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sardiax
Junior Member
Join Date: May 2004
Old 08-18-2004 , 02:54   additional arguments and options
Reply With Quote #21

perhaps instead of defaulting the 2nd arguement as the player being pointed at replace a string.

i.e.

amxx_point amxx_slap %player 20
amxx_point amxx_slay %player 2
amxx_point amxx_somecommand 4 5 %player
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 08-18-2004 , 17:46   Re: additional arguments and options
Reply With Quote #22

Quote:
Originally Posted by sardiax
perhaps instead of defaulting the 2nd arguement as the player being pointed at replace a string.

i.e.

amxx_point amxx_slap %player 20
amxx_point amxx_slay %player 2
amxx_point amxx_somecommand 4 5 %player
And under that note, I present, Point Deluxe!

It has one small change.

"amxx_point amx_slap >TARGETNAME<"
Now, instead of defaulting to a second arg for name, it allows you to simply put in keys, and bam! It replaces them for you.
Attached Files
File Type: sma Get Plugin or Get Source (amxx_point.sma - 883 views - 948 Bytes)
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 08-18-2004 , 17:55  
Reply With Quote #23

WOOT lmao let the slapathon being.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 08-18-2004 , 18:02  
Reply With Quote #24

Hey, kingpin/others, what else do you think I should throw in?
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 08-18-2004 , 18:05  
Reply With Quote #25

lmao a funny but maybe useless thing would be "point and grab" where you point and hold the button to grab a player and can shake them around or something? good old days of "black & white" where you could grab and shake around your poor animal all over the place.......
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 08-18-2004 , 18:09  
Reply With Quote #26

Quote:
Originally Posted by kingpin
lmao a funny but maybe useless thing would be "point and grab" where you point and hold the button to grab a player and can shake them around or something? good old days of "black & white" where you could grab and shake around your poor animal all over the place.......
http://forums.alliedmods.net/showthread.php?t=1382
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 08-18-2004 , 18:13  
Reply With Quote #27

lol I know about that but it would be fun to have it all in one huh oh well no point in wasting time in somethign already done. well lemme go try this out to annoy my player further... * as if uberslap / llama/ idiot / lobster wasnt enough....*
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 08-18-2004 , 18:37  
Reply With Quote #28

And then there was one. Before I go, I added a little somethin somethin.

If your not aiming directly at someone, or you are but they are ducking or something, it will check 100 units away from where your aiming, and execute it on them. If it DOES find someone, it does ti directly on them, it only checks if it doesnt see anyone.
Attached Files
File Type: sma Get Plugin or Get Source (amxx_point.sma - 872 views - 1.4 KB)
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 08-19-2004 , 18:58  
Reply With Quote #29

Delete this post - it was a BIG mistake.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 08-19-2004 , 19:08  
Reply With Quote #30

Quote:
Originally Posted by Jedi
I've tried setting a bind as follows:

bind "F8" "amxx_point amx_slap"

I go in-game and I get a confirmation statement in the chat area that the command was successful, but the slap never occurs.

I am using AMX Mod X v0.16 on a Windows DOD v1.3 STEAM server. I have the fun and engine module installed. I can use the regular slap menu to slap players, but it won't work with amxx_point. I'm using the *.sma file in the post directly above this one. I also tried "amxx_point amx_kick" - same results - get the confirmation message, but no one gets kicked.

Is my bind incorrect? If so, would someone post an example of what a bind should look exactly like?

Thanks.
Hey nub!

"amxx_point amx_slap >TARGETNAME<"

What did I just say up there?
HMMM?

"amxx_point amx_slap >TARGETNAME<"

Read it god damn it!
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