at first im very happy that people were interested, now i will answer some questions u gave me.
1.
Quote:
Originally Posted by chaosmedia90
I'm mapper , any example what map you need?
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Well i would like to know, if you can write yourself an entity`s called l4d_saferoom and to make t barrier so no t`s allowed.
I would like you to make a map from few parts for e.g. l4d_fortress_pt1 or some like that and pt1 pt2 `n so on.
Like you would put a t barrier in the beggining of safe room, and fill room with aaa trigger + make it some saferoom_completed entity or like that.
the explaination is that the 4 survivors bill zoey francis louis goes trough severe map parts, in the end so that no t can enter they enter room and the plugin handles the saferoom entity and when it counts 4 players in it, it shows the motd window that writes the best fragger etc...
so that would be it, oh and btw in the last part you could do a saferoom_finished
so the plugin counts 4 players when they come in and a votemap appears on screen. also its showed the best survivor best tank/hunter/boomer/smoker..
2.
Quote:
Originally Posted by orange
Well im thinkin for this kind of mod you would need a zm map style but not where the Humas (CT OR T not sure which) cant hide behind boxes because i doubt the npc will be able to reach them... but a dark scheme would be nice a little bit of light and alot of running space so you can run away lol
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ok so you got the spawn stuff wrong, the spawn has 2 parts,
the first one is about ct
well at first all the people on the beggining of mapround (the first part of all parts) are spawned in zm places so its around the buildings/on top of them etc, but after few secs some of them 4 are tp`ed to the building center and go kill zm and others are teleported back to zm spawn, so thats all about ct, as i said they go trough map till safe room...
the second part about zm`s as i said at first ppl are spawned like em so around/on top of buildings... then when 4 are chosen they go hunt survivors, there should be alot spawns about 50, i condired about that if max is 32, so they dont stand in spawn just that each spawn is 10-20m away so its harder, and also about bot spawns as zm, the plugin should have cfg where we should write zm spawns, like this:
Code:
case 1
{
-413 11 -193 // tower
-237 984 621 // near door to tower
};
and so on...
like ill explain:
case 1 is when plugin sends that survivors are near tower or somphin, so the spawn thing is really hard, i will make it more detailed on the 1# post...