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[L4D] Infected HUD


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Darin
Member
Join Date: Dec 2008
Old 01-08-2009 , 19:42   Re: [L4D] Infected HUD
Reply With Quote #21

I am impressed! a Infected hud!
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Icettiflow
Senior Member
Join Date: Jan 2009
Old 01-08-2009 , 20:05   Re: [L4D] Infected HUD
Reply With Quote #22

On our server, the spawn times for all infected were stuck at 20 and would not change. Worked great for a while, then stuck.

Edit: Here's a copy of the errors:L 01/08/2009 - 22:28:07: [SM] Displaying call stack trace for plugin "infhud.smx":
L 01/08/2009 - 22:28:07: [SM] [0] Line 117, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::stopAllTimers()
L 01/08/2009 - 22:28:07: [SM] [1] Line 106, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::evtRoundEnd()
L 01/08/2009 - 22:28:07: Error log file session closed.

Last edited by Icettiflow; 01-08-2009 at 20:08.
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Durzel
Member
Join Date: Aug 2008
Old 01-08-2009 , 20:22   Re: [L4D] Infected HUD
Reply With Quote #23

Quote:
Originally Posted by Icettiflow View Post
On our server, the spawn times for all infected were stuck at 20 and would not change. Worked great for a while, then stuck.

Edit: Here's a copy of the errors:L 01/08/2009 - 22:28:07: [SM] Displaying call stack trace for plugin "infhud.smx":
L 01/08/2009 - 22:28:07: [SM] [0] Line 117, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::stopAllTimers()
L 01/08/2009 - 22:28:07: [SM] [1] Line 106, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::evtRoundEnd()
L 01/08/2009 - 22:28:07: Error log file session closed.
I assume this is with latest version? Was there anything before that error (which function caused it)?
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Icettiflow
Senior Member
Join Date: Jan 2009
Old 01-08-2009 , 20:42   Re: [L4D] Infected HUD
Reply With Quote #24

Here's the first reported:
L 01/08/2009 - 19:056: SourceMod error session started
L 01/08/2009 - 19:056: Info (map "l4d_vs_hospital02_subway") (file "errors_20090108.log")
L 01/08/2009 - 19:056: [SM] Native "KillTimer" reported: Invalid timer handle 16d400b2 (error 3)
L 01/08/2009 - 19:056: [SM] Displaying call stack trace for plugin "infhud.smx":
L 01/08/2009 - 19:056: [SM] [0] Line 117, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::stopAllTimers()
L 01/08/2009 - 19:056: [SM] [1] Line 106, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::evtRoundEnd()


And yes, latest version.
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Durzel
Member
Join Date: Aug 2008
Old 01-08-2009 , 21:24   Re: [L4D] Infected HUD
Reply With Quote #25

Quote:
Originally Posted by Icettiflow View Post
Here's the first reported:
L 01/08/2009 - 19:056: SourceMod error session started
L 01/08/2009 - 19:056: Info (map "l4d_vs_hospital02_subway") (file "errors_20090108.log")
L 01/08/2009 - 19:056: [SM] Native "KillTimer" reported: Invalid timer handle 16d400b2 (error 3)
L 01/08/2009 - 19:056: [SM] Displaying call stack trace for plugin "infhud.smx":
L 01/08/2009 - 19:056: [SM] [0] Line 117, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::stopAllTimers()
L 01/08/2009 - 19:056: [SM] [1] Line 106, /home/groups/alliedmodders/forums/files/4/0/3/5/2/35664.attach::evtRoundEnd()


And yes, latest version.
Thanks for the extra info. Could you give the attached version a try please and let me know if you still get the same error(s)?

EDIT: Removed attachment - obsoleted by 1.0.0.4

Last edited by Durzel; 01-12-2009 at 06:09.
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Darin
Member
Join Date: Dec 2008
Old 01-08-2009 , 22:34   Re: [L4D] Infected HUD
Reply With Quote #26

I had the same problem, I'll download the new file and let you know tomorrow.

And after each map it would still stick on a number.
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Durzel
Member
Join Date: Aug 2008
Old 01-09-2009 , 04:02   Re: [L4D] Infected HUD
Reply With Quote #27

It will stick on a number at the end of a round because as soon as the round ends all timers are stopped including the HUD refresh, but obviously it should work between maps. Not sure if that's what you mean, or whether you mean it works fine for one round/map and then on the next map it doesn't work at all?
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Darin
Member
Join Date: Dec 2008
Old 01-09-2009 , 10:25   Re: [L4D] Infected HUD
Reply With Quote #28

When we were playing the first hospital map, it worked fine. but once it went to the second map the seconds got stuck. And for every other level, they got stuck again.
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Durzel
Member
Join Date: Aug 2008
Old 01-09-2009 , 10:36   Re: [L4D] Infected HUD
Reply With Quote #29

Quote:
Originally Posted by Darin View Post
When we were playing the first hospital map, it worked fine. but once it went to the second map the seconds got stuck. And for every other level, they got stuck again.
That sounds like the respawn timer not being reset properly which is consistent with the error message posted by Icettiflow.

I haven't come across this bug myself in testing but that's probably because I haven't been playing with a full server. I have a feeling it's one of those niggly bugs that only happens when a specific set of criteria is met.

Anyway, hopefully the attachment I posted 2 posts up will fix it - I've just altered the way the timers are closed at the end of the round. If I can get some confirmation that it is fixed (or not) I'll update the first post.

Thanks for your help!
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Darin
Member
Join Date: Dec 2008
Old 01-09-2009 , 11:02   Re: [L4D] Infected HUD
Reply With Quote #30

You're quite welcome. I'll go on my server later when ppl are playing vs, and I'll let you soon.
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