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[CSS] Start weapon 1.2 [UPDATED 2012-10-14]


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iveyz80
SourceMod Donor
Join Date: Feb 2012
Old 02-04-2012 , 16:44   Re: [CSS] Start weapon
Reply With Quote #21

Thanks for telling me that it worked, but the CT's don't spawn with scouts. I don't understand, all of the T's do, none of the CT's.
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FrontFreak
New Member
Join Date: Dec 2010
Old 04-02-2012 , 15:35   Re: [CSS] Start weapon
Reply With Quote #22

Sry, guys, im pretty noob in modding: ive got sourcemod and metamod but i cant activate this plugin. heres what ive done: i copied the smx in the addons/sourcemod/plugins folder and added a new cfg in the cfg/sourcemod folder where i put the commands in and which i tried to exec in console in game, but it doesnt work. ;( help!
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shon33
New Member
Join Date: May 2012
Old 05-28-2012 , 21:45   Re: [CSS] Start weapon
Reply With Quote #23

Hey bro, the 'defuser' value for the cvar isn't working :s
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FrontFreak
New Member
Join Date: Dec 2010
Old 08-02-2012 , 02:20   Re: [CSS] Start weapon
Reply With Quote #24

ok, sounds like it could be the problem, but how do i solve it?
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FrontFreak
New Member
Join Date: Dec 2010
Old 08-03-2012 , 10:12   Re: [CSS] Start weapon
Reply With Quote #25

fuck, just humiliated miself, just got that wasnt a reply on mine!
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 09-12-2012 , 14:12   Re: [CSS] Start weapon
Reply With Quote #26

Quote:
Originally Posted by shon33 View Post
Hey bro, the 'defuser' value for the cvar isn't working :s
I can confirm that. It seems that defuser is automatically given only once after player is connected.
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Devzirom
Junior Member
Join Date: Dec 2008
Location: Russian Federation
Old 10-14-2012 , 11:08   New [CSS] Start weapon 1.2
Reply With Quote #27

version 1.2

The main part of a plugin has been rewritten.

New:
- Aggressive behavior
- Fixed problem with Diffuser Kit
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sem174
Junior Member
Join Date: Nov 2010
Location: Russia, Moscow
Old 04-18-2013 , 17:10   Re: [CSS] Start weapon 1.2 [UPDATED 2012-10-14]
Reply With Quote #28

Плагин криво работает
Пример css:
Quote:
Тестировалось на de_dust2
использовал конфиг:
sm_sw_t "elite"
sm_sw_ct "fiveseven"
команда КТ побеждает Т
В следующем раунде КТ не получают оружия положенного при старте. Т получают.
Пробовал покупать другое оружие, в следующем раунде оно не заменяется(что считаю правильным)
Если купить и выбросить или выбросить полученное оружие, в следующем раунде его уже не получишь, при условии что не было не респауна, то бишь остался живой.
Quote:
Тестировал aim_deagle7k
При таком конфиге
sm_sw_t "hegrenade"
sm_sw_ct "hegrenade"
КТ и Т получают гранату дополнительно, но при респауне не получают диглы зашитые в карту. В случае победы на соперниками у победившей команды будут и диглы и гранаты

Работает нормально только при конфиге
sm_sw_t "deagle hegrenade assaultsuit"
sm_sw_ct "deagle hegrenade assaultsuit"
Самое главное, для удобства работы с Вашим плагином использовал Extended Map Configs
Где для каждой карты по отдельности можно прописать свой конфиг.
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Last edited by sem174; 04-18-2013 at 17:45.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 05-15-2014 , 06:51   Re: [CSS] Start weapon 1.2 [UPDATED 2012-10-14]
Reply With Quote #29

This is very useful plugin, it's a pity that it doesn't support CS:GO. Author wasn't active since 2012, hope someone else can continue his work, and add CS:GO support.
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Devils Child
Member
Join Date: Aug 2011
Old 10-24-2014 , 15:44   Re: [CSS] Start weapon 1.2 [UPDATED 2012-10-14]
Reply With Quote #30

Is there a similar plugin for Half-Life 2 Deathmatch?

This would be very useful!
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