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Chicken bombs


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Šiego
Senior Member
Join Date: May 2004
Location: Currently: UK
Old 05-14-2004 , 10:56  
Reply With Quote #21

ta Johneh for the reply. I've looked over several plugin sites and find only two which seem to do what I would like: Chicken and HEArena. I was on a CZ server (can't remember the server but I will look for it) and it had grenade trails. Regular server, not WC3 or anything, so I know it's out there.

I had thought that perhaps Chicken could simply be stripped of the chicken bits (excuse the pun) and give one trails, but I'm no scriptor.

Any help would be greatly awarded by the acclaim everyone in the CS/CZ community. Not only that but I will personally recommend you to The Queen for a Knighthood.. **


Š

** Disclaimer: Should sections or individual terms of this post (such as 'acclaim', 'everyone', 'Queen' and/or 'Knighthood') be deemed to be illegal, incorrect, or in no way probable, the content and validity of the other parts of this post remain uninfluenced by this fact.
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Fireace22
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Join Date: Apr 2004
Old 05-14-2004 , 19:26  
Reply With Quote #22

how do i get the module running? plz
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Šiego
Senior Member
Join Date: May 2004
Location: Currently: UK
Old 05-15-2004 , 14:47  
Reply With Quote #23

In furtherance of my idea, I compiled chicken bombs and loaded it. Server starts fine and there are no errors (I use screen to 'watch' my servers (on a side note; anyone know how to exit a screen session without killing the damn process??)) Anyways, I throw my HE and the chicken flies through the air, with the trail I want!, and even bounces off of things as it should and as soon as it hits the ground (or explodes?) hlds_run crashes like a 3yr old downhill on a mountain bike..

Code:
Program terminated with signal 11, Segmentation fault.
#0  0x0000001c in ?? ()
#0  0x0000001c in ?? ()
Is there a list of needed includes? Maybe I'm missing one??

On another note; I tried the pre-compiled download..

Code:
L 05/16/2004 - 02:51:25: [AMXX] Run time error 22 on line 0 (plugin "chickenbombs.amx")
Further info:

Code:
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxx_mm_i386.so   v0.16     ini  ANY   ANY  
 [ 2] Fun              RUN   -    fun_amx_i386.so   v0.16     cmd  ANY   ANY  
 [ 3] ENGINE           RUN   -    engine_amx_i386.  v0.16     cmd  ANY   ANY  
 [ 4] Counter-Strike   RUN   -    cstrike_amx_i386  v0.16 ST  cmd  Pause Pause
 [ 5] CS Stats         RUN   -    csstats_amx_i386  v0.16     cmd  ANY   ANY  
 [ 6] Vexd Util. Modu  RUN   -    VexdUM_mm_i386.s  v0.2.0.7  cmd  ANY   ANY  
 [ 7] XtraFun          RUN   -    xtrafun_mm_i486.  v1.2      cmd  ANY   Pause
7 plugins, 7 running

Š
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Nick
Senior Member
Join Date: Apr 2004
Location: Canada, Alberta, Cal
Old 05-15-2004 , 15:18  
Reply With Quote #24

Why do you have
Code:
[ 6] Vexd Util. Modu  RUN   -    VexdUM_mm_i386.s  v0.2.0.7  cmd  ANY   ANY  
 [ 7] XtraFun          RUN   -    xtrafun_mm_i486.  v1.2      cmd  ANY   Pause
?? engine and fun are the same as Vexd Util and XtraFun
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Fireace22
Member
Join Date: Apr 2004
Old 05-15-2004 , 15:21  
Reply With Quote #25

where do i get this module/plugin

find_ent_by_class

and how do i where do i install it?
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Šiego
Senior Member
Join Date: May 2004
Location: Currently: UK
Old 05-15-2004 , 15:27  
Reply With Quote #26

Fair enough on the VexD -v- Engine, which should I dump?

Why is xtrafun xtrafun if it's only fun??

Š
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Nick
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Join Date: Apr 2004
Location: Canada, Alberta, Cal
Old 05-15-2004 , 15:28  
Reply With Quote #27

Vexd and xtra fun
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 05-15-2004 , 15:31  
Reply With Quote #28

Quote:
Originally Posted by Fireace22
where do i get this module/plugin

find_ent_by_class

and how do i where do i install it?
find_ent_by_class is a function of the ENGINE-Module.

if you're having a plugin that's using that function, ENGINE-module has

a.) to be included (#include <engine>)
and
b.) running on the server (enabled by modules.ini)

hope that helps you.
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FeuerSturm
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Join Date: Apr 2004
Old 05-15-2004 , 15:33  
Reply With Quote #29

Quote:
Originally Posted by Šiego
Fair enough on the VexD -v- Engine, which should I dump?

Why is xtrafun xtrafun if it's only fun??

Š
the FUN-Module is still the FUN-Module,
but VEXD and XTRAFUN are combined in the ENGINE-Module.

Use the ENGINE-Module and get rid of VEXD and XTRAFUN!
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Fireace22
Member
Join Date: Apr 2004
Old 05-15-2004 , 16:14  
Reply With Quote #30

Quote:
Originally Posted by FireStorm
Quote:
Originally Posted by Fireace22
where do i get this module/plugin

find_ent_by_class

and how do i where do i install it?
find_ent_by_class is a function of the ENGINE-Module.

if you're having a plugin that's using that function, ENGINE-module has

a.) to be included (#include <engine>)
and
b.) running on the server (enabled by modules.ini)

hope that helps you.
this is what my module.ini looks like

Code:
; AMX Mod X Modules; You can specify both linux & win32 modules here

; Fun - This has extra functions for "extra" stuff
fun_amx.dll

; Engine - This has engine functions core to half-life
;engine_amx.dll

; MySQL - This adds MySQL connection support
;mysql_amx.dll

; Counter-Strike - This adds functions specific to Counter-Strike
cstrike_amx.dll

; CS Stats - This adds functionality for CS statistical information
csstats_amx.dll

i dont understand how i include it :-/ can u tell me on aim or something

SN is glennbob007
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