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BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)


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pRED*
Join Date: Dec 2006
Old 04-20-2007 , 20:15   Re: Bf2 Rank Mod
Reply With Quote #261

Ok i've done a bit of testing and confirmed that the round stats do work in csdm but they get reset when you die.
So in CSDM all the get xx kills in one round are now going to be get xx kills without dieing.

This is my todo list for the next version.
Tell me if I'm missing anything..

Code:
round kills = killstreak in CSDM mode. Change html?
Top ranked in server.
Top ranked online/in team
Is ranked higher function. For above two plus more.
Remove fakemeta util needed?
Cvar for no powers..
Maybe add a Reset stats for user/all command..
/whois for stats.
Look into other stats sort of options
Fix explosives badges for CSDM (make it need nade kills instead of bomb things. Most csdm has objs disabled..)
HTML files. Prettyness etc.. Pictures.
Longer names viewable. (29 chars instead of 17)
Update the menu to have sections. (admin, stats, help..)
Considering forcing client command hud_centerid 0 (so the hud info doesn't appear over the x-hair.). 
Bit invasive tho. Mite just add a note in the help file instead..
Check into MySQL trying to load too early. moving it to plugin_cfg should help? maybe even add a set_task..
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-21-2007 , 02:40   Re: Bf2 Rank Mod
Reply With Quote #262

Looks like a version I've got to get. However, a few people on my server are reaching the 16k kill mark. Do you mind adding a few more ranks?
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Old 04-21-2007, 10:26
tron420
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 04-21-2007 , 16:39   Re: Bf2 Rank Mod
Reply With Quote #263

Quote:
Originally Posted by pRED* | NZ View Post
Check into MySQL trying to load too early. moving it to plugin_cfg should help? maybe even add a set_task..
A 1.0 second task after plugin_cfg should do fine.
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palehorse
Member
Join Date: Feb 2006
Location: Arkansas
Old 04-21-2007 , 19:36   Re: Bf2 Rank Mod
Reply With Quote #264

As far as classes what would they be? This is something I worked as an idea.

Btw: We put bf2 mod on our server 1 week ago and it has doubled in regular visitors since then...

--------------------------------------------------------------

Assault CT
Armor + Helmet
Knife
P228
mp5
1 HE
2 Flash
1 Smoke
Unlocks: Deagle, Famas, M4a1

Assault TE
Armor + Helmet
Knife
P228
mp5
1 HE
2 Flash
1 Smoke
Unlocks: Deagle, Galil, Ak-47

--------------------------------------------------------------

Engineer CT
Defusal Kit
120 HP
Knife
Glock
Pump Shotty
1 HE
Unlocks: FiveSeven, Auto Shotty, Mp5

Engineer TE
120 HP
Knife
Glock
Pump Shotty
1 HE
Unlocks: Fiveseven, Auto Shotty, Mp5

--------------------------------------------------------------

Medic CT
Faster
Knife
USP
TMP
Medic Kit (hp pack they can throw down for someone else)
Smoke
Unlocks: Deagle, UMP45, p90

Medic TE
Faster
Knife
USP
Mac-10
Medic Kit (hp pack they can throw down for someone else)
Smoke
Unlocks: Deagle, UMP45, p90

--------------------------------------------------------------

Sniper CT
Knife
P228
Scout
Smoke
Unlocks: FiveSeven, Awp, SG-550

Sniper TE
Knife
P228
Scout
Smoke
Unlocks: FiveSeven, Awp, G3/SG-1

--------------------------------------------------------------

Support CT
Knife
Deagle
M249 Para + Ammo
1 HE
2 FB
1 SM
unlocks: 110 HP, 120 HP, 130 HP

Support TE
Knife
Deagle
M249 Para + Ammo
1 HE
2 FB
1 SM
unlocks: 110 HP, 120 HP, 130 HP
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tron420
Senior Member
Join Date: Oct 2006
Old 04-22-2007 , 05:17   Re: Bf2 Rank Mod
Reply With Quote #265

any estimate on release of n/ version?
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pRED*
Join Date: Dec 2006
Old 04-22-2007 , 05:29   Re: Bf2 Rank Mod
Reply With Quote #266

Uni is kinda taking priority at the moment.
I'll say a week but maybe two..

And I can't really add more ranks styreme.. The ranks I have are all of the bf2 ones. Just change the kill multiplier cvar so you need more kills per level..
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tron420
Senior Member
Join Date: Oct 2006
Old 04-22-2007 , 05:41   Re: Bf2 Rank Mod
Reply With Quote #267

whats "Uni" ?

heres an idea..
what about 1 - 2 - 3 - 4 - 5 star generals? that could extend the current setup by 5 more lvls
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Last edited by tron420; 04-22-2007 at 06:14.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-22-2007 , 14:44   Re: Bf2 Rank Mod
Reply With Quote #268

vittu: Thanks for the csflags version. Just a question before i update it to my server, what version of csflags is it? Hopefully, is it the version that you can alter the flag's hitbox.

pRED: Okay, that's fine. I'll still be looking forward to the upcoming version.

palehorse: Those classes seem a little..complex. But in this case complexity isn't so bad. Just a few suggestions for thsoe:

1. No reasn to have multiple primaries. Don't recall BF2 having multiple primaries.

2. Maybe the team you belong to shouldn't affect what weapons you get. For example, a lot of my players would rather be an assault CT instead of T since they would recive a colt instead of an ak.

Other than that, it looks pretty good. Maybe add a few more for more variation. Also, not all classes should be available at the "Private" rank.
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tron420
Senior Member
Join Date: Oct 2006
Old 04-23-2007 , 03:27   Re: Bf2 Rank Mod
Reply With Quote #269

pRED* | NZ can you please explain to me how to remove the "imoblization" or "freezing" of players and the red glow?
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 04-23-2007 , 04:26   Re: Bf2 Rank Mod
Reply With Quote #270

Quote:
Originally Posted by tron420 View Post
pRED* | NZ can you please explain to me how to remove the "imoblization" or "freezing" of players and the red glow?
open csx.inl
add in the the red parts below, the /* and */, then recompile:
Quote:
/*new pistollevel=g_PlayerBadges[victim][1];

if (pistollevel>0)
{

if (random_num(1,(9-pistollevel))==1)
{
imobile[attacker]=true;
set_speed(attacker)
screen_flash(attacker,255,0,0,100) //Red screen flash
player_glow(attacker,255,0,0) //Make the player glow red too
message_begin(MSG_ONE,gmsgScreenShake,{0,0,0} ,attacker)
write_short(10<<12)
write_short(2<<12)
write_short(5<<12)
message_end()

set_task(1.0,"remove_imobile",attacker);
}


}*/
on lines 37 and 58


sytremelaker: I edited the latest version of flags 1.15 downloaded from the first post of that plugin.

Last edited by vittu; 04-23-2007 at 05:38. Reason: fixed a typo in post from csz to csx
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