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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-30-2010 , 16:53   Re: OrangeBox Fix #1
Reply With Quote #21

try redownloading, maybe you dont have the latest one, i uploaded it about 3 times because i always uploaded the debug version lol
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daleGEND
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Old 06-30-2010 , 19:39   Re: OrangeBox Fix #1
Reply With Quote #22

I downloaded it yesterday, did you make a change since then?
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
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Old 06-30-2010 , 22:01   Re: OrangeBox Fix #1
Reply With Quote #23

no :/
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Zephyrus
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Old 06-30-2010 , 22:15   Re: OrangeBox Fix #1
Reply With Quote #24

does anybody have problems with it? :S
Video: http://www.youtube.com/watch?v=rvzfz-gmxCY
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daleGEND
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Old 06-30-2010 , 22:40   Re: OrangeBox Fix #1
Reply With Quote #25

Oh that's what it does, sorry I thought it fixed issues where people pass through moving objects and die like boats and elevators.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-01-2010 , 04:21   Re: OrangeBox Fix #1
Reply With Quote #26

ohm, look at the video, it fixes the dying and the people dont pass through moving objects :O do you have sv_turbophysics enabled? because if you it may cause your issues
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Last edited by Zephyrus; 07-01-2010 at 04:40.
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daleGEND
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Old 07-01-2010 , 07:21   Re: OrangeBox Fix #1
Reply With Quote #27

Nope, I don't have that enabled. Does this fix only a particular noblock script or any of them?
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-01-2010 , 09:29   Re: OrangeBox Fix #1
Reply With Quote #28

it fixes the bug that occurs when a moving objects collide with an object thats collision group is 2, this damage's type is (usually?) DMG_CRUSH, so when a DMG_CRUSH occurs on the player and the entity's block damage (this is an entity property that the mappers can set) that occured it is 0, then the damage loss will be blocked by setting the real damage to 0 (i could block it completely, but it would be different from the old behaviour)
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daleGEND
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Old 07-01-2010 , 18:48   Re: OrangeBox Fix #1
Reply With Quote #29

The issue I am having is basically any movable object with noblock on (since the update) has resulted in it either glitching people out of it or just killing them (elevators) instantly.
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goten11
New Member
Join Date: Apr 2009
Old 08-18-2010 , 14:31   Re: OrangeBox Fix #1
Reply With Quote #30

Yo, your fix works.. but in the ''starwars disco'' from hellz_minigame

THE LASER DOES NOT DAMAGE YOU!

looks like you perm disabled everything that is supposed to kill you on collide..
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