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Hero: Green Lantern


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The_One
Senior Member
Join Date: Jul 2005
Old 09-22-2006 , 04:01   Re: Hero: Green Lantern
Reply With Quote #21

it does... either you dont know what your doing or you didnt download everything..
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yang
Veteran Member
Join Date: May 2005
Location: galoreservers.net
Old 09-22-2006 , 16:57   Re: Hero: Green Lantern
Reply With Quote #22

I've tested the web compiler and it seem to work perfectly fine, what does it say when you try to directly download from here?
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imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-23-2006 , 02:06   Re: Hero: Green Lantern
Reply With Quote #23

It lets me download the amxx. but when i put it in plugins folder. and put the .sma in the scripting.It doesn't work for some reason...
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 09-23-2006 , 02:30   Re: Hero: Green Lantern
Reply With Quote #24

plugins.ini.....

okay, and if perhaps you did. enable debug and post logs.....

*decided to take out negative comments
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imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-23-2006 , 15:40   Re: Hero: Green Lantern
Reply With Quote #25

This is what i put in my plugins.ini : sh_greenlantern.amxx debug
and when i start up the server. it shows me L 09/23/2006 - 13:42:09: [AMXX] Plugin file open error (plugin "sh_greenlantern.amxx")
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 09-23-2006 , 23:34   Re: Hero: Green Lantern
Reply With Quote #26

Plugin file open error = either a) you didn't put the plugin in the correct folder or b) you didn't write the plugins name correctly in the plugins.ini (case tense counts aswell)


If the above is really a copy paste from your error and you didn't change it in anyway or write it out differently, then you more then likely did not place the plugin in the plugins folder.
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imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-24-2006 , 20:36   Re: Hero: Green Lantern
Reply With Quote #27

But i put the amxx file in the plugins folder... and im sure i put in the write name in the plugins.ini
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Brun2Kill.
Member
Join Date: Oct 2011
Old 12-08-2012 , 09:30   Re: Hero: Green Lantern
Reply With Quote #28

bug

when CT prucsh shield - SH POWER start * even if you dont have green lantern! *
tryed to use 'noshield' plugin still dosnt effect on the bug
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 12-08-2012 , 15:46   Re: Hero: Green Lantern
Reply With Quote #29

PHP Code:
public greenlantern_kd()
{
    if ( !
hasRoundStarted() ) return

    
// First Argument is an id
    
new temp[6]
    
read_argv(1,temp,5)
    new 
id str_to_num(temp)

    if ( !
is_user_alive(id) || !gHasGreenPower[id] ) return

    if ( 
gPlayerUltimateUsed[id] ) {
        
playSoundDenySelect(id)
        
gBlockKeyup[id] = true
        
return
    }

    
gBlockKeyup[id] = false

    
// Remember this weapon...
    
new clipammoweaponID get_user_weapon(idclipammo)
    
gLastWeapon[id] = weaponID

    
// switch to knife
    
engclient_cmd(id"weapon_knife")

    
create_shield(id)
    if (
get_cvar_float("greenlantern_cooldown") > 0.0ultimateTimer(idget_cvar_float("greenlantern_cooldown"))

It does have a check to see if you have the power or not when you press the power key.

PHP Code:
public greenlantern_init()
{
    
// First Argument is an id
    
new temp[6]
    
read_argv(1,temp,5)
    new 
id str_to_num(temp)

    
// 2nd Argument is 0 or 1 depending on whether the id has the hero
    
read_argv(2,temp,5)
    new 
hasPowers str_to_num(temp)

    
//Sets this variable to the current status
    
gHasGreenPower[id] = (hasPowers != 0)

And the forward that determines whether or not you have the hero seems to be fine as well.

I am also using this hero on my community long term XP SH server, and no one has reported a bug like this.
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Brun2Kill.
Member
Join Date: Oct 2011
Old 12-09-2012 , 08:49   Re: Hero: Green Lantern
Reply With Quote #30

X_X can you explain that ?!
(bind w shield)
[IMG]http://img208.**************/img208/2794/csassault0004h.jpg[/IMG]
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