Raised This Month: $12 Target: $400
 3% 

[L4D2] Routing (Dynamic Paths)


Post New Thread Reply   
 
Thread Tools Display Modes
ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 10-14-2010 , 09:33   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #281

ADD M60s TO ALL CAMPAIGN!!!!
ghosthunterfool is offline
djdani1341
BANNED
Join Date: Aug 2010
Old 10-14-2010 , 09:41   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #282

i would like to see a gnome on front of the train that stops in The Sacrifice start that would be funny
djdani1341 is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 10-14-2010 , 19:25   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #283

Quote:
Originally Posted by djdani1341 View Post
i would like to see a gnome on front of the train that stops in The Sacrifice start that would be funny
The gnome is a physics object. Getting it to stay on top of a moving train would be very difficult.
untalented893 is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 10-14-2010 , 19:37   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #284

Quote:
Originally Posted by untalented893 View Post
The gnome is a physics object. Getting it to stay on top of a moving train would be very difficult.
where is there a moving train in versus?


for me sacrifice starts instantly in first person view, no intro, is that a campaign only thing? moving train?
GanjaStar is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 10-14-2010 , 19:55   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #285

Quote:
Originally Posted by GanjaStar View Post
where is there a moving train in versus?


for me sacrifice starts instantly in first person view, no intro, is that a campaign only thing? moving train?
Yeah, didn't think about that. Still seems like it might be hard to get it on the train. But I'm not the one who has to put it on there so go for it XD
untalented893 is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 10-14-2010 , 20:02   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #286

Quote:
Originally Posted by untalented893 View Post
Yeah, didn't think about that. Still seems like it might be hard to get it on the train. But I'm not the one who has to put it on there so go for it XD
tommorow i will drink 2 red vbulls and go at it im jsut too impatient for these things otherwise lol
GanjaStar is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 10-14-2010 , 20:55   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #287

Here's a gnome chompski for sacrifice map 1 that no one will miss seeing
Attached Files
File Type: cfg c7m1_docks.cfg (741 Bytes, 233 views)
GanjaStar is offline
Zoeylicious
Member
Join Date: Oct 2010
Old 10-15-2010 , 04:07   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #288

hello GanjaStar

lol lol placed on the server I'm testing tonight

can you put on m60 and new crossing

thank you
Zoeylicious is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 10-15-2010 , 06:17   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #289

Quote:
Originally Posted by Zoeylicious View Post
hello GanjaStar

lol lol placed on the server I'm testing tonight

can you put on m60 and new crossing

thank you

making new paths, that would take me a while, have to think about that.

here is the m60+chompski, that's pretty easy, now you can just use my cfg for all maps to see how i put the m60.
Attached Files
File Type: cfg c7m1_docks.cfg (1,005 Bytes, 217 views)
GanjaStar is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-15-2010 , 08:31   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #290

Quote:
Originally Posted by untalented893 View Post
The gnome is a physics object. Getting it to stay on top of a moving train would be very difficult.

Untrue. Just put him on the train and parent him to it.
AtomicStryker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:01.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode