Ok, here's the version breakdown of the last versions I've tried:
MM Source: 1.87
Sourcemod: 1.4.4
Connect: 1.1.0-hg26 (just grabbed the latest snapshot..not really sure what else I would use)
In tf\cfg\sourcemod:
In tf\cfg\
Code:
log on
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 1 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
I just put in your latest.smx for IRS. When I start the server and then connect myself, this is what the main server log file looks like:
Code:
L 08/26/2012 - 21:23:03: Log file started (file "logs\L0826000.log") (game "\orangebox\tf") (version "5038")
L 08/26/2012 - 21:23:03: server_cvar: "sm_nextmap" "cp_dustbowl"
L 08/26/2012 - 21:23:04: Connection to Steam servers successful.
L 08/26/2012 - 21:23:04: Public IP is <myip>.
L 08/26/2012 - 21:23:04: Assigned anonymous gameserver Steam ID <id>].
L 08/26/2012 - 21:23:05: VAC secure mode is activated.
L 08/26/2012 - 21:23:05: Received auth challenge; signing into gameserver account...
L 08/26/2012 - 21:23:05: Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
L 08/26/2012 - 21:23:05: server_cvar: "sv_registration_message" ""
L 08/26/2012 - 21:23:05: server_cvar: "sv_registration_successful" "1"
L 08/26/2012 - 21:23:05: server_cvar: "sv_tags" "_registered,mvm"
L 08/26/2012 - 21:27:39: "brbeaird<2><myid><>" connected, address "<myip>"
L 08/26/2012 - 21:27:39: "brbeaird<2><myid><>" STEAM USERID validated
L 08/26/2012 - 21:27:43: "brbeaird<2><myid><>" entered the game
L 08/26/2012 - 21:27:47: MVM assigned brbeaird to defending team (5 more slots remaining after us)
L 08/26/2012 - 21:27:47: MVM assigned brbeaird to defending team (5 more slots remaining after us)
L 08/26/2012 - 21:27:47: "brbeaird<2><myid><Unassigned>" joined team "Red"
L 08/26/2012 - 21:27:48: "brbeaird<2><myid><Red>" changed role to "pyro"
L 08/26/2012 - 21:27:48: server_cvar: "mp_tournament" "1"
L 08/26/2012 - 21:27:53: "brbeaird<2><myid><Red>" disconnected (reason "Disconnect by user.")
L 08/26/2012 - 21:27:53: MVM assigned brbeaird to defending team (5 more slots remaining after us)
This is the sourcemod log file created when I start the server. Nothing is written to it when I join, and no IRS log file is created. If IRS files are only created if trying to join when the server is full, I guess I'll wait until it fills up again and try again.
Code:
L 08/26/2012 - 21:08:57: SourceMod log file session started (file "L20120826.log") (Version "1.4.4")
L 08/26/2012 - 21:08:57: -------- Mapchange to mvm_decoy --------
SM Plugins list:
Code:
[SM] Listing 17 plugins:
01 "Admin File Reader" (1.4.4) by AlliedModders LLC
02 "Admin Help" (1.4.4) by AlliedModders LLC
03 "Admin Menu" (1.4.4) by AlliedModders LLC
04 "Anti-Flood" (1.4.4) by AlliedModders LLC
05 "Basic Ban Commands" (1.4.4) by AlliedModders LLC
06 "Basic Chat" (1.4.4) by AlliedModders LLC
07 "Basic Comm Control" (1.4.4) by AlliedModders LLC
08 "Basic Commands" (1.4.4) by AlliedModders LLC
09 "Basic Info Triggers" (1.4.4) by AlliedModders LLC
10 "Basic Votes" (1.4.4) by AlliedModders LLC
11 "Client Preferences" (1.4.4) by AlliedModders LLC
12 "Fun Commands" (1.4.4) by AlliedModders LLC
13 "Fun Votes" (1.4.4) by AlliedModders LLC
14 "Immunity Reserve Slots [CONNECT]" (2.0.4) by Jamster
15 "Nextmap" (1.4.4) by AlliedModders LLC
16 "Player Commands" (1.4.4) by AlliedModders LLC
17 "Sound Commands" (1.4.4) by AlliedModders LLC
SM Exts List:
Code:
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.4.4): Updates SourceMod gamedata files
[02] Webternet (1.4.4): Extension for interacting with URLs
[03] TF2 Tools (1.4.4): TF2 extended functionality
[04] BinTools (1.4.4): Low-level C/C++ Calling API
[05] Top Menus (1.4.4): Creates sorted nested menus
[06] SDK Tools (1.4.4): Source SDK Tools
[07] Client Preferences (1.4.4): Saves client preference settings
[08] SQLite (1.4.4): SQLite Driver
[09] Connect (1.1.0):
Lastly, I don't know if this relevant, but I noticed that sourcemod logged that the connect gamedata updated whenever I started the server for the first time. This is what the gamedata/connect.games.txt looks like:
Code:
"Games"
{
"#default"
{
"#supported"
{
"engine" "orangebox_valve"
}
"Offsets"
{
"ISteamGameServer__BeginAuthSession"
{
"linux" "29"
"mac" "29"
"windows" "29"
}
"ISteamGameServer__EndAuthSession"
{
"linux" "30"
"mac" "30"
"windows" "30"
}
}
"Signatures"
{
"CBaseServer__ConnectClient"
{
"library" "engine"
"linux" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
"mac" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
"windows" "\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x56\x68\x2A\x2A\x2A\x2A\x8B\xF1"
}
"CBaseServer__CheckChallengeType"
{
"library" "engine"
"linux" "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
"mac" "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
"windows" "\x55\x8B\xEC\x83\xEC\x18\x53\x8B\x5D\x14\x57\x8D\x43\xFF\x83\xF8\x02"
}
"CBaseServer__RejectConnection"
{
"library" "engine"
"linux" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
"mac" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
"windows" "\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x56\x6A\xFF"
}
"CBaseClient__SetSteamID"
{
"library" "engine"
"linux" "@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
"mac" "@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x8B\x10\x89\x51\x59"
}
"CBaseServer__CheckMasterServerRequestRestart"
{
"library" "engine"
"windows" "\xE8\x2A\x2A\x2A\x2A\x83\x38\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x08\x8B\x01\x8B\x50\x2C"
}
"Steam3Server"
{
"library" "engine"
"linux" "@_Z12Steam3Serverv"
"mac" "@_Z12Steam3Serverv"
}
}
}
}