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CS:GO Reserved slots?


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paterinvictus
Senior Member
Join Date: Aug 2012
Old 09-04-2012 , 18:43   Re: CS:GO Reserved slots?
Reply With Quote #21

haha
understood.
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VJScope
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Join Date: Jul 2012
Location: Finland
Old 09-05-2012 , 04:22   Re: CS:GO Reserved slots?
Reply With Quote #22

Quote:
Originally Posted by Zephyrus View Post
It's a sign!
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Wizball
Junior Member
Join Date: Mar 2010
Old 09-06-2012 , 12:58   Re: CS:GO Reserved slots?
Reply With Quote #23

So reserverd slots donīt work at all in CS:GO? And i can stop wondering why sm_reserved_slots 1 has no effect at all. Damn
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pedroza26
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Join Date: Sep 2012
Location: Kraków, Poland
Old 09-08-2012 , 07:06   Re: CS:GO Reserved slots?
Reply With Quote #24

Quote:
Originally Posted by Wizball View Post
So reserverd slots donīt work at all in CS:GO
bump
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My CSGO servers :
[CLASSIC COMPETITIVE]

[ARMSRACE GUNGAME]
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nickCR
Junior Member
Join Date: Sep 2012
Old 09-11-2012 , 23:30   Re: CS:GO Reserved slots?
Reply With Quote #25

Also keen on having this mod functional. Please let us know when some progress is made, thank you in advance!
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VJScope
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Join Date: Jul 2012
Location: Finland
Old 09-12-2012 , 07:40   Re: CS:GO Reserved slots?
Reply With Quote #26

Well, currently I'm testing this H-Reserved (Advanced Reserved Slots). I saw one finnish server yesterday in CSGO who had reserved slot working (server is called Pelipurkki or smthing like that). Maybe I'll ask them to help us all.

Anyone knows why sv_visiblemaxplayers is -1 in default?? We have 31 slots and when it is -1 -> no effect, when 30 ->shows 30/30 to players.
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Last edited by VJScope; 09-12-2012 at 08:13.
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TOGDeeP
New Member
Join Date: Sep 2012
Old 09-12-2012 , 22:15   Re: CS:GO Reserved slots?
Reply With Quote #27

We have the following settings in our CS:GO server sourcemod.cfg file and the reserve slots appear to work fine.

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 1

// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 1

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0


Just so you know what we have in the other files we have the following settings in our server.cfg

sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients



& Gamemodes_Server.txt

"casual"
{

"maxplayers" "24"

"convars"
{
"hostname" "server name here"
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"bot_difficulty" "3"
"sv_alltalk" "0"
"mp_freezetime" "7"
"mp_maxrounds" "15"
"mp_solid_teammates" "1"

}


Our admins list also include members who are just on there for the reserve slot only ....

admins_simple.ini


//persons name
"STEAM_0:0:000000000" "a"



Really dont know if it is pure fluke that ours is working or if any of our settings help anyone.

Hope it helps

Cheers

DeeP

Last edited by TOGDeeP; 09-12-2012 at 22:17. Reason: highlighting
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 09-12-2012 , 23:19   Re: CS:GO Reserved slots?
Reply With Quote #28

What's the difference between admins_simple.ini and admins.cfg? Do I need to use .ini if I have all in .cfg? And do you have 24 -1 =23 slots or 25-1 =24 or does this hide a slot at all?
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Last edited by VJScope; 09-13-2012 at 06:39.
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cssBOT
Senior Member
Join Date: Apr 2009
Old 09-13-2012 , 04:40   Re: CS:GO Reserved slots?
Reply With Quote #29

Quote:
Originally Posted by TOGDeeP View Post
Just so you know what we have in the other files we have the following settings in our server.cfg

sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients
Does this actually still work for you?

The engine seems to over write this cvar back to "30" on every map change and no matter which cfg I stick it in.

Last edited by cssBOT; 09-13-2012 at 04:40.
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 09-13-2012 , 10:01   Re: CS:GO Reserved slots?
Reply With Quote #30

Well, reservedslots.smx kinda works... it just doesn't let anyone join (all get kicked because of "dropped due reserved slot"). Anyone can help? We have 31 slots but I wanna hide 1 so we have 30 slots.

GameModes_server.txt:
Code:
"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
			"casual"
			{

				"maxplayers" "30"

				"convars"
				{

				}
			}
				"competitive"
				{
					"covars"
					{

					}
				}
			}
		}

		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"		"30"
				}

				"gungametrbomb"
				{
					"maxplayers"		"30"
				}
			}
		}
	}
}
I tried
sv_visiblemaxplayers -1 and tried also 30 (don't exactly know what this does..)
sm_reserve_type 1
sm_reserved_slots 1
sm_hide_slots 1
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