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[L4D/L4D2] Detonation force (1.6.1) [2013-July-18]


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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 12-28-2013 , 12:48   Re: [L4D/L4D2] Detonation force (1.6.1) [2013-July-18]
Reply With Quote #21

You can make Boomer explosion same effect?

Last edited by LoneBat; 03-11-2014 at 11:20.
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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 04-28-2014 , 13:03   Re: [L4D/L4D2] Detonation force (1.6.1) [2013-July-18]
Reply With Quote #22

detonation_force ← Does these cvars change the range of explosion or force? In my gameplay, I think they mean range of explosion. Higher explosion value didn't make survivors fly higher!

By the way, is it possible to avoid explosion behind a wall? Thanks for this great plugin.
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chatyak
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Join Date: Aug 2011
Old 12-18-2017 , 22:53   Re: [L4D/L4D2] Detonation force (1.6.1) [2013-July-18]
Reply With Quote #23

Would be interested in having walls block the explosion too.
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BloodyBlade
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Join Date: Feb 2018
Old 10-24-2019 , 14:45   Re: [L4D/L4D2] Detonation force (1.6.1) [2013-July-18]
Reply With Quote #24

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_DetonationForce.sp - 694 views - 10.5 KB)
File Type: txt l4d2_detonationforce.txt (778 Bytes, 346 views)
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 12-02-2019 , 10:08   Re: [L4D/L4D2] Detonation force (1.6.1) [2013-July-18]
Reply With Quote #25

When a propane gas tank explodes near a "tank", the tank does not recede as it normally would, "jump" but it shouldn't, can you fix this?
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