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Dragoneye (Diablo II Mod) (eyeball) !UPDATED!


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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 08-27-2005 , 12:08  
Reply With Quote #21

NICE! Much karma for you!
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Sp4rt4n
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Join Date: Dec 2004
Old 08-27-2005 , 13:32  
Reply With Quote #22

Quote:
Originally Posted by [KM
Saint]Ok so this mod worked for 1 map then began chain crashing?

.. by the looks of other peoples posts, its only you that this is happeneing to... and i have tested this on a dedicated server of my own, and it works fine.
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Prickle
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Join Date: Aug 2005
Old 08-27-2005 , 13:52  
Reply With Quote #23

ay umm monster mod doesnt seem to be up i cant download it
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Sir Apocalypse
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Join Date: Jul 2005
Location: Finland
Old 08-28-2005 , 05:13  
Reply With Quote #24

Quote:
Originally Posted by Prickle
ay umm monster mod doesnt seem to be up i cant download it
U have to creata a account to fileplanet, it's done quickly.
I think this mod owns Warcraft3 -plugins and superhero mod.
GJ is there a admin menu (in menu uc an give xp etc)?
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Sp4rt4n
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Join Date: Dec 2004
Old 08-28-2005 , 10:57  
Reply With Quote #25

:/ no, im working on a way to add xp though, but its hard since it doesnt save to a database
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Zenith77
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Join Date: Aug 2005
Old 08-28-2005 , 12:30  
Reply With Quote #26

well coudnt you just store xp in a variable for each player

xp[id] = blba bla bla

thats what i am doing for coin mod....

and then add xp[id] += 50

here this is what i did to add coins...

Code:
public coinmod_addcoins(id, level, cid) {     new arg1[32], arg2[32], name[32], admin_name, name2[32], victim_name, victim[32]     admin_name = get_user_name(id, name, 31)     victim_name = get_user_name(id, victim, 31)         read_argv(1, arg1, 31)     read_argv(2, arg2, 31)         str_to_num(arg2)     new target         target = cmd_target(id, arg1, 2)         coins[target] += arg2         if( get_cvar_num( "coinmod_debug" ) == 1 ) {         server_print( " [COIN MOD] ADMIN %s Added %d coins to player %s!", admin_name, arg2, victim_name )     } }

thats just me though.....
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your retatred
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-28-2005 , 12:39  
Reply With Quote #27

Quote:
Originally Posted by Zenith77
well coudnt you just store xp in a variable for each player

xp[id] = blba bla bla

thats what i am doing for coin mod....

and then add xp[id] += 50

here this is what i did to add coins...

Code:
public coinmod_addcoins(id, level, cid) {     new arg1[32], arg2[32], name[32], admin_name, name2[32], victim_name, victim[32]     admin_name = get_user_name(id, name, 31)     victim_name = get_user_name(id, victim, 31)         read_argv(1, arg1, 31)     read_argv(2, arg2, 31)         str_to_num(arg2)     new target         target = cmd_target(id, arg1, 2)         coins[target] += arg2         if( get_cvar_num( "coinmod_debug" ) == 1 ) {         server_print( " [COIN MOD] ADMIN %s Added %d coins to player %s!", admin_name, arg2, victim_name )     } }

thats just me though.....
Why not just use something like ArrayX?
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Zenith77
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Join Date: Aug 2005
Old 08-28-2005 , 12:48  
Reply With Quote #28

i dont know how
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your retatred
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AngryMouse
Junior Member
Join Date: Feb 2005
Location: Darwin, Australia
Old 09-04-2005 , 20:57  
Reply With Quote #29

I tried this on my CZ server last night, still using 1.01 but it worked great. Would love to see it finished off, one thing tho, as there is no .cfg file...how do I get it to save xp at the end of the map?
Would like to run this, my players have been playing wc3FT for a year now and this looks like a good replacement.

Sorry, forgot to add I'm using Vault to save xp at the moment.
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scribex^
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Join Date: Aug 2005
Location: United Kingdom
Old 09-04-2005 , 23:00  
Reply With Quote #30

Great job sp4rt4n
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