I only did the dissolve thing for the Rebel's Curse, I'll see if I can implement a system for other weapons.
Randomizer has certain exploit fixes, just sayin. You can run it disabled, it'll still do the fixes (such as spy undisguise on melee).
Try this:
HTML Code:
"custom_give_weapons_vlolz"
{
"2666"
{
"classname" "tf_weapon_fireaxe"
"index" "214"
"slot" "2"
"quality" "5"
"level" "42"
"attribs" "180 ; 50 ; 2 ; 1.07 ; 156 ; 1 ; 208 ; 1.0 ; 134 ; 19"
"ammo" "-1"
}
}
I totally just noticed that the first key in yours is wrong. It's "custom_give_weapons_vlolz"
I do not know what compelled you to use v1 instead of vlolz.
Coming soon, "-1" as model in the custom cfg to make it invisible to others. And also, index number as model in custom cfg to make it behave like the index.
And also, removed Medic/Degreaser invis, since it doesn't occur anymore.
Added the half-invis for FaN Snipers (only for index 45 or 8045)
Fixed custom worldmodels for the client only changing if it was 2171 or 2197.
Army of One model.
Visweps update will have a (default true) bool for team skin on the attachable, as well as a clear slot six bool if the slot is 6.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.