just as i posted that, i got a crash log.
Code:
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0xb6bcea59 in Sys_Error_Internal(bool, char const*, char*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#0 0xb6bcea59 in Sys_Error_Internal(bool, char const*, char*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#1 0xb6bceb20 in Sys_Error(char const*, ...) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#2 0xb6bceb96 in CEngineConsoleLoggingListener::Log(LoggingContext_t const*, char const*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#3 0xb73a7529 in CLoggingSystem::LogDirect(int, LoggingSeverity_t, Color, char const*) () from bin/libtier0_srv.so
#4 0xb73a5b76 in Error () from bin/libtier0_srv.so
#5 0xb6bc01c4 in SV_PackEntity(int, edict_t*, ServerClass*, CFrameSnapshot*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#6 0xb6bc1d3d in CParallelProcessor<PackWork_t, CFuncJobItemProcessor<PackWork_t>, 1>::Run(PackWork_t*, unsigned int, int, IThreadPool*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#7 0xb6bc0d89 in PackEntities_Normal(int, CGameClient**, CFrameSnapshot*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#8 0xb6bc1208 in SV_ComputeClientPacks(int, CGameClient**, CFrameSnapshot*) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#9 0xb6bb9bd6 in CGameServer::SendClientMessages(bool) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#10 0xb6bb9e71 in SV_SendClientUpdates(bool, bool) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#11 0xb6bba1e3 in SV_Frame(bool) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#12 0xb6b3add7 in _Host_RunFrame_Server(bool) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#13 0xb6b3c4cb in _Host_RunFrame(float) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#14 0xb6b46b50 in CHostState::State_Run(float) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#15 0xb6b46d5e in CHostState::FrameUpdate(float) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#16 0xb6b46e69 in HostState_Frame(float) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#17 0xb6bd2953 in CEngine::Frame() () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#18 0xb6bcfa66 in CDedicatedServerAPI::RunFrame() () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#19 0xb6e28a7c in RunServerIteration(bool) () from bin/dedicated_srv.so
#20 0xb6e28b18 in RunServer(bool) () from bin/dedicated_srv.so
#21 0xb6bcfb4d in CModAppSystemGroup::Main() () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#22 0xb6c20c30 in CAppSystemGroup::Run() () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#23 0xb6bcfdef in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/game-server/GS1_PureVanillaVersus/bin/engine_srv.so
#24 0xb6e28bf0 in CDedicatedAppSystemGroup::Main() () from bin/dedicated_srv.so
#25 0xb6e47a70 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
#26 0xb6e47a70 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
#27 0xb6df4415 in main () from bin/dedicated_srv.so
#28 0x080486f1 in main ()
I'm going to most likely change OS and see if it does the same thing.