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[Extra Weapon] Tarus Raging Bull Revolver v1.3


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blanko
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Join Date: Aug 2008
Old 05-16-2014 , 14:03   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #21

Quote:
Originally Posted by ezio_auditore View Post
the code seems is alright, the problem should be is at your end
And what does that mean, "at your end"?
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ezio_auditore
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Old 05-16-2014 , 22:45   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #22

the problem is at your side.
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blanko
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Old 05-17-2014 , 10:25   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #23

Quote:
Originally Posted by ezio_auditore View Post
the problem is at your side.
-place amxx file on the plugins folder
-put the amxx file name on the plugins.ini file
-run the f* game and type "tarus" or "/tarus" and it returns "unkown command"

It doesn't even seem to be a way I could screw it up. Models and files and everything is ok. Maybe a conflit with another plugin? (cstrike 1.6)
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ezio_auditore
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Old 05-17-2014 , 11:18   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #24

yes, maybe possible...
there are many conflicts i saw b/w plugins...
like semiclip and blocker.
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ironskillz1
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Old 05-17-2014 , 11:21   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #25

You should improve by removing the engine module becuse its not needed and checking your things with the other modules you have.

amxmisc isnt needed to
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Last edited by ironskillz1; 05-17-2014 at 11:22.
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blanko
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Old 05-18-2014 , 14:20   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #26

Quote:
Originally Posted by ezio_auditore View Post
yes, maybe possible...
there are many conflicts i saw b/w plugins...
like semiclip and blocker.
I'm using "stealth assassin" plugin (cloaking visibility, 3rd person)
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hornet
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Join Date: Mar 2010
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Old 05-19-2014 , 02:55   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #27

Quote:
Originally Posted by ironskillz1 View Post
You should improve by removing the engine module becuse its not needed and checking your things with the other modules you have.

amxmisc isnt needed to
There is no reason at all to remove engine module.

@ezio_auditore I haven't start any review process here yet but after a glance at your code I see you have not noted ConnorMcLeod for credits for the maxclip method.
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ironskillz1
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Old 05-19-2014 , 07:26   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #28

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Originally Posted by hornet View Post
There is no reason at all to remove engine module.

@ezio_auditore I haven't start any review process here yet but after a glance at your code I see you have not noted ConnorMcLeod for credits for the maxclip method.
Why is it not a reason to remove engine module? When he have access to the other modules that he use why use engine then?
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Last edited by ironskillz1; 05-19-2014 at 07:26.
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hornet
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Old 05-19-2014 , 10:49   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #29

Quote:
Originally Posted by ironskillz1 View Post
Why is it not a reason to remove engine module? When he have access to the other modules that he use why use engine then?
Because clearly engine module has been used in instances where it would be most optimal over other modules.
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ezio_auditore
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Old 05-21-2014 , 09:14   Re: [Extra Weapon] Tarus Raging Bull Revolver v1.2
Reply With Quote #30

Quote:
Originally Posted by hornet View Post
There is no reason at all to remove engine module.

@ezio_auditore I haven't start any review process here yet but after a glance at your code I see you have not noted ConnorMcLeod for credits for the maxclip method.
Ahhh... Thanks.
I will get it fixed in the main thread...
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Old 05-26-2014, 00:44
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