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[css] weapons limitation


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Skalp
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Join Date: Dec 2011
Old 02-28-2012 , 01:21   Re: [css] weapons limitation
Reply With Quote #21

right,
this sort of plugin was called "antiroxx" before orangebox
we can found some request if we make a search ^^

thx TnTSCS !! i'll try it today,,,
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TnTSCS
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Old 02-28-2012 , 10:58   Re: [css] weapons limitation
Reply With Quote #22

yes, antiroxx evenscripts plugin... I think this SM version is pretty close

http://translate.google.com/translat...%2520target%3D
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Skalp
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Join Date: Dec 2011
Old 03-01-2012 , 09:57   Re: [css] weapons limitation
Reply With Quote #23

hi,
i've tested the plugin
but ,,
in this version,,,
if a player make 3/0 he is limited with ak and m4 ( kdr 3)
if he had 9 frags (no kdr)

in fact the plugin should only start with 9 frag and kdr 3
ex : if a player have 9/0 , 9/1 , 9/2, or 9/3 ,,,the plugin start
and he can only use gun exept deagle

you was wright when you said
"if a player has 9 kills and their KDR is >= 3.0 (or whatever you set), then the should only be allowed to buy/use those pistols"

my answer was incorrect (my bad english again)

and the second with 20 frag is without the kdr

sry -_-
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TnTSCS
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Old 03-01-2012 , 23:06   Re: [css] weapons limitation
Reply With Quote #24

Okay, clarify for me.

Player has 3/0 = what?

player has 7/0 = what?

player has 9/2 = what

player has 9/8 = what?

player has 20/5 = what?

player has 25/20 = what?
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Skalp
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Join Date: Dec 2011
Old 03-02-2012 , 01:31   Re: [css] weapons limitation
Reply With Quote #25

Player has 3/0 = nothing

player has 7/0 = nothing

player has 9/2 = all guns exept deagle (9 kills and their KDR is >= 3.0 )

player has 9/8 = nothing (he have 9 but not a kdr >= 3)

player has 20/5 = usp or glock (he have kills >=20 )

player has 25/20 = usp or glock (he have kills >=20 )

sry to not have explain it clearly before
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Old 03-08-2012 , 11:22   Re: [css] weapons limitation
Reply With Quote #26

okay, I'll try to finish this up later today - at work right now
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Skalp
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Old 03-12-2012 , 16:28   Re: [css] weapons limitation
Reply With Quote #27

ok,, thx
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Old 03-12-2012 , 16:40   Re: [css] weapons limitation
Reply With Quote #28

lawl - I keep forgetting about this one - going to eMail myself... I'm off tomorrow and wednesday, I'll get it done.
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Old 03-13-2012 , 14:17   Re: [css] weapons limitation
Reply With Quote #29

clarify:
player has 9/2 = all guns exept deagle (9 kills and their KDR is >= 3.0 )

all GUNS or all HANDGUNS?

I need to know because in the beginning you were wanting to block the purchase/use of ak/m4 once the KDR was reached.
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Last edited by TnTSCS; 03-13-2012 at 14:17.
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Skalp
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Join Date: Dec 2011
Old 03-13-2012 , 19:39   Re: [css] weapons limitation
Reply With Quote #30

^^
with 9/2 they can only use gun (usp, glock, p228, fiveseven, and dual (not deagle , and no first weapon such as m4, p90, ak, etc,,,))
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