Raised This Month: $ Target: $400
 0% 

Zombie Plague Mod 5.0


Post New Thread Closed Thread   
 
Thread Tools Display Modes
water
Member
Join Date: Feb 2009
Old 03-03-2009 , 06:47   Re: Zombie Plague Mod 4.2
#2821

Quote:
Originally Posted by Stixsmaster View Post
lol background music is easy...

Just convert song into a wave file...and that is bout it...of course when you convert tho it will most likely be uncompressed hence it will still breach over a couple MB so to prevent the size from being large still just compress the wave file...

I know all this because I did it for a map on my current server...

---Stixsmaster
it is a amxx? can you give me the sma?
water is offline
Satoko
Senior Member
Join Date: Oct 2008
Location: Germany
Old 03-03-2009 , 07:47   Re: Zombie Plague Mod 4.2
#2822

just go to the first post of this thread you will find the .sma and .amxx file for 4.2.
__________________

Satoko is offline
CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 03-04-2009 , 00:32   Re: Zombie Plague Mod 4.2
#2823

Why then in version 4.2 is not working regime plague ? Here are the settings:
PHP Code:
// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 20 // Chance (1 in X)
zp_plague_min_players 5 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count)
zp_plague_nem_number 10 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 10 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health) 
CHyCMyMpNk is offline
Send a message via ICQ to CHyCMyMpNk
sgvaibhav
BANNED
Join Date: Dec 2008
Old 03-07-2009 , 04:12   Re: Zombie Plague Mod 4.2
#2824

Can anyone modify this plugin, in such a way, that everything is same here, but the only differenc is-
1)the buy menu should be like biohazard
2)the classes should be like biohazard, and are supposed to type /class to change zombie class.
sgvaibhav is offline
Kalashnikov
Junior Member
Join Date: Mar 2009
Old 03-07-2009 , 11:25   Re: Zombie Plague Mod 4.2
#2825

I had done exactly what the directions show, but it didn't work. I extracted the 'ISO-8859-1__zp_plugin_42" and "ISO-8859-1__zp_resources" into cstrike in the CS's file. Then activate the game and set up a room to play, but everytime I chosed the weapons or types of zombie, I was kicked back to the desktop. It's seem that the directions miss something that need for this. Please help me !!!
Kalashnikov is offline
Ins1d3r
Member
Join Date: Apr 2008
Old 03-08-2009 , 15:23   Re: Zombie Plague Mod 4.2
#2826

The fog is not working when i enable it, how can i fix it?
Ins1d3r is offline
Mave
Junior Member
Join Date: May 2007
Old 03-09-2009 , 10:02   Re: Zombie Plague Mod 4.2
#2827

The Dutch translation ain't good. 'Vuurkracht' is not the correct translation. Allow me to correct this, please. D:

A lot more is incorrect, though.

EDIT: Oh crap. Sorry. http://forums.alliedmods.net/showthread.php?t=73019 D:

Last edited by Mave; 03-09-2009 at 10:26.
Mave is offline
Zombie Lurker
Senior Member
Join Date: Mar 2009
Old 03-14-2009 , 09:02   Re: Zombie Plague Mod 4.2
#2828

Here is a question I have.
How do I change then admin's claw model? (I know how to change admin models)
I have searched around the web so dont -karma me for this please...
__________________
Zombie Lurker is offline
SonicSonedit
Veteran Member
Join Date: Nov 2008
Location: Silent Hill
Old 03-14-2009 , 20:40   Re: Zombie Plague Mod 4.2
#2829

Is there any way to make a random model for zombie? I tried
Code:
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP:900, Speed:260, Gravity: 1.00, Knockback: 1.50" }
new const zclass2_model[] = { "zombie_fast", "zombie_fast2", "zombie_fast3", "zombie_fast4" }
new const zclass2_clawmodel[] = { "z_hands_fast.mdl" }
const zclass2_health = 900
const zclass2_speed = 260
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5

// Leap Zombie Attributes
new const zclass3_name[] = { "Leap Zombie" }
new const zclass3_info[] = { "HP:1400, Speed:220, Gravity: 0.50, Knockback: 1.50" }
new const zclass3_model[] = { "zombie_jump", "zombie_jump2" }
new const zclass3_clawmodel[] = { "z_hands_jump.mdl" }
const zclass3_health = 1400
const zclass3_speed = 220
const Float:zclass3_gravity = 0.5
const Float:zclass3_knockback = 1.5
But only 1st model is cached.
SonicSonedit is offline
Zombie Lurker
Senior Member
Join Date: Mar 2009
Old 03-15-2009 , 08:50   Re: Zombie Plague Mod 4.2
#2830

Did you have the models in their own folders? they cant all be in the same folder. Also, it chooses the models randomly so you have to test it a few times.
__________________
Zombie Lurker is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode