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[TF2] Freak Fortress 2


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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-16-2012 , 16:27   Re: [TF2] Freak Fortress 2
#281

Could you set the FF2FLAG_HUDDISABLED flag to also hide the boss HUD in future versions? I've made an alternate HUD plugin but it won't be of any use unless the standard HUD is hidden.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-16-2012 , 17:32   Re: [TF2] Freak Fortress 2
#282

If I want to create a custom model, do I have to put all files that have to be downloaded in the .cfg or can I create a .dep file ?
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 04-16-2012 , 19:42   Re: [TF2] Freak Fortress 2
#283

If there a reason why the cvar mp_idledealmethod will insta-kick anyone upon joining if it's not set to 0 (regardless of mp_idlemaxtime)?
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ReFlexPoison
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Join Date: Jul 2011
Location: ☠☠☠
Old 04-16-2012 , 20:41   Re: [TF2] Freak Fortress 2
#284

Quote:
Originally Posted by AeroAcrobat View Post
If I want to create a custom model, do I have to put all files that have to be downloaded in the .cfg or can I create a .dep file ?
you have to add the models to the download table, if that is what you mean by .cfg, then yes.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-16-2012 , 23:10   Re: [TF2] Freak Fortress 2
#285

Eggman, can i suggest you to add a check for KAC plugin before loading FF2 plugin? Then if KAC is found just set kac_enable 0. I'm more concern about noob server hosters might actually forgotten to disable KAC or dont even read the first post manual and may get any innocent players account banned in the KAC global list.
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jery0987
Junior Member
Join Date: Dec 2010
Old 04-17-2012 , 06:11   Re: [TF2] Freak Fortress 2
#286

Quote:
Originally Posted by MaloModo View Post
Ok as promised..here is my freddy boss. Would be cool if someone got inspired to do a "proper" freddy skin with claw/face etc but for now he just has his trademark sweater on a spy model (not sure who the original creator is but nicked off a server - thanks ). Tweak to your hearts content, I still am. Some say he is OP but I think with teamwork and the right classes he can be taken down. SWAT thanks again for the help on config.

Abilities:

3 deaths (aka ninja spy) - which just reminded me of something for tweaks.

1) rage instant teleport, rage stun/stunsg, 5/8 secs, respect
2) typical weightdown
3) charge teleport, recharge 20 seconds
4) rage matrix attack on death
5) eyeball drop on kill
6) black screen for 3 secs on rage (rage_overlay)

Background music included.

Where is the model's .mdl file ?
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dylstew
Senior Member
Join Date: Jul 2011
Old 04-17-2012 , 08:38   Re: [TF2] Freak Fortress 2
#287

Can you please amke a version for me where dispensers can't get destroyed ONLY on freak fortress 2?
Right now I have a plugin for it but I have to turn it on manually everytime It's on FF2....
Putting it off and on in my server.cfg and the map.cfg's of maps that work on ff2 doesn't work..
Also,Where can I download more bosses?
I'd like to have more (Can't really make them myself....)

Last edited by dylstew; 04-17-2012 at 08:42.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 04-17-2012 , 08:58   Re: [TF2] Freak Fortress 2
#288

Quote:
Originally Posted by dylstew View Post
Can you please amke a version for me where dispensers can't get destroyed ONLY on freak fortress 2?
Right now I have a plugin for it but I have to turn it on manually everytime It's on FF2....
Putting it off and on in my server.cfg and the map.cfg's of maps that work on ff2 doesn't work..
Also,Where can I download more bosses?
I'd like to have more (Can't really make them myself....)
You could install the Map Config Loader plugin and have a cvar that enable's indestructible dispensers for all map names that begin vsh_ or something.

Last edited by 11530; 04-17-2012 at 09:08.
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dylstew
Senior Member
Join Date: Jul 2011
Old 04-17-2012 , 10:18   Re: [TF2] Freak Fortress 2
#289

Quote:
Originally Posted by 11530 View Post
You could install the Map Config Loader plugin and have a cvar that enable's indestructible dispensers for all map names that begin vsh_ or something.
Thanks,i'll try that.
And if that works I'll also add tauntcrits and goombastomp

Another question...
how Can I like,make a boss that's like saxton hale,just with a different model and remove the sounds?
For example if I download a random model like this: http://www.gamebanana.com/tf2/skins/80046
How do I make it use the model?
I renamed all the model files to femscout'something'' and put the mdl file in the ''model'' thing on the cfg.
I uploaded the models to my fastdl server,but it's still an error.
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a9647
Junior Member
Join Date: Jul 2011
Old 04-17-2012 , 10:19   Re: [TF2] Freak Fortress 2
#290

boss player change class
stochastically choose class weapons pick up and change model
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