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[CSS/CS:GO] Weapon Restrict


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Ynot
Member
Join Date: Jun 2010
Old 06-25-2010 , 10:15   Re: [CSS] Weapon Restrict
Reply With Quote #301

I ment from a buy zone. Nvm tested and works great! Keep up the good work.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-25-2010 , 14:25   Re: [CSS] Weapon Restrict
Reply With Quote #302

Thank you, basics works great.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-25-2010 , 15:13   Re: [CSS] Weapon Restrict
Reply With Quote #303

Quote:
Originally Posted by Bacardi View Post
Thank you, basics works great.
Is there things not working besides the basics? Or you just use the basic things?
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Kwiqness
Junior Member
Join Date: Apr 2010
Location: Kansas
Old 06-25-2010 , 15:18   Re: [CSS] Weapon Restrict
Reply With Quote #304

I too seem to be having a similar problem to Noideas. Here is my log. I have read through the thread and read the suggestions on making sure gamedata is up to date, but I just downloaded this today.

Quote:
L 06/25/2010 - 09:18:15: [SM] Plugin encountered error 25: Call was aborted
L 06/25/2010 - 09:18:15: [SM] Native "SetFailState" reported: Unable to find WeaponDrop Signature
L 06/25/2010 - 09:18:15: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2010 - 09:18:15: [SM] [0] Line 254, C:\Users\Gaming\Desktop\desktop\sourcemod\SM SP\scripting\ZMy plugins\Weapon Restrict\version 2.3.0\weapon_restrict.sp::RegisterHacks()
L 06/25/2010 - 09:18:15: [SM] [1] Line 85, C:\Users\Gaming\Desktop\desktop\sourcemod\SM SP\scripting\ZMy plugins\Weapon Restrict\version 2.3.0\weapon_restrict.sp::OnPluginStart()
Can anyone be more specific on how to make sure gamedata is up to date?
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Kwiqness
Junior Member
Join Date: Apr 2010
Location: Kansas
Old 06-25-2010 , 17:58   Re: [CSS] Weapon Restrict
Reply With Quote #305

I just implemented the new file. I will check the error log when I get home. Thanks Youz..

I'll be in touch.
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Kwiqness
Junior Member
Join Date: Apr 2010
Location: Kansas
Old 06-25-2010 , 18:34   Re: [CSS] Weapon Restrict
Reply With Quote #306

Still logging the same error..

Quote:
L 06/25/2010 - 12:40:42: Info (map "cs_militia") (file "errors_20100625.log")
L 06/25/2010 - 12:40:42: [SM] Plugin encountered error 25: Call was aborted
L 06/25/2010 - 12:40:42: [SM] Native "SetFailState" reported: Unable to find WeaponDrop Signature
L 06/25/2010 - 12:40:42: [SM] Displaying call stack trace for plugin "weapon_restrict.smx":
L 06/25/2010 - 12:40:42: [SM] [0] Line 254, C:\Users\Gaming\Desktop\desktop\sourcemod\SM SP\scripting\ZMy plugins\Weapon Restrict\version 2.3.0\weapon_restrict.sp::RegisterHacks()
L 06/25/2010 - 12:40:42: [SM] [1] Line 85, C:\Users\Gaming\Desktop\desktop\sourcemod\SM SP\scripting\ZMy plugins\Weapon Restrict\version 2.3.0\weapon_restrict.sp::OnPluginStart()
Let me know if you would like me to try anything else.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-25-2010 , 19:02   Re: [CSS] Weapon Restrict
Reply With Quote #307

Quote:
Originally Posted by Kwiqness View Post
Still logging the same error..



Let me know if you would like me to try anything else.
Wow thats so bizare i just tested and it is working fine on my windows server. Post the output of the commands bellow and tell me if your server is windows or linux or mac (if anyone runs that lol thats the only signatures that arent added yet)

version

meta version

sm version
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 06-25-2010 , 19:04   Re: [CSS] Weapon Restrict
Reply With Quote #308

Quote:
Originally Posted by GrO View Post
I'm running the latest snapshots:

mmsource-1.8.3-hg726-windows
sourcemod-1.3.4-hg2996

and regular config works fine, admin menu items work fine, but per map configs doesn't load.

I.E if I load AWP map with awp_.cfg prepared in sourcemod\configs\restrict folder, it does not load at all and I have to unlock AWPs manually, by a console command or from admin menu.
It seems per-map-configs work fine when CFG has the exact full map name (no prefix like awp_).

Warmup does not load grenades on maps using per-map-configs, but I've found an easy fix for this, by adding sm_warmup_infinite 1 to per-map-config file.
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Kwiqness
Junior Member
Join Date: Apr 2010
Location: Kansas
Old 06-25-2010 , 19:08   Re: [CSS] Weapon Restrict
Reply With Quote #309

18:03:57 Protocol version 15
Exe version 1.0.0.40 (cstrike)
Exe build: 17:57:07 Jun 11 2010 (4234) (240)

18:04:57 Metamod:Source version 1.8.3-dev
Build ID: 726:f510d5a353b0-dev
Loaded As: GameDLL (gameinfo.txt)
Compiled on: Jun 15 2010
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

18:052 SourceMod Version Information:
SourceMod Version: 1.3.2
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.2)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: May 2 2010 16:438
Build ID: 2958:a3e8f7a7fdf7
http://www.sourcemod.net/

Linux Dedicated server.
Kwiqness is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-25-2010 , 19:31   Re: [CSS] Weapon Restrict
Reply With Quote #310

err how are you running sourcemod 1.3.2? I thought that was broken in the new ob update.. odd that its a linux server since the function names are correct and im running it on almost 20 servers and its running fine. Update to sourcemod 1.3.3 see if that fixes it
Dr!fter is offline
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