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Immunity Reserve Slots (2.0.8)


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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 22:30   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #261

Ok, here's the version breakdown of the last versions I've tried:

MM Source: 1.87
Sourcemod: 1.4.4
Connect: 1.1.0-hg26 (just grabbed the latest snapshot..not really sure what else I would use)

In tf\cfg\sourcemod:
Code:
sm_irs_log "1"
In tf\cfg\
Code:
log on
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 1 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
I just put in your latest.smx for IRS. When I start the server and then connect myself, this is what the main server log file looks like:

Code:
L 08/26/2012 - 21:23:03: Log file started (file "logs\L0826000.log") (game "\orangebox\tf") (version "5038")
L 08/26/2012 - 21:23:03: server_cvar: "sm_nextmap" "cp_dustbowl"
L 08/26/2012 - 21:23:04: Connection to Steam servers successful.
L 08/26/2012 - 21:23:04:    Public IP is <myip>.
L 08/26/2012 - 21:23:04: Assigned anonymous gameserver Steam ID <id>].
L 08/26/2012 - 21:23:05: VAC secure mode is activated.
L 08/26/2012 - 21:23:05: Received auth challenge; signing into gameserver account...
L 08/26/2012 - 21:23:05: Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
L 08/26/2012 - 21:23:05: server_cvar: "sv_registration_message" ""
L 08/26/2012 - 21:23:05: server_cvar: "sv_registration_successful" "1"
L 08/26/2012 - 21:23:05: server_cvar: "sv_tags" "_registered,mvm"
L 08/26/2012 - 21:27:39: "brbeaird<2><myid><>" connected, address "<myip>"
L 08/26/2012 - 21:27:39: "brbeaird<2><myid><>" STEAM USERID validated
L 08/26/2012 - 21:27:43: "brbeaird<2><myid><>" entered the game
L 08/26/2012 - 21:27:47: MVM assigned brbeaird to defending team (5 more slots remaining after us)
L 08/26/2012 - 21:27:47: MVM assigned brbeaird to defending team (5 more slots remaining after us)
L 08/26/2012 - 21:27:47: "brbeaird<2><myid><Unassigned>" joined team "Red"
L 08/26/2012 - 21:27:48: "brbeaird<2><myid><Red>" changed role to "pyro"
L 08/26/2012 - 21:27:48: server_cvar: "mp_tournament" "1"
L 08/26/2012 - 21:27:53: "brbeaird<2><myid><Red>" disconnected (reason "Disconnect by user.")
L 08/26/2012 - 21:27:53: MVM assigned brbeaird to defending team (5 more slots remaining after us)

This is the sourcemod log file created when I start the server. Nothing is written to it when I join, and no IRS log file is created. If IRS files are only created if trying to join when the server is full, I guess I'll wait until it fills up again and try again.

Code:
L 08/26/2012 - 21:08:57: SourceMod log file session started (file "L20120826.log") (Version "1.4.4")
L 08/26/2012 - 21:08:57: -------- Mapchange to mvm_decoy --------
SM Plugins list:
Code:
[SM] Listing 17 plugins:
  01 "Admin File Reader" (1.4.4) by AlliedModders LLC
  02 "Admin Help" (1.4.4) by AlliedModders LLC
  03 "Admin Menu" (1.4.4) by AlliedModders LLC
  04 "Anti-Flood" (1.4.4) by AlliedModders LLC
  05 "Basic Ban Commands" (1.4.4) by AlliedModders LLC
  06 "Basic Chat" (1.4.4) by AlliedModders LLC
  07 "Basic Comm Control" (1.4.4) by AlliedModders LLC
  08 "Basic Commands" (1.4.4) by AlliedModders LLC
  09 "Basic Info Triggers" (1.4.4) by AlliedModders LLC
  10 "Basic Votes" (1.4.4) by AlliedModders LLC
  11 "Client Preferences" (1.4.4) by AlliedModders LLC
  12 "Fun Commands" (1.4.4) by AlliedModders LLC
  13 "Fun Votes" (1.4.4) by AlliedModders LLC
  14 "Immunity Reserve Slots [CONNECT]" (2.0.4) by Jamster
  15 "Nextmap" (1.4.4) by AlliedModders LLC
  16 "Player Commands" (1.4.4) by AlliedModders LLC
  17 "Sound Commands" (1.4.4) by AlliedModders LLC

SM Exts List:
Code:
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.4.4): Updates SourceMod gamedata files
[02] Webternet (1.4.4): Extension for interacting with URLs
[03] TF2 Tools (1.4.4): TF2 extended functionality
[04] BinTools (1.4.4): Low-level C/C++ Calling API
[05] Top Menus (1.4.4): Creates sorted nested menus
[06] SDK Tools (1.4.4): Source SDK Tools
[07] Client Preferences (1.4.4): Saves client preference settings
[08] SQLite (1.4.4): SQLite Driver
[09] Connect (1.1.0):


Lastly, I don't know if this relevant, but I noticed that sourcemod logged that the connect gamedata updated whenever I started the server for the first time. This is what the gamedata/connect.games.txt looks like:


