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[L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2a (09-Sep-2023)]


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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 04-11-2022 , 15:32   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2 (23-Oct-2021)]
Reply With Quote #21

Does this mod have any code that makes it easier or better for bots to dodge fire? How can I get that feature separately?
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S.A.S
Member
Join Date: Jul 2023
Old 09-08-2023 , 15:03   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2 (23-Oct-2021)]
Reply With Quote #22

this too needs to be updated to sm 11
Code:
//// l4d_ReverseBurn_and_ThrowableAnnouncer.sp
//
// l4d_ReverseBurn_and_ThrowableAnnouncer.sp(1082) : warning 242: function "BeginBurnTimer" should return an explicit value
// l4d_ReverseBurn_and_ThrowableAnnouncer.sp(1111) : warning 242: function "FinishBurnTimer" should return an explicit value
// l4d_ReverseBurn_and_ThrowableAnnouncer.sp(1182) : warning 242: function "AnnouncePlugin" should return an explicit value
// Code size:         25920 bytes
// Data size:         17880 bytes
// Stack/heap size:      16724 bytes
// Total requirements:   60524 bytes
//
// 3 Warnings.
//
// Compilation Time: 0,39 sec
// ----------------------------------------
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 09-09-2023 , 13:27   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2a (09-Sep-2023)]
Reply With Quote #23

Resolved warnings when compiling using SourceMod 11.
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S.A.S
Member
Join Date: Jul 2023
Old 12-01-2023 , 03:56   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2a (09-Sep-2023)]
Reply With Quote #24

Can you please add ReverseBurn for bots?
Because when you throw a molotov, pipe bomb and there's a bot there, it takes away HP from the player
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 12-04-2023 , 07:56   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2a (09-Sep-2023)]
Reply With Quote #25

@S.A.S If you do not want blast damage (like pipe bombs) reversed, set the convar: RBaTA_blast=0. Burn damage will only be reversed if you threw it within burn proximity of a player. If you throw a molotov where no player is in burn proximity and then a player (including bots) walk into the fire, the damage will not be reversed. Instead of this plugin, you might also consider the Detonation Control plugin instead... which will simply not detonate the molotov if you throw it and it lands in proximity of a player (separate proximity settings for self/incapped/other). You can then pick up the undetonated molotov and throw it again where it will not detonate within proximity of a player.
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S.A.S
Member
Join Date: Jul 2023
Old 12-04-2023 , 15:37   Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.2.2a (09-Sep-2023)]
Reply With Quote #26

I need it to not work only for bots, for players this plugin works great
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