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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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yurius
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Join Date: May 2013
Old 03-14-2016 , 08:41   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #261

Dear Chaosxk, please help me understand the problem. For a month I can not find the error.
Log error I have no.
But the boss always appears only once when the map changes or with the appearance of the player, and do not appear even once in the map, and the timer does not go any more. I will describe the progress of the installation, tell me what I did wrong:

1. I installed the boss spawner.7z
2. installed Chaos Boss Pack.7z (and uploaded all the necessary files on my fastsl server)
3. Edit file /tf/cfg/sourcemod/bossspawner.cfg:
sm_boss_interval "45"
sm_boss_minplayers "1"
sm_boss_mode "1" or "0" - no difference
4. Edit file tf/addons/sourcemod/configs/bossspawner_maps.cfg:
// I add coordinates for my map:
"Achievement_Idle_Museum"
{
"Enabled" "1"
"Position X" "1.0"
"Position Y" "580.0"
"Position Z" "338.0"
}
5. Starts the server. Bosses different respawn run, attack and shoot. But only once! Then disappear (or kill) and no longer appear. I had to restart the plugin :-(

Help please, what information do I still have to provide?

p.s. SourceMod 1.7.3-dev+5298
sm plugins list:
"sc.smx" sc.smx
"Nextmap" (1.7.3-dev+5298 ) by AlliedModders LLC
"Advertisements" (0.6.2) by Tsunami, Otstrel.ru Team
"Player Commands" (1.7.3-dev+5298 ) by AlliedModders LLC
"Basic Commands" (1.7.3-dev+5298 ) by AlliedModders LLC
"sc_module.smx" sc_module.smx
"Basic Chat" (1.7.3-dev+5298 ) by AlliedModders LLC
"Admin Help" (1.7.3-dev+5298 ) by AlliedModders LLC
"Reserved Slots" (1.7.3-dev+5298 ) by AlliedModders LLC
"[TF2] Custom Boss Spawner" (4.4.2) by Tak (chaosxk)
"Halloween Boss Player Kill Block" (1.1.0) by ReFlexPoison
"Client Preferences" (1.7.3-dev+5298 ) by AlliedModders LLC
"Basic Ban Commands" (1.7.3-dev+5298 ) by AlliedModders LLC
"Forlix FloodCheck" (1.7) by Forlix (Dominik Friedrichs)
"Basic Info Triggers" (1.7.3-dev+5298 ) by AlliedModders LLC
"The Amplifier" (2.4) by RainBolt Dash (plugin); Jumento M.D. (idea & model); Naris and FlaminSarge (helpers)
"Admin File Reader" (1.7.3-dev+5298 ) by AlliedModders LLC
"Be the Robot" (1.3) by MasterOfTheXP
"Basic Votes" (1.7.3-dev+5298 ) by AlliedModders LLC
"Fun Commands" (1.7.3-dev+5298 ) by AlliedModders LLC
"Server Hop" (0.8.1) by [GRAVE] rig0r

Last edited by yurius; 03-14-2016 at 13:30.
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Chaosxk
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Location: Westeros
Old 03-14-2016 , 14:42   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #262

@yurius

It's a bug with the plugin. Will fix as soon as i can.
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Baklap4
Member
Join Date: Feb 2016
Old 03-14-2016 , 19:22   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #263

Hey all very awesome plugin this!

But somehow i can't get it to work. Probably it's something stupid i don't know about or so. Anyway I've used the chaos_bosspack.7z file for the models and they are all loaded on my server.
When i tried to connect to my server it downloaded all those files. So they should be on my computer.

But then i spawned the Pacman boss (just a random one) and it appeared, but with the model "Error" trying to attack me.

This has something to do with my sv_pure settings i think.
sv_pure is set to 1. Which means check pure_server_full.txt which looks like this:
Code:
whitelist
{
    sound\...                            trusted_source
    models\...                           trusted_source
    materials\...                        trusted_source
    particles\...                        trusted_source
    scripts\game_sounds.txt              trusted_source
    scripts\game_sounds_manifest.txt     trusted_source
    scripts\game_sounds_player.txt       trusted_source
    scripts\game_sounds_vo.txt           trusted_source
    scripts\game_sounds_vo_handmade.txt  trusted_source
    scripts\game_sounds_weapons.txt      trusted_source
    scripts\soundmixers.txt              trusted_source
}
And then it'll take a look at my pure_server_whitelist.txt file if i'm correct? Which looks like this:
Code:
whitelist
{
    models\player\...           any
    materials\models\player\... any

    materials\temp\...          any
    materials\vgui\logos\...    any
    materials\vgui\logos\ui\... any

    maps\...    any
  
    materials\free_duel\... any
    materials\...   any
    models\...      any
    sound\...       any
}
According to this it should load all the files within the folders: materials, models and sound.
I've extracted the folders as how they were compressed in the chaos_bosspack.7z
So they files and folders are in the right place.

