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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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RaTtarded
Junior Member
Join Date: Mar 2010
Old 04-04-2010 , 22:36   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #281

All right. I have the latest quake sound mod installed on my CSS WCS Server, its a linux server. It is not playing the sounds in the correct order. Here is what happens, when a new round starts, when you get your first kill is says Double kill, one kill is a double kill? wtf, so right off the bat i knew something was wrong. As people when farther, the sound clips play over each other, so if some one gets head shot for their first kill, you hear, head shot, double kill, at the same time and lastly, when the round is over, it resets the sounds, so even if some one didn't die, it starts over with Double kill. Any Ideas what is going on here?

If you would like to check out the server for a better understanding at what is going on. It is here -- 68.232.183.124:27015 -- Any help??
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-05-2010 , 06:01   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #282

You have ES and Mani Admin(I looked quick through game-monitor...)
ES have always trouple.
If I don't remember wrong Mani Admin have own Quake Sound system ?
http://www.mani-admin-plugin.com/isi...soundlist.html
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psychonic

BAFFLED
Join Date: May 2008
Old 04-05-2010 , 07:53   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #283

More specifically, if you run ES Tools, almost all ingame event (such as player_death, used to track kills) will be doubled in all other plugins.
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RaTtarded
Junior Member
Join Date: Mar 2010
Old 04-05-2010 , 16:11   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #284

Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 04-05-2010 , 19:47   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #285

Quote:
Originally Posted by RaTtarded View Post
Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?
The fix has to come from the people/person that writes ES Tools, those of us that don't run ES Tools, don't have a problem.
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psychonic

BAFFLED
Join Date: May 2008
Old 04-05-2010 , 22:06   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #286

Quote:
Originally Posted by RaTtarded View Post
Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?
It would surprise me if Mani has no conflicts with ES Tools. Example, i bet kills are doubled in mani rank.
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Captain Slapdash
Junior Member
Join Date: Mar 2010
Old 04-08-2010 , 12:52   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #287

Yep. All standard and female sounds all working.

For some reason adding a third soundset option is causing a problem. I know the sounds play fine when directly replacing them for the standard/female sound files. However, as soon as you add a third config set things go wrong.

Very odd
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-08-2010 , 14:39   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #288

Quote:
Originally Posted by Captain Slapdash View Post
Yep. All standard and female sounds all working.

For some reason adding a third soundset option is causing a problem. I know the sounds play fine when directly replacing them for the standard/female sound files. However, as soon as you add a third config set things go wrong.

Very odd
I solved this <3
crap declaration here


*second edit
I attach here two files with "include new quake sounds" and "added headshot text" if headshot trigger is "0"

- I added 3 new empty sound section (those title-text-name not appear in !quake menu) sound_3 sound_4 sound_5
- Clear extra sound section from quakesoundslist.cfg if you don't need all 5. Lines 7, 8, 9
- Demonstration disable sound_5:
Code:
        "sound set 1"        "standard"
        "sound set 2"        "female"
        "sound set 3"        "sound_3"
        "sound set 4"        "sound_4"
        "sound set 5"        ""
Now you have to only add new sound path in right trigger and right sound section (or leave empty "")
You don't need to add each trigger-sound, leave empty "" then it show only text-message
example one trigger:
Code:
...
    "join server"
    {
        "standard"        "quake/play.wav"
        "female"        "quake/female/prepare.mp3"        
        "sound_3"        "quake/pro_server/welcome.mp3"
        "sound_4"        "admin_plugin/1337/music.wav"
        "sound_5"        ""
        "config"        "9"
    }
...
And finally, change sound section title name from
plugin.quakesounds.txt start line 223
Code:
"en"        "custom sounds slot 3"
to what ever you want
"en"        "Crazy Funny Sounds :D"
*You need use/download both files !! Not one of them...
↓ ↓ ↓
Attached Files
File Type: txt plugin.quakesounds.txt (6.5 KB, 361 views)
File Type: cfg quakesoundslist.cfg (4.1 KB, 361 views)

Last edited by Bacardi; 01-25-2012 at 13:32.
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Captain Slapdash
Junior Member
Join Date: Mar 2010
Old 04-08-2010 , 15:06   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #289

Ahhh yes. It looks like you've got it

I'll have a go this evening. Thanks for the post!

CS
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-08-2010 , 15:41   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #290

Ok I have found other error and solved
These come from (any) trigger if you change (headshot or kill) counts
In first post of this plugin thread #1
I tried change headshot trigger so it work every headshot
quakesoundlist.cfg
Code:
    "headshot"
    {
        "0"
        {
            "standard"        "quake/headshot.mp3"
            "female"        "quake/female/headshot.mp3"
            "custom"        "custom/timmy.mp3"
            "config"        "9"
        }
I get these errors from cause translation file plugin.quakesounds.txt
Code:
L 04/08/2010 - 22:06:25: SourceMod error session started
L 04/08/2010 - 22:06:25: Info (map "cs_office") (file "errors_20100408.log")
L 04/08/2010 - 22:06:25: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/08/2010 - 22:06:25: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 04/08/2010 - 22:06:25: [SM] Displaying call stack trace for plugin "downloads\quakesounds_css.smx":
L 04/08/2010 - 22:06:25: [SM]   [0]  Line 686, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 04/08/2010 - 22:06:25: [SM]   [1]  Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 04/08/2010 - 22:08:36: Error log file session closed.
Ok... it depends what config method I have headshot trigger
Now I have "config" "9"
1: Play sound to everyone + 8: Print text to everyone
- This error can be fix easy change config value to 1, now it only play headshot sound and won't print headshot text

If we want both headshot sound and text, we have to go edit
plugin.quakesounds.txt
- Now you can make new headshot trigger or edit previous one... I create new
Code:
"Phrases"
{
    "headshot"
    {
        "#format"    "{1:s},{2:s}"
        "en"        "{1} Headshot"
        "de"        "{1} Kopfschuss"
        "fr"        "{1} aime les grosses têtes !!"
        "pt"      "{1} conseguiu um Tiro na Cabeça"
    }
    "headshot 1"
    {
        "#format"    "{1:s},{2:s}"
        "en"        "{1} Headshot"
        "de"        "{1} Kopfschuss"
        "fr"        "{1} aime les grosses têtes !!"
        "pt"      "{1} conseguiu um Tiro na Cabeça"
    }
...
- Notice "headshot 0" not work if you edit headshot trigger count 0 in quakesoundlist.cfg so it play sound+text every headshot
- Have to be only "headshot"

Last edited by Bacardi; 04-08-2010 at 15:46.
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