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bots plugin


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Pvt.T3|2m!nat0r
Junior Member
Join Date: Feb 2007
Location: Florida
Old 04-30-2007 , 18:36   Re: bots plugin
Reply With Quote #21

KWo..hi im a newbie..im confused with the full package pb mm..i dont kn0w where to put em and which one is needed.. can u please tell me the files needs to add and where to put em? and if i have to write something in modules.ini

thanks..

Last edited by Pvt.T3|2m!nat0r; 04-30-2007 at 18:46.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 05-01-2007 , 02:05   Re: bots plugin
Reply With Quote #22

Quote:
Originally Posted by Pvt.T3|2m!nat0r View Post
KWo..hi im a newbie..im confused with the full package pb mm..i dont kn0w where to put em and which one is needed.. can u please tell me the files needs to add and where to put em? and if i have to write something in modules.ini

thanks..
Please don't spam the topic by not related questions. The answer to Your question is here.
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KWo
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Join Date: Jul 2004
Location: Poland
Old 05-04-2007 , 03:28   Re: bots plugin
Reply With Quote #23

Quote:
Originally Posted by KWo View Post
Here is the test version of the plugin.

Code:
Control of bots on the server
It keeps the constant amount of bots on the server (ie 10) until another 
constant amount of human-players joins the server. Then - next human enters - one bot gets kicked.

Plugin cvars:

pb_min_humans (default - 10)
pb_bots_quota (default - 10)
Well - it's not exactly how You wanted it - it doesn't kick all bots at once after more than some constant minimal amount of humans is on the server, but it kicks them one by one (one bot for one player above the minimum humans on the server), but it's the common thing the people are asking me here and at bots-united forum.
Can anyone try if it works? I'm going to post it in "New Plugin Submissions" forum, but I need to know if it works on more PCs.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Spiky Pirate
Senior Member
Join Date: Oct 2006
Old 05-04-2007 , 15:46   Re: bots plugin
Reply With Quote #24

i could try during this weekend if there are any people.
I will let you know ASAP
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 05-08-2007 , 15:00   Re: bots plugin
Reply With Quote #25

It's really annoying for me if first someone is asking me to do something, I'm spending my time to do it for him, then - he even doesn't have time to test if this what I did is working for him or not...
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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taheri6
Member
Join Date: Mar 2006
Old 05-12-2007 , 18:38   Re: bots plugin
Reply With Quote #26

I had to reformat my computer so I havent had it for a few days, I'll test it soon.

can you guide me on what the values would be.

Say I have pb_maxbots set to 6, and pb_minbots to 3

I want 3 bots to be on after the 6 players until it gets to 17 players (14 human) and then starts kicking bots.

Then once the 14 human players gets below the 14, bots come back.
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taheri6
Member
Join Date: Mar 2006
Old 05-13-2007 , 01:54   Re: bots plugin
Reply With Quote #27

ok ive set it to

pb_min_humans (default - 10)
pb_bots_quota 6

so it will keep 6 bots on the server until 10 real players are on, then starting at 11 it will kick one bot each new player - is that right?

If so, then it appears to be working as intended, but I havent been able to fully test it yet, I'll report back later maybe monday since I wont be arround tomorrow.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 05-13-2007 , 15:22   Re: bots plugin
Reply With Quote #28

Quote:
Originally Posted by taheri6 View Post
pb_min_humans (default - 10)
pb_bots_quota 6

so it will keep 6 bots on the server until 10 real players are on, then starting at 11 it will kick one bot each new player - is that right?
This is how I wanted to working it, but if there is a bug, I need someone tell me it.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Pvt.T3|2m!nat0r
Junior Member
Join Date: Feb 2007
Location: Florida
Old 05-19-2007 , 07:46   Re: bots plugin
Reply With Quote #29

hello people..is there anyway to kick all BOTS from server?like when i dont want to play bots and i wanted to kick em while im playing..i tried to use amxx pobotmenu,it work but they keep coming back from the server can anyone help me?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 05-20-2007 , 07:14   Re: bots plugin
Reply With Quote #30

This plugin is supposed to keep the bots all the time on the server - unless the condition is not fullfilled:
(amount_of_humans - pb_min_humans - pb_bots_quota <= 0)
If You want to remove the bots You can pause this plugin, then use
pb removebots command.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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