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Jedi Mind Control Basic


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XxKpAznGuyxX
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Join Date: Dec 2004
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Old 01-27-2005 , 12:41  
Reply With Quote #21

Fine!
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havok
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Old 01-27-2005 , 14:21  
Reply With Quote #22

lol KP thats a damn good idea but Twilights response is funny as hell. Anyway yea im sure they were still moving around. At first i thought that maybe i was controlling them and my view just wasnt changing. But asked the ppl i was trying to control and they said that they still had control over everything but Shoot and switch guns. Ill try the other two versions right now and lets ya know how it goes.
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havok
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Old 01-27-2005 , 14:41  
Reply With Quote #23

ok tested the one on the first page jedi.sma. Only things i noticed different with this version. You DO control their gun switching with your 1,2,3,4,5. Also you cant release someone anymore unless you disconnect.
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havok
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Old 01-27-2005 , 14:47  
Reply With Quote #24

tested jedi[2].sma
The attach view doesnt work at all. Hes lost all control except for his aim. Suicide still works. The controller can make him run forward and backward. The guys being controlled said i made him strafe but i couldnt tell if i did. The controller also needs to be spectating that person in first person. If you are alive then it makes you still control your own body and theirs. You see your model from the inside. He also said i controlled his while he was dead and controlled his free look.
It shouldnt matter if im trying to control from being spec or dead would it? excpet how it reacts to the controllers body?
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Black
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Old 01-27-2005 , 19:48  
Reply With Quote #25

Error:

Code:
L 01/27/2005 - 16:59:59: [AMXX] Native error in "entity_set_int" on line 247 (plugin "jedi[2].amxx").
L 01/27/2005 - 16:59:59: [Engine] Invalid player 2 (not in-game)
L 01/27/2005 - 16:59:59: [AMXX] Debug Trace =>
L 01/27/2005 - 16:59:59: [AMXX]       [0] Line 247, File "jedi_2__137.sma"
L 01/27/2005 - 16:59:59: [AMXX]       [1] Line 123, File "jedi_2__137.sma"
L 01/27/2005 - 16:59:59: [AMXX]       [2] Line 54, File "jedi_2__137.sma"
L 01/27/2005 - 16:59:59: [AMXX] Native error in "entity_set_int" on line 248 (file "jedi_2__137.sma").
L 01/27/2005 - 16:59:59: [Engine] Invalid player 2 (not in-game)
From what I can make out it is basically what havok said.

Translation: When I used jedi_control I could not see through his eyes. I could control their movements, but found that they had +crouch and couldn't move very fast.
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Twilight Suzuka
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Old 01-27-2005 , 20:23  
Reply With Quote #26

Good responses all!

Thank you very much for your input.
As I can plainly see, some of my adjustments work, some dont.

As soon as I get my server up, I'll run my own tests and figure out this mess, one command at a time.
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Rastin
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Join Date: Jun 2004
Old 01-27-2005 , 22:03  
Reply With Quote #27

Lookin forward to it, I was wanting something were I could take control over AFKers. I hope you can get it working right.
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Twilight Suzuka
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Old 01-27-2005 , 23:38  
Reply With Quote #28

notes on buttons:
Using test plugins, I found this:
button and oldbutton work fine.
even with client_cmd executions and re-intilization of buttons, some pull through slightly.
Attack and reload are denied completely.
All others are reduced to tiny taps.
Switching buttons will not work; it wont call prethink again, and thus a more indirect approach is needed.

Solution:
unbindall command to make person immobile.
execute onto their client to make players move.

Notes on attach_view:
works fine.
If attached to someone who was originally in spec, will cause errors.
Needs testing to make sure will function properly, all tests based on hooking into ents, not players.

Notes on view changer:
Must find better way, perhaps server_frame, to execute change view, in order to update view constantly.

Basically, mind control is stopping the players buttons, subbing in your own, changing the view, and making commands switch. Solve the problems with switching the buttons, solve it all.

Below is a plugin that will tell you, in console, whenever you move, and try to stop it. It works rather well. I believe this is what I will put into my plugin.

Another test will be done very soon, tomarrow at the latest. Thanks for your patience ^^
Attached Files
File Type: sma Get Plugin or Get Source (catch.sma - 628 views - 2.9 KB)
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havok
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Old 01-28-2005 , 15:18  
Reply With Quote #29

Quote:
Originally Posted by Twilight Suzuka
Thanks for your patience
lol thx for your patience with this plugin... youve been more or less working on it since jun or so 2004.

Anyway if you do need a server to test it on. Weve got 3. Email me or something and i can set you up with admin and ftp access so you can test it if you want.
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Twilight Suzuka
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Old 01-28-2005 , 16:17  
Reply With Quote #30

Well, really, I only worked on it when I got bored with things like tsxmod, project 13 <hl2 mod>, and some other stuff....

I got my own server, but test when I put the new version up tonight.

BTW, I'm going to FIND a way to integrate this new schedualling / multi-threading plugin into it. I worked for an hour on it god damn it, now I'll use it!
Attached Files
File Type: sma Get Plugin or Get Source (multi_thread.sma - 579 views - 7.6 KB)
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