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Biohazard v2.00 Beta 3b (Zombie Mod)


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ble85
Junior Member
Join Date: May 2008
Old 10-07-2008 , 15:37   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2751

Quote:
Originally Posted by DruGzOG View Post
have you tried editing the biohazard.cfg....? Obviously the knife was not replaced...
That was to me? Have u got any idea what u are talking about?
Quote:
// empty string to disable
new g_zombie_model[] = "models/player/zombie_swarm/zombie_swarm.mdl"
new g_zombie_claws[] = "models/v_knife_zombie.mdl"
Anyway
Im now pretty sure thats bug with model changing method.
Because I changed all default models on my disc (leet, gsg, sas etc.) to zombie_swarm model and after that changing into zombie (which is also zombie_swarm) looks alrght.

I red the tutorial of marcylezz about changing player models and i know now that biohazard is using this:
Quote:
method consists on making the actual players invisible and having individual entities (which have your custom player models) to follow them and copy their movements
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fyndler
Senior Member
Join Date: Nov 2007
Old 10-07-2008 , 17:54   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2752

Dont know if there is a solution for this but i sure hope so

When people reload their weapons it count down the ammunition but when all ammunition in lets say ak47 hits 0 They all go back to 30/200 Why ? :/

I have unlimited ammunition and people ask me why i dont have unlimitid wich it is but people dont know it since it counts down,and therefore they dont waste so many bullets wich they want todo

So if anybody have a solution please tell me thanks
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mando127
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Join Date: Dec 2006
Location: virginia
Old 10-07-2008 , 18:34   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2753

Quote:
Anyway
Im now pretty sure thats bug with model changing method.
Because I changed all default models on my disc (leet, gsg, sas etc.) to zombie_swarm model and after that changing into zombie (which is also zombie_swarm) looks alrght.

I red the tutorial of marcylezz about changing player models and i know now that biohazard is using this:


its not a bug biohazard sets the skins by a new method to less the svc bad kicks .
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 10-07-2008 , 19:48   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2754

Quote:
Originally Posted by ble85 View Post
That was to me? Have u got any idea what u are talking about?
Anyway
Im now pretty sure thats bug with model changing method.
Because I changed all default models on my disc (leet, gsg, sas etc.) to zombie_swarm model and after that changing into zombie (which is also zombie_swarm) looks alrght.

I red the tutorial of marcylezz about changing player models and i know now that biohazard is using this:
Yes i was talking to you, also the fact that it was tested in my server, the skins and the knife, i renamed the knife and it worked fine, it didnt look like baseball bat hands
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ble85
Junior Member
Join Date: May 2008
Old 10-08-2008 , 05:18   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2755

Quote:
Originally Posted by DruGzOG View Post
Yes i was talking to you, also the fact that it was tested in my server, the skins and the knife, i renamed the knife and it worked fine, it didnt look like baseball bat hands
Did u get the zombie_swarm model to work fine? I have now (recompiled):

Quote:
new g_zombie_model[] = "models/player/zombie_swarm/zombie_swarm.mdl"
new g_zombie_claws[] = "models/v_knife_zombie.mdl"
And what u suggest?
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 10-08-2008 , 14:38   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2756

i suggest renaming the hands and see if that can make a difference

Also i think that the skin called zombie is already in the Half-Life Folder correct?
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ble85
Junior Member
Join Date: May 2008
Old 10-08-2008 , 14:59   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2757

Quote:
Originally Posted by DruGzOG View Post
i suggest renaming the hands and see if that can make a difference

Also i think that the skin called zombie is already in the Half-Life Folder correct?
it make no f* difference and why should it?
Do u even now whats the difference between the first person and the third person player models? It has nothing in common.

Just try using the zombie_swarm model and see what im talking about. It works fine only when I replaced standard cs model with zombie_swarm but then game of course has no sense, coz its like changing from zombie to zombie.
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 10-09-2008 , 15:11   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2758

Which Biohazard are you using? 2.00 or 1.93 which is not supported anymore..
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ble85
Junior Member
Join Date: May 2008
Old 10-10-2008 , 10:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2759

1.95, i dont like the class shit system
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 10-10-2008 , 11:14   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2760

Quote:
Originally Posted by ble85 View Post
1.95, i dont like the class shit system
So why not disable it?

// Enable zombie classes.
bh_zombie_class 0

v2.0 has lots of bug fixes, svc_bad errors stopped completely.
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