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Pawn challenge


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BAILOPAN
Join Date: Jan 2004
Old 07-16-2014 , 13:52   Re: Pawn challenge
Reply With Quote #21

Quote:
Originally Posted by OvidiuS View Post
So using something like
Code:
new awesomeness

	#emit CONST.pri 1
	#emit CONST.alt 1
	#emit ADD
	#emit STOR.S.pri awesomeness
is considered "modifying in memory"?
It has to alter its own code that only touches the data section.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-16-2014 , 14:01   Re: Pawn challenge
Reply With Quote #22

If you have an ideea about how it should be done, then do it.

Last edited by HamletEagle; 07-16-2014 at 14:10.
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BAILOPAN
Join Date: Jan 2004
Old 07-17-2014 , 00:24   Re: Pawn challenge
Reply With Quote #23

What's supposed to change after it patches memory?
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