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Revive Player


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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 12-09-2012 , 17:30   Re: Revive Player
Reply With Quote #21

Quote:
Originally Posted by BLacking98 View Post
This plugin already exists (alone and in AMX Super Menu)
- it is NOT a news.
- there are NO reasons to use feature-rich AMX Super if player needs that particular functionaly.
- thank you for bumping the topic! xD

Quote:
Originally Posted by Balage74 View Post
Hungarian translate:
Thank you! You are so kind. Translation has been added. I hope the plugin help you as best as it can.
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 12-13-2012 , 06:40   Re: Revive Player
Reply With Quote #22

A little change without version number: corrected stupid typo in the code preventing plugin from compiling
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Last edited by isotonic; 12-13-2012 at 06:40.
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strikegino
Member
Join Date: Mar 2013
Old 01-24-2014 , 11:25   Re: Revive Player
Reply With Quote #23

not work
when i revive sombudy is neutru i chen kill ct and tero, after the round end the player how i revive is transfer to spec.
this is my problem. sory for my english
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 01-29-2014 , 07:37   Re: Revive Player
Reply With Quote #24

You definitely experience plugin's conflict. Try to find out which one in conflicting.
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strikegino
Member
Join Date: Mar 2013
Old 01-29-2014 , 08:15   Re: Revive Player
Reply With Quote #25

i beleve the conflict is admin freelock
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 03-24-2014 , 05:12   Re: Revive Player
Reply With Quote #26

Yeah, it could be. Firstly I suggest you using of the best Admin Freelook plugin ever created. There are 2 versions: Orpheu version for old HLDS builds and module one for the latest.
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Last edited by isotonic; 03-24-2014 at 05:13.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-31-2014 , 17:59   Re: Revive Player
Reply With Quote #27

This plugin isn't a suitable replacement for the original. There's also a few basic things that you don't seem to understand such as the proper usage for defining vars as static.

Unapproved.
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Quote:
vBulletin Tip #42: Not much would be accomplished by merging this item with itself.
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 07-26-2014 , 00:19   Re: Revive Player
Reply With Quote #28

hornet, could you explain a bit more about both of your statements?
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Last edited by isotonic; 07-26-2014 at 00:26.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 07-26-2014 , 23:16   Re: Revive Player
Reply With Quote #29

Quote:
Originally Posted by isotonic View Post
hornet, could you explain a bit more about both of your statements?
In order for a plugin to be a suitable replacement for another, the coding quality must be significantly better and/or have a sufficient update of features.
To me it looks as though the plugin has not been re-written, rather more copy-pasted and then changed. Some parts may be a little bit better than the original, but trivial really. I can also see a lack of understanding with class specifiers ( have a read here ) - all of your variables are inappropriately defined as static where they should be defined as new.
Also I can't think of a gameplay scenario where you could apply reviving an enemy to. Such a fulfilled request should be posted in the original thread ( or wherever it was requested ).
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