FF2 1.10.9 has been released. If you notice that Updater is doing something weird, like creating
addons/sourcemod/addons/sourcemod/plugins/freak_fortress_2.smx PLEASE let me know immediately. I'm not 100% confident that I set up the Updater file right this time.
Anyways, changelog is below:
- Fixed a critical exploit related to sv_cheats (naydef)
- Updated weapons for the Tough Break update (Wliu)
- Partially synced with VSH (all changes listed courtesy of VSH contributors and @shadow93)
- VSH: Don't play end-of-round announcer sounds
- VSH: Increase boss damage to 210% (up from 200%)
- VSH: Give scout bosses +3 capture rate instead of +4
- VSH: Don't actually call for medic when activating rage
- VSH: Override attributes for all mediguns and syringe guns
- Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
- Adjusted medigun and Dead Ringer mechanics to provide a more native experience (Wliu)
- Prevent autoteam spam and possible crashes (naydef)
- Fixed boss's health not appearing correctly before round start (Wliu)
- Fixed ff2_alive...again (Wliu from Dalix)
- Fixed BossInfoTimer (that thing no one knows about because it never worked) (Wliu)
- Reset clone status properly (Wliu)
- Don't allow sound_kill_* and sound_hit to overlap each other (Wliu from WakaFlocka)
- Prevent sound_lastman sounds from overlapping with regular kill sounds (Wliu from WakaFlocka)
- Updated Russian translation (silenser)
- [Server] Make sure the entity is valid before creating a healthbar (shadow93)
- [Server] Fixed invalid client errors originating from ff2_1st_set_abilities.sp (Wliu)
- [Server] Added ff2_start_music command for symmetry (Wliu from WakaFlocka)
- [Dev] Actually make FF2_OnMusic work (Wliu from shadow93)
- [Dev] Rewrote BGM code (Wliu)
- [Dev] Fixed ability sounds playing even if the ability was canceled in FF2_PreAbility (Wliu from xNanoChip)
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