What do i need to do to turn the Error model into for example the pacman or shrek model?

If you guys need more details let me know

Greetz Baklap4
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 03-14-2016 , 23:24   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #264

Quote:
Originally Posted by Baklap4 View Post
Hey all very awesome plugin this!

When i tried to connect to my server it downloaded all those files. So they should be on my computer.
It may seem to download but doesn't. If you rejoin the server you will probably have to download it again. Check Team Fortress 2\tf\download and see if the files got downloaded there. If not then you probably didn't set up your fast-download website or something.

As for pure settings, you probably have better luck in the general section of the forum as i have no idea about pure settings. I always set it to 0.
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yurius
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Join Date: May 2013
Old 03-15-2016 , 10:51   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #265

Quote:
Originally Posted by Baklap4 View Post
Hey all very awesome plugin this!


sv_pure is set to 1. Which means check pure_server_full.txt which looks like this:
[code]
whitelist
Hey, if you have sv_pure 1
you must write in pure_server_whitelist.txt:

materials\... trusted_source
models\... trusted_source

models\player\... trusted_source
materials\models\player\... trusted_source

materials\temp\... any
materials\vgui\logos\... any
materials\vgui\logos\ui\... any

sound\... any

materials\vgui\replay\thumbnails\... any

or no?

Last edited by yurius; 03-15-2016 at 10:54.
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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 03-20-2016 , 12:56   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #266

Hey, this plugin is brilliant.

but really, is loopsounds supported in this plugin? (like merasmus), or footstep sound changes?
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 03-20-2016 , 19:36   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #267

Quote:
Originally Posted by StormishJustice View Post
Hey, this plugin is brilliant.

but really, is loopsounds supported in this plugin? (like merasmus), or footstep sound changes?
Sorry no plans to do that.

Here is update 4.5 BETA, haven't done extensive testing but has the following fixes/changes.

Quote:
v.4.5 BETA
- Fixed bug where auto-spawning bosses would stop after the first boss dies
- Updated timers syntax
- Added voting
- sm_boss_vote determines min votes needed to start a boss vote
- sm_forcevote is an admin command to force start a vote for next boss
- sm_voteboss is public command to start a boss vote, minimum votes needed is from sm_boss_vote
- sm_boss_mode has a new option to set to 2 which will start a vote when countdown ends instead of random/ordered
- Fixed some small bugs with ent-refs typos
- Fixed bug where !slayboss during boss countdown would stop timer
When updating, just update the addons/sourcemod/plugins/bossspawner.smx and cfg/sourcemod/bossspawner.cfg files.
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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 03-21-2016 , 18:43   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #268

Quote:
Originally Posted by Chaosxk View Post
Sorry no plans to do that.

Here is update 4.5 BETA, haven't done extensive testing but has the following fixes/changes.



When updating, just update the addons/sourcemod/plugins/bossspawner.smx and cfg/sourcemod/bossspawner.cfg files.
Oh thanks, i was telling you this because i was making a custom giant heavy boss that uses the horsemann entity, also HatModel kinda doesn't work with any TF2 playermodel (like the scout and stuff), is there anything i need to do the pos to suit it well?

and when boss spawns, it sometimes get under the point (if cp map) and stuff like this, i even used getcoords and still no clue.
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MaloModo
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Join Date: Aug 2008
Old 03-24-2016 , 17:20   Re: [TF2] Custom Boss Spawner (v.4.5 BETA) [3/20/2016] - Vote system
Reply With Quote #269

Would it be possible to have sm_boss_vote as a percentage of players in server?
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Chaosxk
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Location: Westeros
Old 03-24-2016 , 20:09   Re: [TF2] Custom Boss Spawner (v.4.4.2) [2/19/2016]
Reply With Quote #270

Quote:
Originally Posted by StormishJustice View Post
Oh thanks, i was telling you this because i was making a custom giant heavy boss that uses the horsemann entity, also HatModel kinda doesn't work with any TF2 playermodel (like the scout and stuff), is there anything i need to do the pos to suit it well?

and when boss spawns, it sometimes get under the point (if cp map) and stuff like this, i even used getcoords and still no clue.
For your hat problem, try setting the key "HatPosFix" to a float value (e.g 1.0). The higher than value the higher the hat, negative value will put the hat down.

For the second problem, if a boss is spawning under then set the key "PosFix", increase the value will move the boss up.

Quote:
Originally Posted by MaloModo View Post
Would it be possible to have sm_boss_vote as a percentage of players in server?
Yep, sounds like a better idea than having a static value. I will push it for the next update.
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Last edited by Chaosxk; 03-24-2016 at 20:10.
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