary"
		{
			// Weapon.         // Limit.
			"weapon_glock"			"0"
			"weapon_p250"			"0"
			"weapon_cz75a"			"0"
			"weapon_usp_silencer"	"0"
			"weapon_fiveseven"		"0"
			"weapon_deagle"			"0"
			"weapon_revolver"		"0"
			"weapon_elite"			"0"
			"weapon_tec9"			"0"
			"weapon_hkp2000"		"0"
			"random"				"0"
		}

		"Misc"
		{
			"armor (chest)"	"yes"
			"armor (full)"	"no"
			"zeus"			"no"
		}

		"Grenades"
		{
			"incendiary" "0"
			"molotov"	 "0"
			"decoy"      "0"
			"flashbang"  "0"
			"he"         "0"
			"smoke"      "0"
		}

		"TeamData"
		{
			"weapon_ak47"			"T"
			"weapon_m4a1"     		"CT"
			"weapon_m4a1_silencer"	"CT"
			"weapon_sg556"   		"T"
			"weapon_aug"     		"CT"
			"weapon_galilar" 		"T"
			"weapon_famas"   		"CT"
			"weapon_g3sg1"   		"T"
			"weapon_scar20"  		"CT"
			"weapon_sawedoff"		"T"
			"weapon_mag7"    		"CT"
			"weapon_mac10"   		"T"
			"weapon_mp9"     		"CT"
			"weapon_mp7"     		"CT"
			"weapon_glock"			"T"
			"weapon_usp_silencer"	"CT"
			"weapon_fiveseven"		"CT"
			"weapon_tec9"			"T"
			"weapon_hkp2000"		"CT"
		}
	}
}
Edit:
I found the Problem. In Secondary section ( handgun ) must select one part. is it possible to disable the handgun section completely ?

Last edited by rzrhome; 09-22-2016 at 17:43.
rzrhome is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-22-2016 , 18:22   Re: [CS:GO] Deathmatch (v2.0.6, 2015-08-29)
Reply With Quote #302

Quote:
Originally Posted by senecas View Post
Fix Thread Title
2015-08-29 ------> 2016-08-29
Whoops... Thanks for letting me know!
Quote:
Originally Posted by loki15 View Post
No Knife Damage (Guns Only) -
Already added?
Nope, next version maybe.
Quote:
Originally Posted by Untitled86 View Post
I just noticed that since I've upgraded to 2.0.6, weapons no longer replenish? Any idea how to enable it? Both dm_replenish_ammo/clip are set to yes.
Is anybody else getting this?
Just tested and it works for me. Post your deathmatch.ini and your sm plugins list in proper code/php tags please.
Quote:
Originally Posted by rzrhome View Post
Edit:
I found the Problem. In Secondary section ( handgun ) must select one part. is it possible to disable the handgun section completely ?
Keep random at -1 and don't set it to any other value. I'll provide an option in future release for PRIMARY only weapons. For now, just set all the weapons to 0 and random to -1.
Maxximou5 is offline
rzrhome
Junior Member
Join Date: Sep 2016
Old 09-22-2016 , 20:01   Re: [CS:GO] Deathmatch (v2.0.6, 2015-08-29)
Reply With Quote #303

Quote:
Originally Posted by Maxximou5 View Post
Whoops... Thanks for letting me know!

Nope, next version maybe.

Just tested and it works for me. Post your deathmatch.ini and your sm plugins list in proper code/php tags please.

Keep random at -1 and don't set it to any other value. I'll provide an option in future release for PRIMARY only weapons. For now, just set all the weapons to 0 and random to -1.
sounds great .. i hope the future release does not take too long
rzrhome is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-08-2016 , 21:34   Re: [CS:GO] Deathmatch (v2.0.6, 2016-10-08)
Reply With Quote #304

Update: v2.0.7
_____________________________________________

- Updated: Improved ammo replenish system
- dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
- dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
- dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
- Updated: SDKHook performance and usage (thanks to Bacardi)
- Added: Support for late load, safely load the plugin at anytime.
- Added: Primary only gun mode
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
- Added: No knife damage
- dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
- Fixed: Wrong language phrase for secondary weapons when not selected.
- Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
- Fixed: Native "PrintHintText" reported: Language phrase "^" not found
- Fixed: P2000 sounding like a deagle. P2000 must now be equipped in player's loadout.


Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

*Please note: This version has deathmatch.ini changes, please be aware!
Maxximou5 is offline
UntitledMcC
Member
Join Date: Sep 2016
Old 10-15-2016 , 11:58   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #305

Is there a way to make it so your bullets never run out?

Is there a command to keep the bullets for eg at 30/90 all the time? I can't seem to find this, I figured I'd ask . Thanks.
UntitledMcC is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-15-2016 , 16:46   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #306

Quote:
Originally Posted by UntitledMcC View Post
Is there a way to make it so your bullets never run out?

Is there a command to keep the bullets for eg at 30/90 all the time? I can't seem to find this, I figured I'd ask . Thanks.
Set sv_infinite_ammo "1" // Players active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload
Make sure to set it in the correct gamemode_*_server.cfg
Maxximou5 is offline
UntitledMcC
Member
Join Date: Sep 2016
Old 10-15-2016 , 18:41   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #307

Quote:
Originally Posted by Maxximou5 View Post
Set sv_infinite_ammo "1" // Players active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload
Make sure to set it in the correct gamemode_*_server.cfg
You sir, are the man.

Thank you. 2 did it!
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dedhed103
New Member
Join Date: Mar 2016
Old 10-15-2016 , 20:29   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #308

I checked the cvar from vavle but there's infinite grenades, I do not need, what can be done? Yes, i turned off infinite grenades in cfg.

Last edited by dedhed103; 10-15-2016 at 20:35.
dedhed103 is offline
Sams
Junior Member
Join Date: Apr 2011
Location: Venezuela
Old 10-17-2016 , 17:49   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #309

Is there any way to restrict bot weapons?
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lovebot
Junior Member
Join Date: Feb 2015
Location: Germany
Old 10-21-2016 , 04:41   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #310

@Sams
Configure and add this to your server configuration file. It's working for me.
Code:
bot_allow_grenades "0"
bot_allow_pistols "0"
bot_allow_sub_machine_guns "0"
bot_allow_shotguns "0"
bot_allow_rifles "0"
bot_allow_snipers "0"
bot_allow_machine_guns "0"
bot_knives_only "1"

Last edited by lovebot; 10-21-2016 at 12:11. Reason: nevermind, it's working now.
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