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Roundend Blocker


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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-28-2007 , 01:41   Re: Roundend Blocker
Reply With Quote #21

I was wondering if you could make this detect if their are already are bots in the server for a particular map and disable if it does have bots? If the map does not support bots (no waypoints) then it is activated? It seems to mess with Podbot and screw some things up, but I would like to have it.
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 01-28-2007 , 02:13   Re: Roundend Blocker
Reply With Quote #22

basiclly i think this will not work perfect with other real bots. because there are more than one type bots in your server. this fake bot's attribute is also bot, which make other bot mods think they are the same. this plugins treat the other real bots as real players. because the bots dies also trigger the round end. so i would suggest u set the plugin-.ini file yourself to switch this plugin on/off for now. and i will do some experiment continually.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-28-2007 , 02:21   Re: Roundend Blocker
Reply With Quote #23

Alright, thankx for the reply
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 02-15-2007 , 13:21   Re: Roundend Blocker
Reply With Quote #24

You kick bots on client_putinserver() event, but that new player can join to spectator. So why you need to kick a hidden bot in this case?

Have you tested your bots with mp_autokick 1?

I don't understand how can i play with one player & two hidden bots (i.e. i want to train jumps without round restart & i have respawn plugin). Setting rb_min_add to zero did not help.

I think fake moving of hidden bots to spectator is not a good idea because during gameplay they suddenly moved to their native (true) side. Or you may try to fix this.
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Last edited by Simon Logic; 02-15-2007 at 13:52. Reason: mp_autokick typo
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-29-2007 , 18:12   Re: Roundend Blocker
Reply With Quote #25

Hey guys just wondering will this work for CSDM servers too? Because when it's a small map like fy_iceworld2k and then CT's are overwhelmed by T's they can kill the whole team in seconds before they can respawn at all, thus trigerring the roundend.

And will this bots show up as players when you're looking in the server list? Reason I'm asking is because bots right now have the same time as the server uptime...so that discourages players to join the server...

Last edited by P4rD0nM3; 03-29-2007 at 18:17.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-29-2007 , 19:25   Re: Roundend Blocker
Reply With Quote #26

Yes, that is why I use it DM style
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-29-2007 , 20:15   Re: Roundend Blocker
Reply With Quote #27

But like on fy_pool_day, the round still ends because there's a C4 present. Even if I disabled it in CSDM.
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supabunny
Junior Member
Join Date: Jul 2007
Old 08-01-2007 , 19:45   Re: Roundend Blocker
Reply With Quote #28

I downladed it and installed it but when i get on the bot goes to spectator, then i go to ct and it joins the terrorist, but when the round starts they back to spectator. Any ideas??
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supabunny
Junior Member
Join Date: Jul 2007
Old 08-02-2007 , 11:05   Re: Roundend Blocker
Reply With Quote #29

I figured out that if i go onto my server and disconnect and join again 3 or 4 times, the bots will each go to a team and they'll stay, but everytime i switch maps i have to do it again.
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Killer12201
Senior Member
Join Date: Dec 2007
Old 04-01-2008 , 21:50   Re: Roundend Blocker
Reply With Quote #30

Is there anyway you can make it stay there forever?? Like in spectator.
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