Code:
"Games"
{
	"#default"
	{
		"#supported"
		{
			"engine"	"orangebox_valve"
		}
		
		"Offsets"
		{
			"ISteamGameServer__BeginAuthSession"
			{
				"linux"			"29"
				"mac"			"29"
				"windows"		"29"
			}
			
			"ISteamGameServer__EndAuthSession"
			{
				"linux"			"30"
				"mac"			"30"
				"windows"		"30"
			}
		}
		
		"Signatures"
		{
			"CBaseServer__ConnectClient"
			{
				"library"		"engine"
				"linux"			"@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
				"mac"			"@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
				"windows"		"\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x56\x68\x2A\x2A\x2A\x2A\x8B\xF1"
			}
			
			"CBaseServer__CheckChallengeType"
			{
				"library"		"engine"
				"linux"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
				"mac"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
				"windows"		"\x55\x8B\xEC\x83\xEC\x18\x53\x8B\x5D\x14\x57\x8D\x43\xFF\x83\xF8\x02"
			}
			
			"CBaseServer__RejectConnection"
			{
				"library"		"engine"
				"linux"			"@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
				"mac"			"@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
				"windows"		"\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x56\x6A\xFF"
			}
			
			"CBaseClient__SetSteamID"
			{
				"library"		"engine"
				"linux"			"@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
				"mac"			"@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
				"windows"		"\x55\x8B\xEC\x8B\x45\x08\x8B\x10\x89\x51\x59"
			}
			
			"CBaseServer__CheckMasterServerRequestRestart"
			{
				"library"		"engine"
				"windows"		"\xE8\x2A\x2A\x2A\x2A\x83\x38\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x08\x8B\x01\x8B\x50\x2C"
			}
			
			"Steam3Server"
			{
				"library"		"engine"
				"linux"			"@_Z12Steam3Serverv"
				"mac"			"@_Z12Steam3Serverv"
			}
		}
	}
}

Last edited by brbeaird; 08-26-2012 at 22:33. Reason: Added plugins and exts lists
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FPSNige
New Member
Join Date: Aug 2012
Old 08-27-2012 , 04:22  
Reply With Quote #262

Just to say I had issues getting it working to begin with. Also the sm_admin wouldn't work.

I used the automated installer on my servers (rented from killercreations) game control panel. So to be sure I then took the latest releases of mm, sm and manually installed them. Et voila. Working as intended. So the issue seemed to be from an older sourcemod. Latest from the branch and all is well with my mvm server.

TL;dr does sm_admin work for you?

Last edited by FPSNige; 08-27-2012 at 04:23.
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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-27-2012 , 08:59   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #263

sm_admin does not work for me with the latest stable release. In fact, it crashes the server if anyone tries to run it. I have tried a later dev version, which fixes it, but IRS still didn't work, so I tried rolling back to see if the later sm version was the cause.


Edit: If I use the latest stable version (1.4.5-hg3547), that does seem to fix sm_admin. Not sure if it makes any difference with IRS, though. I'll let the server fill up and wait and see.

Last edited by brbeaird; 08-27-2012 at 09:08. Reason: Changed versions.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-27-2012 , 09:18   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #264

Connect extension mustn't be loading right, for some reason, are my IRS logs just not there in addons/sourcemod/logs/? I need those to see what's happening, really. :/
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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-27-2012 , 09:27   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #265

Yeah the log files never get created. I just get one file that's the sourcemod logs, and it hardly logs anything other than map changes. Just to clarify - at what point should the IRS log file get created? On server startup? Any ideas as to what else I can try with connect or to verify that it's missing something?

FPSNige - any chance you could tell me exactly what versions you ended up with for mm/sm/connect?
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-27-2012 , 09:37   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #266

Checked your gamedata file, seems exactly the same too. I really don't get why it's not spitting the debug out though, you should see it in your console as you're connecting (at which it creates the file at the same time too). :/

Last edited by Jamster; 08-27-2012 at 09:37.
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brbeaird
Junior Member
Join Date: Aug 2012
Old 08-27-2012 , 09:38   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #267

And that's even if the server isn't full? As in, should it still create the log file at least if I start up as a private server? That would make testing a lot easier...
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-27-2012 , 09:39   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #268

Also, yeah, SM 1.4.4 crashes for me also when I do the admin menu on a windows server.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-27-2012 , 09:39   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #269

Quote:
Originally Posted by brbeaird View Post
And that's even if the server isn't full? As in, should it still create the log file at least if I start up as a private server? That would make testing a lot easier...
Yep, should log no matter the server size with the version I attached earlier in the thread.
http://forums.alliedmods.net/showpos...&postcount=259

Last edited by Jamster; 08-27-2012 at 09:40.
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Jamster
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Join Date: Jun 2008
Old 08-27-2012 , 09:45   Re: Immunity Reserve Slots (2.0.4)
Reply With Quote #270

oh yeah, for your sanity for checking you may want sv_logecho 1 so you can just see what it's logging from the console directly in the console!
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