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Advanced Wallhack Detector v1.5.1 *HLTV support*


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endeffects
Senior Member
Join Date: Nov 2007
Old 12-21-2008 , 16:11   Re: Advanced Wallhack Detector 0.9
Reply With Quote #21

oh i don't know, did not checked that
hopefully not =)
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endeffects
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Join Date: Nov 2007
Old 12-21-2008 , 19:05   Re: Advanced Wallhack Detector v1.0
Reply With Quote #22

XxAvalanchexX sent me an optimized code for the WallAim Detection,
thanks for it =) - thats why i have rushed out a new version.
Also i have modified the log format and added some frags/death stats to it.
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Last edited by endeffects; 12-22-2008 at 16:37.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 12-21-2008 , 20:47   Re: Advanced Wallhack Detector v1.0
Reply With Quote #23

This may catch the blatant hackers that aren't trying to hide it and aim directly through walls to kill enemies. As Exolent said, this will not work against players that are hiding their hacks -- which are the ones we are trying to catch. I'm sure the plugin can be made better through time with suggestions and bug reports, as my aimbot plugin did.

I am adding something to the effect of the below to my plugin soon. At each detection, I assign a time-stamp along with each detection point and after a specified period of time, the detection point expires. This way, for example, if 3 points are needed for punishment and a player joins, instantly gets 2 detection points and then plays another 45 minutes before getting another, he will not be punished.

Just my .02

PHP Code:
#define DETECTS_NEEDED    5    //Detections needed to get punished
#define DETECTS_EXPIRE    180.0    //Time at which detections expire. (in seconds)

new Float:g_Timestamps[33][DETECTS_NEEDED]
new 
g_Detections[33]

public 
PlayerDetected(id)
{
    if( 
g_Detections[id] )
    {
        
//Delete any detections that happened over 3 minutes ago
        
for( new 0DETECTS_NEEDED i++ )
        {
            if( (
get_gametime() - g_Timestamps[id][i]) > DETECTS_EXPIRE 
            {
                
g_Timestamps[id][i] = 0.0
                g_Detections
[id]--
            }
        }
    }
    
    if( (
g_Detections[id] + 1) >= DETECTS_NEEDED )
    {
        
//Punish player
    
}
    else
    {
        
//Add new detection along with timestamp
        
for( new 0DETECTS_NEEDEDi++)
        {
            if( 
g_Timestamps[id][i] == 0.0 )
            {
                
g_Detections[id]++
                
g_Timestamps[id][i] = get_gametime()
                break
            }
        }
    }    

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Last edited by Bugsy; 12-21-2008 at 20:51.
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lpf_kb
New Member
Join Date: Apr 2007
Old 12-22-2008 , 04:56   Re: Advanced Wallhack Detector v1.0
Reply With Quote #24

Nice!

Good Job.

Thx
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endeffects
Senior Member
Join Date: Nov 2007
Old 12-22-2008 , 05:43   Re: Advanced Wallhack Detector v1.0
Reply With Quote #25

hallo bugsy,

thanks for the suggestion, i'll think about it and yes it's right the plugin
is probably useless for people who try to hide there hacks, but from my point
these guys are not the major problem. they don't destroy the game in the same way
as offensive playing cheaters do.

the best protection would be a wallhack blocker (see my first posting).
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Last edited by endeffects; 12-22-2008 at 12:50.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 12-22-2008 , 11:07   Re: Advanced Wallhack Detector v1.0
Reply With Quote #26

A wall-hack blocker would be awesome. I wonder if it is possible to make all walls out of concrete; that would be a simple fix for the obvious hackers.
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endeffects
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Old 12-22-2008 , 11:14   Re: Advanced Wallhack Detector v1.1
Reply With Quote #27

woohooo a new version is out which works
more sensitive and with better results.

big thanks to bugsy for his help with it.
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Last edited by endeffects; 12-22-2008 at 12:50.
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endeffects
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Join Date: Nov 2007
Old 12-22-2008 , 13:00   Re: Advanced Wallhack Detector v1.0
Reply With Quote #28

Quote:
Originally Posted by Bugsy View Post
A wall-hack blocker would be awesome. I wonder if it is possible to make all walls out of concrete; that would be a simple fix for the obvious hackers.
i think it is possible to work something out, i've tried to collect some
additional ways on this thread:

http://forums.alliedmods.net/showthread.php?t=70083
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endeffects
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Old 12-22-2008 , 15:35   Re: Advanced Wallhack Detector v1.1
Reply With Quote #29

hmm does anyone has an idea why the webcompiler
don't works for the new version? i'm getting no usefull error message.
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Last edited by endeffects; 12-22-2008 at 16:38.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 12-22-2008 , 15:58   Re: Advanced Wallhack Detector v1.1
Reply With Quote #30

Quote:
Originally Posted by endeffects View Post
I don't know why, but the online compiler don't works for the new versions.
Everything works fine with my local compiler and the webcompiler
don't show any error message. Thats why i have attached the amxx file.
Don't care. AMXX file removed. If the webcompiler is broken, either report it to Bail (he maintains it when he feels like it) or leave it be and let everyone compile it locally.
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