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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Old 04-28-2016 , 15:59   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2661

Quote:
Originally Posted by Wliu View Post
Currently working towards finalizing 1.10.9 after a long hiatus called almost-getting-sucked-into-Dota-2-like-Rainbolt-Dash-did. There's 1-2 more issues left I want to resolve first.

I'll try to get updates out faster in the future.
I should really get out of my long hiatus called almost-getting-sucked-into-CS:GO.

Also, could have sworn Rainbolt Dash is Eggman on this forum.
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Last edited by 93SHADoW; 04-28-2016 at 16:00.
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Wliu
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Old 04-28-2016 , 16:07   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2662

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
I should really get out of my long hiatus called almost-getting-sucked-into-CS:GO.

Also, could have sworn Rainbolt Dash is Eggman on this forum.
Yup.
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93SHADoW
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Old 05-05-2016 , 15:27   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2663



Enjoy* the* upcoming* FF2* v1.10.9* update!
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MaloModo
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Old 05-05-2016 , 15:46   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2664

Can some one please clear up catch_phrase for me? ATM this feature doesn't seem to work anymore?
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Wliu
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Old 05-05-2016 , 20:36   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2665

Quote:
Originally Posted by MaloModo View Post
Can some one please clear up catch_phrase for me? ATM this feature doesn't seem to work anymore?
It should - I was just testing Vagineer earlier today by spamming the Medic button and his catchphrase worked perfectly.

Also, this is the LAST CALL for reporting bugs before 1.10.9 is released! If I don't receive any more bug reports I'll be releasing 1.10.9 on Sunday or Monday.
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MaloModo
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Old 05-06-2016 , 10:36   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2666

What I meant exactly what was the phrase, where does it go in config, etc. And yeah when I spam medic I hear class of freak voices.
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Wliu
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Old 05-06-2016 , 16:35   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2667

https://github.com/50DKP/FF2-Officia...r_hale.cfg#L67
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silenser
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Old 05-06-2016 , 17:59   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2668

An error in russian translation in line 205

Should be something like this

Code:
"ff2_alive"
{
    "#format"    "{1:s},{2:N},{3:i},{4:i},{5:s}"
    "ru"    "У {1} ({2}) осталось {3} из {4}{5} здоровья."
}
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Wliu
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Old 05-06-2016 , 19:56   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2669

Changed, thanks!
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Wliu
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Old 05-07-2016 , 22:12   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2670

FF2 1.10.9 has been released. If you notice that Updater is doing something weird, like creating addons/sourcemod/addons/sourcemod/plugins/freak_fortress_2.smx PLEASE let me know immediately. I'm not 100% confident that I set up the Updater file right this time.

Anyways, changelog is below:
  • Fixed a critical exploit related to sv_cheats (naydef)
  • Updated weapons for the Tough Break update (Wliu)
  • Partially synced with VSH (all changes listed courtesy of VSH contributors and @shadow93)
  • VSH: Don't play end-of-round announcer sounds
  • VSH: Increase boss damage to 210% (up from 200%)
  • VSH: Give scout bosses +3 capture rate instead of +4
  • VSH: Don't actually call for medic when activating rage
  • VSH: Override attributes for all mediguns and syringe guns
  • Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
  • Adjusted medigun and Dead Ringer mechanics to provide a more native experience (Wliu)
  • Prevent autoteam spam and possible crashes (naydef)
  • Fixed boss's health not appearing correctly before round start (Wliu)
  • Fixed ff2_alive...again (Wliu from Dalix)
  • Fixed BossInfoTimer (that thing no one knows about because it never worked) (Wliu)
  • Reset clone status properly (Wliu)
  • Don't allow sound_kill_* and sound_hit to overlap each other (Wliu from WakaFlocka)
  • Prevent sound_lastman sounds from overlapping with regular kill sounds (Wliu from WakaFlocka)
  • Updated Russian translation (silenser)
  • [Server] Make sure the entity is valid before creating a healthbar (shadow93)
  • [Server] Fixed invalid client errors originating from ff2_1st_set_abilities.sp (Wliu)
  • [Server] Added ff2_start_music command for symmetry (Wliu from WakaFlocka)
  • [Dev] Actually make FF2_OnMusic work (Wliu from shadow93)
  • [Dev] Rewrote BGM code (Wliu)
  • [Dev] Fixed ability sounds playing even if the ability was canceled in FF2_PreAbility (Wliu from xNanoChip)
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Last edited by Wliu; 05-07-2016 at 22:12.
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