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Hero: FPS Doug


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Seargent
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Join Date: Feb 2006
Location: denmark
Old 02-14-2006 , 17:24  
Reply With Quote #21

It work fine, thanks
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roland
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Join Date: Dec 2005
Location: nederland LTH
Old 02-23-2006 , 19:35   not aproved jet
Reply With Quote #22

this hero is fun no errors take it aproved nice done it makes CS SH morefun
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LiLaObOi
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Join Date: Feb 2006
Old 02-23-2006 , 22:27  
Reply With Quote #23

where do i put tga?
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Emp`
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Join Date: Aug 2005
Location: Decapod 10
Old 02-23-2006 , 23:09  
Reply With Quote #24

Quote:
Originally Posted by K-OS
The tga isn't used, i just added it cause it was the original FPS Doug spray.

That invisible player's weapon thing makes the weapon that other people see you holding invisible.
So if you choose a handgun, other ppl wont see the weapon, like the tga image.
You'll still see the handgun yourself!
its not used, therefore you dont have to put it anywhere
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LiLaObOi
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Join Date: Feb 2006
Old 02-23-2006 , 23:30  
Reply With Quote #25

k thankz
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ry4nxs
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Join Date: Feb 2006
Old 03-12-2006 , 22:55  
Reply With Quote #26

lol pure pwnage dude
BOOM HEADSHOT!!!!
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enough
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Old 03-12-2006 , 23:50  
Reply With Quote #27

LOL Pure Spammage dude!!
BOOM YELLOWFLAG!!
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rufiokicks15
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Join Date: Mar 2006
Old 03-13-2006 , 00:30  
Reply With Quote #28

wow man ur lame i mean look who has more yellowcards....
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enough
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Old 03-13-2006 , 01:08  
Reply With Quote #29

Hey i have a question is there a way to make it more dmg and not just 1 hit kill?

PS. Look who has been here the longest ^_^
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K-OS
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Join Date: Jan 2006
Location: Netherlands
Old 03-13-2006 , 03:12  
Reply With Quote #30

It could do damage instead of instant kill by changing:

this:
Code:
		set_msg_block(gmsgScoreInfo, BLOCK_ONCE)
		set_msg_block(gmsgDeathMsg, BLOCK_ONCE)
		user_kill(id, 1)

		new weapon_name[32]
		get_weaponname(weapon, weapon_name, 31)
		replace(weapon_name, 31, "weapon_", "")
		
		message_begin(MSG_BROADCAST, gmsgDeathMsg)
		write_byte(attacker)
		write_byte(id)
		write_byte(1)
		write_string(weapon_name)
		message_end()
		
		set_user_frags(attacker, get_user_frags(attacker) + 1)
to this:
Code:
		shExtraDamage( id, attacker, 100, weapon, 1 )
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