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[HELP] Writing a module hooking CBasePlayer::SetAnimation


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Arkshine
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Join Date: Oct 2005
Old 04-20-2015 , 14:44   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #1

Make sure you uploaded it in the right folder. I've tested it before posting.

Try to see if (server) console doesn't say something.

You can try to set meta_debug to 7 for example, and do "meta refresh", to see if you get useful messages.
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Last edited by Arkshine; 04-20-2015 at 14:48.
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wiwi249
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Join Date: Oct 2013
Old 04-20-2015 , 16:28   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #2

Arkshine, It works great! I didn't check the anim param (it seems to be returning gaitsequence values) but the anims are blocked perfectly. I don't know how to thank you! ;)
Anyway, i don't know what happened that it didn't want to load. Now works all fine.
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wiwi249
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Join Date: Oct 2013
Old 04-21-2015 , 06:12   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #3

That's really good, 2048 animations is definitely enough XD
That's what I've been asking for, thanks.
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 07-21-2016 , 05:19   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #4

Mega-bump
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You're right Metalicross
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Arkshine
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Old 07-21-2016 , 05:31   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #5

Not sure what is your actual problem.
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meTaLiCroSS
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Old 07-21-2016 , 06:24   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
Not sure what is your actual problem.
How hard would be to hook another function (actually FireBullets and FireBullets3, not with Rage because it keeps files opened and nobody fixed it yet), but it's out of the scope of this topic, so when I get some time I will post my issue.
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joropito
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Old 07-22-2016 , 18:47   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #7

Quote:
Originally Posted by meTaLiCroSS View Post
How hard would be to hook another function (actually FireBullets and FireBullets3, not with Rage because it keeps files opened and nobody fixed it yet), but it's out of the scope of this topic, so when I get some time I will post my issue.
Have you took a look at the source code?

It's easy to achieve
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Natsheh
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Join Date: Sep 2012
Old 12-28-2022 , 17:12   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #8

Actually this module is so helpful, i highly agree with hamletEagle not everyone uses regamedll but the module surely works with rehlds.
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