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[TF2] Be the Horsemann (06/11/2013, v1.4)


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ddhoward
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Join Date: May 2012
Location: California
Old 03-08-2013 , 14:59   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #281

Quote:
Originally Posted by invertMASA View Post
I just opened it with notepad, and changed it, then saved it and replaced it with the one in me server, Then restarted the server
The .sp or the .smx? It is not possible to (easily) edit an .smx in Notepad.

You need to compile the sp you created into a new smx. SMX is the file format that Sourcemod actually reads and runs plugins off of. SP is the file extension that the community uses to indicate "this is the source code of a sourcemod plugin, open and edit this in Notepad."

Again, you are still using the old SMX. You must create (compile) a new SMX from the SP that you have edited.

Last edited by ddhoward; 03-08-2013 at 17:16.
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FlaminSarge
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Join Date: Jul 2010
Old 03-08-2013 , 16:04   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #282

The .sp file does not go on the server, basically.
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Last edited by FlaminSarge; 03-08-2013 at 16:04.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 03-09-2013 , 01:55   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #283

Quote:
Originally Posted by invertMASA View Post
I just opened it with notepad, and changed it, then saved it and replaced it with the one in me server, Then restarted the server
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invertMASA
Junior Member
Join Date: Mar 2013
Old 03-12-2013 , 10:56   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #284

ahhh alrighty, well I will just let it be lol.
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math341c
Junior Member
Join Date: Apr 2013
Old 04-26-2013 , 12:43   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #285

Quote:
Originally Posted by FlaminSarge View Post
The .sp file does not go on the server, basically.
Hey sarge i have used this a few weeks now and worked fine. But i think there are problems because the last update. When i become horsemann as engie and want to kill, hit someone my server crashes. It working fine with demoman?

I have not tested other classes yet.

The only conflict could be, im not sure.
I have be the merasmus installed
Spawn merasmus.
Horsemann healthbar,Spawn horsemann.
Be the eyeboss, spawn the eyeboss.
Control eyeboss.
Turn eyerockets on soldier

Updated.
Happens also for more classes example sniper.

Last edited by math341c; 04-26-2013 at 12:55.
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FlaminSarge
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Join Date: Jul 2010
Old 04-26-2013 , 21:09   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #286

That seems like it could be OnTakeDamage from SDKHooks doing something weird. Are you sure your sourcemod/gamedata are all updated?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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You will be fed to javalia otherwise.
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math341c
Junior Member
Join Date: Apr 2013
Old 04-27-2013 , 03:11   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #287

Quote:
Originally Posted by FlaminSarge View Post
That seems like it could be OnTakeDamage from SDKHooks doing something weird. Are you sure your sourcemod/gamedata are all updated?
Yes everything is up to date. And yes i have also sdkhooks installed, and your give weapon plugin

I have also be sentry buster plugin, when i spawn him my console in game spamming with red letters somthing with glow_eye. But my server console not spamming. But lets just leave that, thats not your plugin

Be horsemann is a nice plugin.

Just please dont say i need to remove sdkhooks before i can get it to work. Because be eyeboss and merasmus needs sdkhooks. And some other plugins like advanced infinite ammo

Last edited by math341c; 04-27-2013 at 03:19.
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FlaminSarge
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Join Date: Jul 2010
Old 04-30-2013 , 08:35   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #288

Not sure what's up, but see what tomorrow's/today's update brings.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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You will be fed to javalia otherwise.
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math341c
Junior Member
Join Date: Apr 2013
Old 04-30-2013 , 14:33   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #289

Quote:
Originally Posted by FlaminSarge View Post
Not sure what's up, but see what tomorrow's/today's update brings.
Thanks you so much!
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-01-2013 , 06:16   Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Reply With Quote #290

SteamPipe, I meant.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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