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[TF2] RPG


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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-01-2009 , 01:02   Re: [TF2] RPG
Reply With Quote #21

Quote:
Originally Posted by Sexual Harassment Panda View Post
I can get my clan to help test whenever I'm there. I could get like 5 people easily.
Yeah same here. Except most of the people in my clan are idiots so it's hard to work with them XD
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Gachl
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Join Date: Feb 2009
Old 08-02-2009 , 07:52   Re: [TF2] RPG
Reply With Quote #22

Great, thanks you!
I think I even can work with idiots, as long as they just play and report all bugs (there's not much space where idiots can be idiotic )
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 08-02-2009 , 22:32   Re: [TF2] RPG
Reply With Quote #23

Gachl will rule the world soon with his beta testing army.

*Sorry for spam >.<*
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Gachl
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Join Date: Feb 2009
Old 08-03-2009 , 04:22   Re: [TF2] RPG
Reply With Quote #24

Ye, I'll make a Steam Community Group "The Beta Testers" and then we'll invade every server and become the mightiest steam group in the world *muahahaha*
Gachl is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-03-2009 , 22:20   Re: [TF2] RPG
Reply With Quote #25

hey, i'll join.
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FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Old 08-11-2009 , 00:19   Re: [TF2] RPG
Reply With Quote #26

I dunno about RPG in TF2. I think I'm an ok player and I was getting pwned by the regulars on Jiggly's server (Sourcecraft) who were many levels ahead of me. I didn't even stand a chance! I thought that the plugin was great but new players are at a serious disadvantage.

Maybe if there was some part of the map where I would be able to "train" and gain experience without being massacred by the higher level player then maybe I would go back to that server but till then....

So Gachl, please take that into consideration
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Theme97
Senior Member
Join Date: Mar 2009
Old 08-11-2009 , 03:07   Re: [TF2] RPG
Reply With Quote #27

I know exactly how you feel.

Quote:
Originally Posted by Theme97 View Post
(WC mod was horribly one-sided against players new to a server in CS:S and I'd hate for it to take over TF2)
The WC mod attempted to compensate by weighing exp gained based on the level of the opponent.

Of course, that didn't help if your opponent was almost completely untouchable in the first place, so a grinding area might be nice if you find a way to implement it.
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I now have very little time to work on stuff and my main computer (which is the only one that can run TF2) is not cooperating with me, so don't expect many updates from me anytime soon.

[ALL] Karaoke
[TF2] Intel Timer | Crabmod | Randomizer | Stopwatch | Crits 4 All
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Gachl
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Join Date: Feb 2009
Old 08-12-2009 , 03:01   Re: [TF2] RPG
Reply With Quote #28

My mod contains some kind of "NPC creatures".
Basically the map is like DotA:
  • Two bases, bottom left, top right
  • Three paths to reach the other base
  • Target is to destroy a building (eg. a dispenser with 20'000 HP)
  • There are sentries (like the shooting towers of DotA), if you kill one, you gain XP
  • The sentries respawn after a while
  • After each round you start at level 1 again (so you stats & levels are not persistent, you'll have a chance)
Thats basically what I've planned. At the moment I'm programming character stats and spell system, but it will need some more months to finish (I have very little time).
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Gachl
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Join Date: Feb 2009
Old 08-12-2009 , 03:28   Re: [TF2] RPG
Reply With Quote #29

Like this:
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-12-2009 , 16:29   Re: [TF2] RPG
Reply With Quote #30

Amazing! You're actually doing it! Thanks!
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