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[CS:GO] TTT - Trouble in Terrorist Town


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ocean1998
Member
Join Date: May 2015
Old 03-22-2016 , 04:25   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #271

I have problem the detective is the same every round until change map
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 03-22-2016 , 05:15   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #272

Quote:
Originally Posted by ocean1998 View Post
I have problem the detective is the same every round until change map
Has been fixed already in the current dev build: https://git.tf/TTT/Plugin/issues/108

Last edited by good_live; 03-22-2016 at 05:15.
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vinkjhq
Junior Member
Join Date: Mar 2016
Old 03-22-2016 , 21:34   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #273

Quote:
Originally Posted by DocReni View Post
A few quick questions:

1) Is there a way to reset credits each round?

2) Is there a way for c4 to be placed and not movable?

3) For RDM punishment. If I read it correctly it punished at 3 and you can choose to kick. Is it possible to say kick at 3 and then ban at 5? When does the counter reset (at map change?)?

Thanks in advance!
I can answer your first question, try looking in to your ttt.sp to find the setcredits command, then copy it to the part where the plugin sets your role, make it whatever value you want, for example everytime I'm a Detective I'll spawn with X credits.
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ocean1998
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Join Date: May 2015
Old 03-24-2016 , 23:45   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #274

the latest dev version do not have multiple detective
and the lastest stable version cannot check log

choose what

Last edited by ocean1998; 03-25-2016 at 10:37.
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pete8159
Member
Join Date: Mar 2016
Old 03-25-2016 , 19:06   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #275

I seem to be having a problem. When it chooses a detective it basicly keeps choosing that person i have it set to 13 ratio...
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 03-26-2016 , 03:22   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #276

Quote:
Originally Posted by pete8159 View Post
I seem to be having a problem. When it chooses a detective it basicly keeps choosing that person i have it set to 13 ratio...
Please just read some lines above
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pete8159
Member
Join Date: Mar 2016
Old 03-26-2016 , 07:47   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #277

Quote:
Originally Posted by good_live View Post
Please just read some lines above
I have lol. It's a fix in the latest dev build but can only have 1 det. 1 det for 40 people lol. I'm sure he will fix that :p
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 03-26-2016 , 09:45   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #278

Quote:
Originally Posted by pete8159 View Post
I have lol. It's a fix in the latest dev build but can only have 1 det. 1 det for 40 people lol. I'm sure he will fix that :p
You can have more than one detective in the current dev Version.
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ocean1998
Member
Join Date: May 2015
Old 03-26-2016 , 14:13   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #279

Quote:
Originally Posted by pete8159 View Post
I have lol. It's a fix in the latest dev build but can only have 1 det. 1 det for 40 people lol. I'm sure he will fix that :p
download the plugin from here rather than click here to go to download page . that page is far late update .i figure this out by download it twice when bara update and both file are the same from latest dev 1.7 sourcemod download. https://git.tf/TTT/Plugin/tree/master

Last edited by ocean1998; 03-26-2016 at 14:14.
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pete8159
Member
Join Date: Mar 2016
Old 03-26-2016 , 14:18   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #280

Quote:
Originally Posted by ocean1998 View Post
download the plugin from here rather than click here to go to download page . that page is far late update .i figure this out by download it twice when bara update and both file are the same from latest dev 1.7 sourcemod download. https://git.tf/TTT/Plugin/tree/master
Thanks xD
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