Quote:
Originally Posted by Thraka
I found a possible bug. I have Downtown1's Score/Team manager plugin on my server. I don't know exactly what caused the issue, but here is what happened.
A friend of mine started on our team at the start of the campaign. We were playing fine when he was disconnected via the stupid no steam login problem. He reconnected and was on the opposite team because someone connected and took his slot on my team. I think I pounced him, or pulled him at some point, and possibly another member of my team did too. When the action quieted down, I used the Score/team mamanger plugin to swap him back to our team. For the remainder of the map, myself, and the other that may have snared him, could not hear his mic at all, he could hear us. The last person on the team, which i don't think ever snared him, could hear him fine.
Once the map changed, we could hear everything fine.
|
That's an interesting issue. In theory the channels should have been reset once he switched over to your team, but in your case they were not.
It almost seems as if SetListeningClient overrode the default team channels.
I'll see if I can reproduce the issue. If that is a problem, I think using SetClientListeningFlags on a team switch could fix it. It's going to be a little difficult to test though
*EDIT* I've attached a test version to fix this problem. If you get a chance to reproduce it, that'd be swell.